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authorAki <please@ignore.pl>2022-03-23 22:57:42 +0100
committerAki <please@ignore.pl>2022-03-23 22:57:42 +0100
commit6b2a17a2ccb1a0d45489208f7f23b9d6a65b110d (patch)
tree0c0c86871cdd51462617a946a9f35fe3501bd6a7 /Stars45/Sim.cpp
parent9f9f2456d5ee0091bf171fae3ad321f82e5f2ca4 (diff)
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Removed Clock from Game for now
While testing waters around exporting things out from Game to GameWinDX9 I noticed that if both ContentBundle and Clock (primarily) are removed from it, then the WinDX9 will be almost equivalent to base. This is worrying mainly because I'm only fortified in seeing deep relationships between various classes sadly including Video.
Diffstat (limited to 'Stars45/Sim.cpp')
-rw-r--r--Stars45/Sim.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/Stars45/Sim.cpp b/Stars45/Sim.cpp
index 910a778..ccfab62 100644
--- a/Stars45/Sim.cpp
+++ b/Stars45/Sim.cpp
@@ -65,6 +65,7 @@
#include "NetData.h"
#include "Game.h"
+#include "Clock.h"
#include "ContentBundle.h"
#include "Sound.h"
#include "Bolt.h"
@@ -395,7 +396,7 @@ Sim::ExecMission()
}
first_frame = true;
- start_time = Game::GetInstance()->GetClock()->GameTime();
+ start_time = Clock::GetInstance()->GameTime();
AudioConfig::SetTraining(mission->Type() == Mission::TRAINING);
}
@@ -1896,7 +1897,7 @@ Sim::ProcessEventTrigger(int type, int event_id, const char* ship, int param)
double
Sim::MissionClock() const
{
- return (Game::GetInstance()->GetClock()->GameTime() - start_time) / 1000.0;
+ return (Clock::GetInstance()->GameTime() - start_time) / 1000.0;
}
// +--------------------------------------------------------------------+
@@ -1933,7 +1934,7 @@ Sim::SkipCutscene()
double skip_time = end_time - MissionClock();
if (skip_time > 0) {
- Game::GetInstance()->GetClock()->SkipGameTime(skip_time);
+ Clock::GetInstance()->SkipGameTime(skip_time);
}
}
}
@@ -1987,7 +1988,7 @@ Sim::ResolveTimeSkip(double seconds)
player_ship->SetControls(0);
}
- Game::GetInstance()->GetClock()->SkipGameTime(skipped);
+ Clock::GetInstance()->SkipGameTime(skipped);
CameraDirector::SetCameraMode(CameraDirector::MODE_COCKPIT);
}
@@ -2510,7 +2511,7 @@ SimRegion::ExecFrame(double secs)
// DON'T REALLY KNOW WHAT PURPOSE THIS SERVES....
if (!active) {
double max_frame = 3 * Game::GetInstance()->GetMaxFrameLength();
- long new_time = Game::GetInstance()->GetClock()->GameTime();
+ long new_time = Clock::GetInstance()->GameTime();
double delta = new_time - sim_time;
seconds = delta / 1000.0;
@@ -2518,7 +2519,7 @@ SimRegion::ExecFrame(double secs)
seconds = max_frame;
}
- sim_time = Game::GetInstance()->GetClock()->GameTime();
+ sim_time = Clock::GetInstance()->GameTime();
if (orbital_region)
location = orbital_region->Location();
@@ -3798,7 +3799,7 @@ const char* FormatGameTime()
{
static char txt[64];
- int t = Game::GetInstance()->GetClock()->GameTime();
+ int t = Clock::GetInstance()->GameTime();
int h = ( t / 3600000);
int m = ((t - h*3600000) / 60000);