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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Sky.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Sky.h')
-rw-r--r-- | Stars45/Sky.h | 234 |
1 files changed, 129 insertions, 105 deletions
diff --git a/Stars45/Sky.h b/Stars45/Sky.h index 54ec651..a7e3e4a 100644 --- a/Stars45/Sky.h +++ b/Stars45/Sky.h @@ -1,105 +1,129 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Sky.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Celestial sphere, stars, planets, space dust...
-*/
-
-#ifndef Sky_h
-#define Sky_h
-
-#include "Types.h"
-#include "Solid.h"
-#include "Bitmap.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class StarSystem;
-
-// +--------------------------------------------------------------------+
-
-class Stars : public Graphic
-{
-public:
- Stars(int nstars);
- virtual ~Stars();
-
- virtual void Illuminate(double scale);
- virtual void Render(Video* video, DWORD flags);
-
-protected:
- VertexSet* vset;
- Color* colors;
-};
-
-// +--------------------------------------------------------------------+
-
-class Dust : public Graphic
-{
-public:
- Dust(int ndust, bool bright=false);
- virtual ~Dust();
-
- virtual void Render(Video* video, DWORD flags);
- virtual void Reset(const Point& ref);
- virtual void ExecFrame(double factor, const Point& ref);
-
- virtual void Hide();
- virtual void Show();
-
-protected:
- bool really_hidden;
- bool bright;
- VertexSet* vset;
-};
-
-// +--------------------------------------------------------------------+
-
-class PlanetRep : public Solid
-{
-public:
- PlanetRep(const char* img_west, const char* img_glow,
- double rad, const Vec3& pos, double tscale = 1,
- const char* rngname=0, double minrad = 0, double maxrad = 0,
- Color atmos = Color::Black, const char* img_gloss=0);
- virtual ~PlanetRep();
-
- virtual Color Atmosphere() const { return atmosphere; }
- virtual void SetAtmosphere(Color a) { atmosphere = a; }
- virtual void SetDaytime(bool d);
- virtual void SetStarSystem(StarSystem* system);
-
- virtual void Render(Video* video, DWORD flags);
-
- virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
- bool treat_translucent_polys_as_solid=true);
-
-protected:
- void CreateSphere(double radius, int nrings, int nsections,
- double minrad, double maxrad, int rsections,
- double tscale);
-
- Material* mtl_surf;
- Material* mtl_limb;
- Material* mtl_ring;
- int has_ring;
- int ring_verts;
- int ring_polys;
- double ring_rad;
- double body_rad;
- Color atmosphere;
- bool daytime;
-
- StarSystem* star_system;
-};
-
-#endif Sky_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Sky.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Celestial sphere, stars, planets, space dust... +*/ + +#ifndef Sky_h +#define Sky_h + +#include "Types.h" +#include "Solid.h" +#include "Bitmap.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class StarSystem; + +// +--------------------------------------------------------------------+ + +class Stars : public Graphic +{ +public: + Stars(int nstars); + virtual ~Stars(); + + virtual void Illuminate(double scale); + virtual void Render(Video* video, DWORD flags); + +protected: + VertexSet* vset; + Color* colors; +}; + +// +--------------------------------------------------------------------+ + +class Dust : public Graphic +{ +public: + Dust(int ndust, bool bright=false); + virtual ~Dust(); + + virtual void Render(Video* video, DWORD flags); + virtual void Reset(const Point& ref); + virtual void ExecFrame(double factor, const Point& ref); + + virtual void Hide(); + virtual void Show(); + +protected: + bool really_hidden; + bool bright; + VertexSet* vset; +}; + +// +--------------------------------------------------------------------+ + +class PlanetRep : public Solid +{ +public: + PlanetRep(const char* img_west, const char* img_glow, + double rad, const Vec3& pos, double tscale = 1, + const char* rngname=0, double minrad = 0, double maxrad = 0, + Color atmos = Color::Black, const char* img_gloss=0); + virtual ~PlanetRep(); + + virtual Color Atmosphere() const { return atmosphere; } + virtual void SetAtmosphere(Color a) { atmosphere = a; } + virtual void SetDaytime(bool d); + virtual void SetStarSystem(StarSystem* system); + + virtual void Render(Video* video, DWORD flags); + + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); + +protected: + void CreateSphere(double radius, int nrings, int nsections, + double minrad, double maxrad, int rsections, + double tscale); + + Material* mtl_surf; + Material* mtl_limb; + Material* mtl_ring; + int has_ring; + int ring_verts; + int ring_polys; + double ring_rad; + double body_rad; + Color atmosphere; + bool daytime; + + StarSystem* star_system; +}; + +#endif Sky_h + |