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authorAki <please@ignore.pl>2021-10-01 23:46:47 +0200
committerAki <please@ignore.pl>2021-10-01 23:46:47 +0200
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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Skin.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for managing run-time selectable skins on solid objects
+*/
+
+#ifndef Skin_h
+#define Skin_h
+
+#include "Polygon.h"
+#include "Graphic.h"
+#include "Video.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Solid;
+class Model;
+class Surface;
+class Segment;
+
+class Skin;
+class SkinCell;
+
+// +--------------------------------------------------------------------+
+
+class Skin
+{
+public:
+ static const char* TYPENAME() { return "Skin"; }
+ enum { NAMELEN=64 };
+
+ Skin(const char* name = 0);
+ virtual ~Skin();
+
+ // operations
+ void ApplyTo(Model* model) const;
+ void Restore(Model* model) const;
+
+ // accessors / mutators
+ const char* Name() const { return name; }
+ const char* Path() const { return path; }
+ int NumCells() const { return cells.size(); }
+
+ void SetName(const char* n);
+ void SetPath(const char* n);
+ void AddMaterial(const Material* mtl);
+
+protected:
+ char name[NAMELEN];
+ char path[256];
+ List<SkinCell> cells;
+};
+
+// +--------------------------------------------------------------------+
+
+class SkinCell
+{
+ friend class Skin;
+
+public:
+ static const char* TYPENAME() { return "SkinCell"; }
+
+ SkinCell(const Material* mtl=0);
+ ~SkinCell();
+
+ int operator == (const SkinCell& other) const;
+
+ const char* Name() const;
+ const Material* Skin() const { return skin; }
+ const Material* Orig() const { return orig; }
+
+ void SetSkin(const Material* mtl);
+ void SetOrig(const Material* mtl);
+
+private:
+ const Material* skin;
+ const Material* orig;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Skin_h
+