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author | Aki <please@ignore.pl> | 2022-03-08 19:33:59 +0100 |
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committer | Aki <please@ignore.pl> | 2022-03-08 19:33:59 +0100 |
commit | e472d9537ee7919630e5f6039f8425b06f6c4213 (patch) | |
tree | c146d59b532ec1ae248727faa182102cab6365e2 /Stars45/ShipCtrl.cpp | |
parent | b563a07d9fcaa58514eeb3ec78438db56ecf2e63 (diff) | |
download | starshatter-e472d9537ee7919630e5f6039f8425b06f6c4213.zip starshatter-e472d9537ee7919630e5f6039f8425b06f6c4213.tar.gz starshatter-e472d9537ee7919630e5f6039f8425b06f6c4213.tar.bz2 |
Replaced time funcs from Game with Clock equivalents
This excludes time compression stuff, as it will need some more
attention due to casting.
I don't quite like the long invocations that go through game instance
first then get the clock. It looks bad. I'll need to rethink how
modules are being made available in the codebase.
Diffstat (limited to 'Stars45/ShipCtrl.cpp')
-rw-r--r-- | Stars45/ShipCtrl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Stars45/ShipCtrl.cpp b/Stars45/ShipCtrl.cpp index 0dcb0b9..8273ec1 100644 --- a/Stars45/ShipCtrl.cpp +++ b/Stars45/ShipCtrl.cpp @@ -62,8 +62,8 @@ ShipCtrl::Toggled(int action) static double last_toggle_time = 0; if (KeyDown(action)) { - if ((Game::GetInstance()->RealTime() - last_toggle_time) > 250) { - last_toggle_time = Game::GetInstance()->RealTime(); + if ((Game::GetInstance()->GetClock()->RealTime() - last_toggle_time) > 250) { + last_toggle_time = Game::GetInstance()->GetClock()->RealTime(); return 1; } } |