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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Skin.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Skin.h')
-rw-r--r-- | Stars45/Skin.h | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/Stars45/Skin.h b/Stars45/Skin.h deleted file mode 100644 index 25c5a75..0000000 --- a/Stars45/Skin.h +++ /dev/null @@ -1,91 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Classes for managing run-time selectable skins on solid objects -*/ - -#ifndef Skin_h -#define Skin_h - -#include "Polygon.h" -#include "Graphic.h" -#include "Video.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Solid; -class Model; -class Surface; -class Segment; - -class Skin; -class SkinCell; - -// +--------------------------------------------------------------------+ - -class Skin -{ -public: - static const char* TYPENAME() { return "Skin"; } - enum { NAMELEN=64 }; - - Skin(const char* name = 0); - virtual ~Skin(); - - // operations - void ApplyTo(Model* model) const; - void Restore(Model* model) const; - - // accessors / mutators - const char* Name() const { return name; } - const char* Path() const { return path; } - int NumCells() const { return cells.size(); } - - void SetName(const char* n); - void SetPath(const char* n); - void AddMaterial(const Material* mtl); - -protected: - char name[NAMELEN]; - char path[256]; - List<SkinCell> cells; -}; - -// +--------------------------------------------------------------------+ - -class SkinCell -{ - friend class Skin; - -public: - static const char* TYPENAME() { return "SkinCell"; } - - SkinCell(const Material* mtl=0); - ~SkinCell(); - - int operator == (const SkinCell& other) const; - - const char* Name() const; - const Material* Skin() const { return skin; } - const Material* Orig() const { return orig; } - - void SetSkin(const Material* mtl); - void SetOrig(const Material* mtl); - -private: - const Material* skin; - const Material* orig; -}; - -// +--------------------------------------------------------------------+ - -#endif // Skin_h - |