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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Skin.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Skin.h')
-rw-r--r--Stars45/Skin.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/Stars45/Skin.h b/Stars45/Skin.h
deleted file mode 100644
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--- a/Stars45/Skin.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Classes for managing run-time selectable skins on solid objects
-*/
-
-#ifndef Skin_h
-#define Skin_h
-
-#include "Polygon.h"
-#include "Graphic.h"
-#include "Video.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Solid;
-class Model;
-class Surface;
-class Segment;
-
-class Skin;
-class SkinCell;
-
-// +--------------------------------------------------------------------+
-
-class Skin
-{
-public:
- static const char* TYPENAME() { return "Skin"; }
- enum { NAMELEN=64 };
-
- Skin(const char* name = 0);
- virtual ~Skin();
-
- // operations
- void ApplyTo(Model* model) const;
- void Restore(Model* model) const;
-
- // accessors / mutators
- const char* Name() const { return name; }
- const char* Path() const { return path; }
- int NumCells() const { return cells.size(); }
-
- void SetName(const char* n);
- void SetPath(const char* n);
- void AddMaterial(const Material* mtl);
-
-protected:
- char name[NAMELEN];
- char path[256];
- List<SkinCell> cells;
-};
-
-// +--------------------------------------------------------------------+
-
-class SkinCell
-{
- friend class Skin;
-
-public:
- static const char* TYPENAME() { return "SkinCell"; }
-
- SkinCell(const Material* mtl=0);
- ~SkinCell();
-
- int operator == (const SkinCell& other) const;
-
- const char* Name() const;
- const Material* Skin() const { return skin; }
- const Material* Orig() const { return orig; }
-
- void SetSkin(const Material* mtl);
- void SetOrig(const Material* mtl);
-
-private:
- const Material* skin;
- const Material* orig;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // Skin_h
-