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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/SimEvent.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/SimEvent.h')
-rw-r--r-- | Stars45/SimEvent.h | 350 |
1 files changed, 187 insertions, 163 deletions
diff --git a/Stars45/SimEvent.h b/Stars45/SimEvent.h index 031ac48..54773bb 100644 --- a/Stars45/SimEvent.h +++ b/Stars45/SimEvent.h @@ -1,163 +1,187 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: SimEvent.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Simulation Universe and Region classes
-*/
-
-#ifndef SimEvent_h
-#define SimEvent_h
-
-#include "Types.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Sim;
-class SimRegion;
-class SimObject;
-class SimObserver;
-class SimHyper;
-class CombatGroup;
-class CombatUnit;
-
-// +--------------------------------------------------------------------+
-
-class SimEvent
-{
-public:
- static const char* TYPENAME() { return "SimEvent"; }
-
- enum EVENT { LAUNCH=1, DOCK, LAND, EJECT, CRASH, COLLIDE, DESTROYED,
- MAKE_ORBIT, BREAK_ORBIT, QUANTUM_JUMP,
- LAUNCH_SHIP, RECOVER_SHIP,
- FIRE_GUNS, FIRE_MISSILE, DROP_DECOY,
- GUNS_KILL, MISSILE_KILL,
- LAUNCH_PROBE, SCAN_TARGET
- };
-
- SimEvent(int event, const char* tgt=0, const char* info=0);
- ~SimEvent();
-
- int GetEvent() const { return event; }
- int GetTime() const { return time; }
- Text GetEventDesc() const;
- const char* GetTarget() const { return target; }
- const char* GetInfo() const { return info; }
- int GetCount() const { return count; }
-
- void SetTarget(const char* tgt);
- void SetInfo(const char* info);
- void SetCount(int count);
- void SetTime(int time);
-
-private:
- int event;
- int time;
- Text target;
- Text info;
- int count;
-};
-
-// +--------------------------------------------------------------------+
-
-class ShipStats
-{
-public:
- static const char* TYPENAME() { return "ShipStats"; }
-
- ShipStats(const char* name, int iff=0);
- ~ShipStats();
-
- static void Initialize();
- static void Close();
- static ShipStats* Find(const char* name);
- static int NumStats();
- static ShipStats* GetStats(int i);
-
- void Summarize();
-
- const char* GetName() const { return name; }
- const char* GetType() const { return type; }
- const char* GetRole() const { return role; }
- const char* GetRegion() const { return region; }
- CombatGroup* GetCombatGroup() const { return combat_group; }
- CombatUnit* GetCombatUnit() const { return combat_unit; }
- int GetElementIndex() const { return elem_index; }
- int GetShipClass() const { return ship_class; }
- int GetIFF() const { return iff; }
- int GetGunKills() const { return kill1; }
- int GetMissileKills() const { return kill2; }
- int GetDeaths() const { return lost; }
- int GetColls() const { return coll; }
- int GetPoints() const { return points; }
- int GetCommandPoints()const { return cmd_points; }
-
- int GetGunShots() const { return gun_shots; }
- int GetGunHits() const { return gun_hits; }
- int GetMissileShots() const { return missile_shots; }
- int GetMissileHits() const { return missile_hits; }
-
- bool IsPlayer() const { return player; }
-
- List<SimEvent>&
- GetEvents() { return events; }
- SimEvent* AddEvent(SimEvent* e);
- SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0);
- bool HasEvent(int event);
-
- void SetShipClass(int c) { ship_class = c; }
- void SetIFF(int i) { iff = i; }
- void SetType(const char* t);
- void SetRole(const char* r);
- void SetRegion(const char* r);
- void SetCombatGroup(CombatGroup* g);
- void SetCombatUnit(CombatUnit* u);
- void SetElementIndex(int n);
- void SetPlayer(bool p);
-
- void AddGunShot() { gun_shots++; }
- void AddGunHit() { gun_hits++; }
- void AddMissileShot() { missile_shots++; }
- void AddMissileHit() { missile_hits++; }
- void AddPoints(int p) { points += p; }
- void AddCommandPoints(int p) { cmd_points += p; }
-
-private:
- Text name;
- Text type;
- Text role;
- Text region;
- CombatGroup* combat_group;
- CombatUnit* combat_unit;
- bool player;
- int elem_index;
- int ship_class;
- int iff;
- int kill1;
- int kill2;
- int lost;
- int coll;
-
- int gun_shots;
- int gun_hits;
-
- int missile_shots;
- int missile_hits;
-
- int points;
- int cmd_points;
-
- List<SimEvent> events;
-};
-
-#endif SimEvent_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SimEvent.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Universe and Region classes +*/ + +#ifndef SimEvent_h +#define SimEvent_h + +#include "Types.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class SimRegion; +class SimObject; +class SimObserver; +class SimHyper; +class CombatGroup; +class CombatUnit; + +// +--------------------------------------------------------------------+ + +class SimEvent +{ +public: + static const char* TYPENAME() { return "SimEvent"; } + + enum EVENT { LAUNCH=1, DOCK, LAND, EJECT, CRASH, COLLIDE, DESTROYED, + MAKE_ORBIT, BREAK_ORBIT, QUANTUM_JUMP, + LAUNCH_SHIP, RECOVER_SHIP, + FIRE_GUNS, FIRE_MISSILE, DROP_DECOY, + GUNS_KILL, MISSILE_KILL, + LAUNCH_PROBE, SCAN_TARGET + }; + + SimEvent(int event, const char* tgt=0, const char* info=0); + ~SimEvent(); + + int GetEvent() const { return event; } + int GetTime() const { return time; } + Text GetEventDesc() const; + const char* GetTarget() const { return target; } + const char* GetInfo() const { return info; } + int GetCount() const { return count; } + + void SetTarget(const char* tgt); + void SetInfo(const char* info); + void SetCount(int count); + void SetTime(int time); + +private: + int event; + int time; + Text target; + Text info; + int count; +}; + +// +--------------------------------------------------------------------+ + +class ShipStats +{ +public: + static const char* TYPENAME() { return "ShipStats"; } + + ShipStats(const char* name, int iff=0); + ~ShipStats(); + + static void Initialize(); + static void Close(); + static ShipStats* Find(const char* name); + static int NumStats(); + static ShipStats* GetStats(int i); + + void Summarize(); + + const char* GetName() const { return name; } + const char* GetType() const { return type; } + const char* GetRole() const { return role; } + const char* GetRegion() const { return region; } + CombatGroup* GetCombatGroup() const { return combat_group; } + CombatUnit* GetCombatUnit() const { return combat_unit; } + int GetElementIndex() const { return elem_index; } + int GetShipClass() const { return ship_class; } + int GetIFF() const { return iff; } + int GetGunKills() const { return kill1; } + int GetMissileKills() const { return kill2; } + int GetDeaths() const { return lost; } + int GetColls() const { return coll; } + int GetPoints() const { return points; } + int GetCommandPoints()const { return cmd_points; } + + int GetGunShots() const { return gun_shots; } + int GetGunHits() const { return gun_hits; } + int GetMissileShots() const { return missile_shots; } + int GetMissileHits() const { return missile_hits; } + + bool IsPlayer() const { return player; } + + List<SimEvent>& + GetEvents() { return events; } + SimEvent* AddEvent(SimEvent* e); + SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0); + bool HasEvent(int event); + + void SetShipClass(int c) { ship_class = c; } + void SetIFF(int i) { iff = i; } + void SetType(const char* t); + void SetRole(const char* r); + void SetRegion(const char* r); + void SetCombatGroup(CombatGroup* g); + void SetCombatUnit(CombatUnit* u); + void SetElementIndex(int n); + void SetPlayer(bool p); + + void AddGunShot() { gun_shots++; } + void AddGunHit() { gun_hits++; } + void AddMissileShot() { missile_shots++; } + void AddMissileHit() { missile_hits++; } + void AddPoints(int p) { points += p; } + void AddCommandPoints(int p) { cmd_points += p; } + +private: + Text name; + Text type; + Text role; + Text region; + CombatGroup* combat_group; + CombatUnit* combat_unit; + bool player; + int elem_index; + int ship_class; + int iff; + int kill1; + int kill2; + int lost; + int coll; + + int gun_shots; + int gun_hits; + + int missile_shots; + int missile_hits; + + int points; + int cmd_points; + + List<SimEvent> events; +}; + +#endif SimEvent_h + |