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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/ShipCtrl.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/ShipCtrl.cpp')
-rw-r--r-- | Stars45/ShipCtrl.cpp | 706 |
1 files changed, 365 insertions, 341 deletions
diff --git a/Stars45/ShipCtrl.cpp b/Stars45/ShipCtrl.cpp index 943ade6..64a310b 100644 --- a/Stars45/ShipCtrl.cpp +++ b/Stars45/ShipCtrl.cpp @@ -1,341 +1,365 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: ShipCtrl.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Ship Controller class
-*/
-
-#include "MemDebug.h"
-#include "ShipCtrl.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "Shield.h"
-#include "Sensor.h"
-#include "NavSystem.h"
-#include "FlightComp.h"
-#include "LandingGear.h"
-#include "Sim.h"
-#include "StarSystem.h"
-#include "Starshatter.h"
-#include "HUDView.h"
-#include "HUDSounds.h"
-#include "KeyMap.h"
-#include "RadioMessage.h"
-#include "RadioTraffic.h"
-
-#include "MouseController.h"
-#include "Keyboard.h"
-#include "Joystick.h"
-#include "Game.h"
-#include "DataLoader.h"
-
-// +--------------------------------------------------------------------+
-
-ShipCtrl::ShipCtrl(Ship* s, MotionController* ctrl)
-: ship(s), controller(ctrl), throttle_active(false), launch_latch(false),
-pickle_latch(false), target_latch(false)
-{
- for (int i = 0; i < 10; i++)
- GetAsyncKeyState('0'+i);
-}
-
-// +--------------------------------------------------------------------+
-
-int
-ShipCtrl::KeyDown(int action)
-{
- int k = Joystick::KeyDownMap(action) ||
- Keyboard::KeyDownMap(action);
-
- return k;
-}
-
-int
-ShipCtrl::Toggled(int action)
-{
- static double last_toggle_time = 0;
-
- if (KeyDown(action)) {
- if ((Game::RealTime() - last_toggle_time) > 250) {
- last_toggle_time = Game::RealTime();
- return 1;
- }
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-ShipCtrl::Launch()
-{
- if (controller) {
- ship->SetThrottle(100);
- throttle_active = false;
- launch_latch = true;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-ShipCtrl::ExecFrame(double seconds)
-{
- Starshatter* stars = Starshatter::GetInstance();
- if (stars && stars->GetChatMode()) return;
- if (!ship) return;
-
- const int DELTA_THROTTLE = 5;
-
- controller->Acquire();
-
- if (ship->IsStarship() && ship->GetFLCSMode() == Ship::FLCS_HELM) {
- ship->ApplyHelmPitch(controller->Pitch() * seconds);
- ship->ApplyHelmYaw(controller->Yaw() * seconds);
- }
- else {
- ship->ApplyRoll(controller->Roll());
- ship->ApplyPitch(controller->Pitch());
- ship->ApplyYaw(controller->Yaw());
- }
-
- ship->SetTransX(controller->X() * ship->Design()->trans_x);
- ship->SetTransY(controller->Y() * ship->Design()->trans_y);
- ship->SetTransZ(controller->Z() * ship->Design()->trans_z);
-
- bool augmenter = false;
-
- if (controller->Throttle() > 0.05) {
- if (throttle_active) {
- ship->SetThrottle(controller->Throttle() * 100);
-
- if (controller->Throttle() >= 0.99)
- augmenter = true;
- }
- else if (!launch_latch || controller->Throttle() > 0.5) {
- throttle_active = true;
- launch_latch = false;
- }
- }
- else if (throttle_active) {
- ship->SetThrottle(0);
- throttle_active = false;
- }
-
- ship->ExecFLCSFrame();
-
- static double time_til_change = 0.0;
-
- if (time_til_change < 0.001) {
- if (KeyDown(KEY_THROTTLE_UP)) {
- ship->SetThrottle(ship->Throttle() + DELTA_THROTTLE);
- time_til_change = 0.05;
- }
-
- else if (KeyDown(KEY_THROTTLE_DOWN)) {
- ship->SetThrottle(ship->Throttle() - DELTA_THROTTLE);
- time_til_change = 0.05;
- }
-
- else if (KeyDown(KEY_THROTTLE_ZERO)) {
- ship->SetThrottle(0);
- if (ship->GetFLCS())
- ship->GetFLCS()->FullStop();
- time_til_change = 0.05;
- }
-
- else if (KeyDown(KEY_THROTTLE_FULL)) {
- ship->SetThrottle(100);
- time_til_change = 0.05;
- }
-
- else if (KeyDown(KEY_FLCS_MODE_AUTO)) {
- ship->CycleFLCSMode();
- time_til_change = 0.5f;
- }
-
- else if (KeyDown(KEY_CYCLE_PRIMARY)) {
- HUDSounds::PlaySound(HUDSounds::SND_WEP_MODE);
- ship->CyclePrimary();
- time_til_change = 0.5f;
- }
-
- else if (KeyDown(KEY_CYCLE_SECONDARY)) {
- HUDSounds::PlaySound(HUDSounds::SND_WEP_MODE);
- ship->CycleSecondary();
- time_til_change = 0.5f;
- }
-
- if (ship->GetShield()) {
- Shield* shield = ship->GetShield();
- double level = shield->GetPowerLevel();
-
- if (KeyDown(KEY_SHIELDS_FULL)) {
- HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL);
- shield->SetPowerLevel(100);
- time_til_change = 0.5f;
- }
-
- else if (KeyDown(KEY_SHIELDS_ZERO)) {
- HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL);
- shield->SetPowerLevel(0);
- time_til_change = 0.5f;
- }
-
- else if (KeyDown(KEY_SHIELDS_UP)) {
- if (level < 25) level = 25;
- else if (level < 50) level = 50;
- else if (level < 75) level = 75;
- else level = 100;
-
- HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL);
- shield->SetPowerLevel(level);
- time_til_change = 0.5f;
- }
-
- else if (KeyDown(KEY_SHIELDS_DOWN)) {
- if (level > 75) level = 75;
- else if (level > 50) level = 50;
- else if (level > 25) level = 25;
- else level = 0;
-
- HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL);
- shield->SetPowerLevel(level);
- time_til_change = 0.5f;
- }
-
- }
-
- if (ship->GetSensor()) {
- Sensor* sensor = ship->GetSensor();
-
- if (sensor->GetMode() < Sensor::PST) {
- if (KeyDown(KEY_SENSOR_MODE)) {
- int sensor_mode = sensor->GetMode() + 1;
- if (sensor_mode > Sensor::GM)
- sensor_mode = Sensor::PAS;
-
- sensor->SetMode((Sensor::Mode) sensor_mode);
- time_til_change = 0.5f;
- }
-
- else if (KeyDown(KEY_SENSOR_GROUND_MODE)) {
- if (ship->IsAirborne()) {
- sensor->SetMode(Sensor::GM);
- time_til_change = 0.5f;
- }
- }
- }
- else {
- // manual "return to search" command for starships:
- if (KeyDown(KEY_SENSOR_MODE)) {
- ship->DropTarget();
- }
- }
-
- if (KeyDown(KEY_SENSOR_RANGE_PLUS)) {
- sensor->IncreaseRange();
- time_til_change = 0.5f;
- }
-
- else if (KeyDown(KEY_SENSOR_RANGE_MINUS)) {
- sensor->DecreaseRange();
- time_til_change = 0.5f;
- }
- }
-
- if (KeyDown(KEY_EMCON_PLUS)) {
- ship->SetEMCON(ship->GetEMCON()+1);
- time_til_change = 0.5f;
- }
-
- else if (KeyDown(KEY_EMCON_MINUS)) {
- ship->SetEMCON(ship->GetEMCON()-1);
- time_til_change = 0.5f;
- }
- }
- else
- time_til_change -= seconds;
-
- if (controller->ActionMap(KEY_ACTION_0))
- ship->FirePrimary();
-
- if (controller->ActionMap(KEY_ACTION_1)) {
- if (!pickle_latch)
- ship->FireSecondary();
-
- pickle_latch = true;
- }
- else {
- pickle_latch = false;
- }
-
- if (controller->ActionMap(KEY_ACTION_3)) {
- if (!target_latch)
- ship->LockTarget(SimObject::SIM_SHIP);
-
- target_latch = true;
- }
- else {
- target_latch = false;
- }
-
- ship->SetAugmenter(augmenter || (KeyDown(KEY_AUGMENTER) ? true : false));
-
- if (Toggled(KEY_DECOY))
- ship->FireDecoy();
-
- if (Toggled(KEY_LAUNCH_PROBE))
- ship->LaunchProbe();
-
- if (Toggled(KEY_GEAR_TOGGLE))
- ship->ToggleGear();
-
- if (Toggled(KEY_NAVLIGHT_TOGGLE))
- ship->ToggleNavlights();
-
- if (Toggled(KEY_LOCK_TARGET))
- ship->LockTarget(SimObject::SIM_SHIP, false, true);
-
- else if (Toggled(KEY_LOCK_THREAT))
- ship->LockTarget(SimObject::SIM_DRONE);
-
- else if (Toggled(KEY_LOCK_CLOSEST_SHIP))
- ship->LockTarget(SimObject::SIM_SHIP, true, false);
-
- else if (Toggled(KEY_LOCK_CLOSEST_THREAT))
- ship->LockTarget(SimObject::SIM_DRONE, true, false);
-
- else if (Toggled(KEY_LOCK_HOSTILE_SHIP))
- ship->LockTarget(SimObject::SIM_SHIP, true, true);
-
- else if (Toggled(KEY_LOCK_HOSTILE_THREAT))
- ship->LockTarget(SimObject::SIM_DRONE, true, true);
-
- else if (Toggled(KEY_CYCLE_SUBTARGET))
- ship->CycleSubTarget(1);
-
- else if (Toggled(KEY_PREV_SUBTARGET))
- ship->CycleSubTarget(-1);
-
- if (Toggled(KEY_AUTO_NAV)) {
- ship->SetAutoNav(true);
- // careful: this object has just been deleted!
- return;
- }
-
- if (Toggled(KEY_DROP_ORBIT)) {
- ship->DropOrbit();
- // careful: this object has just been deleted!
- return;
- }
-}
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: ShipCtrl.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Ship Controller class +*/ + +#include "MemDebug.h" +#include "ShipCtrl.h" +#include "Ship.h" +#include "ShipDesign.h" +#include "Shield.h" +#include "Sensor.h" +#include "NavSystem.h" +#include "FlightComp.h" +#include "LandingGear.h" +#include "Sim.h" +#include "StarSystem.h" +#include "Starshatter.h" +#include "HUDView.h" +#include "HUDSounds.h" +#include "KeyMap.h" +#include "RadioMessage.h" +#include "RadioTraffic.h" + +#include "MouseController.h" +#include "Keyboard.h" +#include "Joystick.h" +#include "Game.h" +#include "DataLoader.h" + +// +--------------------------------------------------------------------+ + +ShipCtrl::ShipCtrl(Ship* s, MotionController* ctrl) +: ship(s), controller(ctrl), throttle_active(false), launch_latch(false), +pickle_latch(false), target_latch(false) +{ + for (int i = 0; i < 10; i++) + GetAsyncKeyState('0'+i); +} + +// +--------------------------------------------------------------------+ + +int +ShipCtrl::KeyDown(int action) +{ + int k = Joystick::KeyDownMap(action) || + Keyboard::KeyDownMap(action); + + return k; +} + +int +ShipCtrl::Toggled(int action) +{ + static double last_toggle_time = 0; + + if (KeyDown(action)) { + if ((Game::RealTime() - last_toggle_time) > 250) { + last_toggle_time = Game::RealTime(); + return 1; + } + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +ShipCtrl::Launch() +{ + if (controller) { + ship->SetThrottle(100); + throttle_active = false; + launch_latch = true; + } +} + +// +--------------------------------------------------------------------+ + +void +ShipCtrl::ExecFrame(double seconds) +{ + Starshatter* stars = Starshatter::GetInstance(); + if (stars && stars->GetChatMode()) return; + if (!ship) return; + + const int DELTA_THROTTLE = 5; + + controller->Acquire(); + + if (ship->IsStarship() && ship->GetFLCSMode() == Ship::FLCS_HELM) { + ship->ApplyHelmPitch(controller->Pitch() * seconds); + ship->ApplyHelmYaw(controller->Yaw() * seconds); + } + else { + ship->ApplyRoll(controller->Roll()); + ship->ApplyPitch(controller->Pitch()); + ship->ApplyYaw(controller->Yaw()); + } + + ship->SetTransX(controller->X() * ship->Design()->trans_x); + ship->SetTransY(controller->Y() * ship->Design()->trans_y); + ship->SetTransZ(controller->Z() * ship->Design()->trans_z); + + bool augmenter = false; + + if (controller->Throttle() > 0.05) { + if (throttle_active) { + ship->SetThrottle(controller->Throttle() * 100); + + if (controller->Throttle() >= 0.99) + augmenter = true; + } + else if (!launch_latch || controller->Throttle() > 0.5) { + throttle_active = true; + launch_latch = false; + } + } + else if (throttle_active) { + ship->SetThrottle(0); + throttle_active = false; + } + + ship->ExecFLCSFrame(); + + static double time_til_change = 0.0; + + if (time_til_change < 0.001) { + if (KeyDown(KEY_THROTTLE_UP)) { + ship->SetThrottle(ship->Throttle() + DELTA_THROTTLE); + time_til_change = 0.05; + } + + else if (KeyDown(KEY_THROTTLE_DOWN)) { + ship->SetThrottle(ship->Throttle() - DELTA_THROTTLE); + time_til_change = 0.05; + } + + else if (KeyDown(KEY_THROTTLE_ZERO)) { + ship->SetThrottle(0); + if (ship->GetFLCS()) + ship->GetFLCS()->FullStop(); + time_til_change = 0.05; + } + + else if (KeyDown(KEY_THROTTLE_FULL)) { + ship->SetThrottle(100); + time_til_change = 0.05; + } + + else if (KeyDown(KEY_FLCS_MODE_AUTO)) { + ship->CycleFLCSMode(); + time_til_change = 0.5f; + } + + else if (KeyDown(KEY_CYCLE_PRIMARY)) { + HUDSounds::PlaySound(HUDSounds::SND_WEP_MODE); + ship->CyclePrimary(); + time_til_change = 0.5f; + } + + else if (KeyDown(KEY_CYCLE_SECONDARY)) { + HUDSounds::PlaySound(HUDSounds::SND_WEP_MODE); + ship->CycleSecondary(); + time_til_change = 0.5f; + } + + if (ship->GetShield()) { + Shield* shield = ship->GetShield(); + double level = shield->GetPowerLevel(); + + if (KeyDown(KEY_SHIELDS_FULL)) { + HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL); + shield->SetPowerLevel(100); + time_til_change = 0.5f; + } + + else if (KeyDown(KEY_SHIELDS_ZERO)) { + HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL); + shield->SetPowerLevel(0); + time_til_change = 0.5f; + } + + else if (KeyDown(KEY_SHIELDS_UP)) { + if (level < 25) level = 25; + else if (level < 50) level = 50; + else if (level < 75) level = 75; + else level = 100; + + HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL); + shield->SetPowerLevel(level); + time_til_change = 0.5f; + } + + else if (KeyDown(KEY_SHIELDS_DOWN)) { + if (level > 75) level = 75; + else if (level > 50) level = 50; + else if (level > 25) level = 25; + else level = 0; + + HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL); + shield->SetPowerLevel(level); + time_til_change = 0.5f; + } + + } + + if (ship->GetSensor()) { + Sensor* sensor = ship->GetSensor(); + + if (sensor->GetMode() < Sensor::PST) { + if (KeyDown(KEY_SENSOR_MODE)) { + int sensor_mode = sensor->GetMode() + 1; + if (sensor_mode > Sensor::GM) + sensor_mode = Sensor::PAS; + + sensor->SetMode((Sensor::Mode) sensor_mode); + time_til_change = 0.5f; + } + + else if (KeyDown(KEY_SENSOR_GROUND_MODE)) { + if (ship->IsAirborne()) { + sensor->SetMode(Sensor::GM); + time_til_change = 0.5f; + } + } + } + else { + // manual "return to search" command for starships: + if (KeyDown(KEY_SENSOR_MODE)) { + ship->DropTarget(); + } + } + + if (KeyDown(KEY_SENSOR_RANGE_PLUS)) { + sensor->IncreaseRange(); + time_til_change = 0.5f; + } + + else if (KeyDown(KEY_SENSOR_RANGE_MINUS)) { + sensor->DecreaseRange(); + time_til_change = 0.5f; + } + } + + if (KeyDown(KEY_EMCON_PLUS)) { + ship->SetEMCON(ship->GetEMCON()+1); + time_til_change = 0.5f; + } + + else if (KeyDown(KEY_EMCON_MINUS)) { + ship->SetEMCON(ship->GetEMCON()-1); + time_til_change = 0.5f; + } + } + else + time_til_change -= seconds; + + if (controller->ActionMap(KEY_ACTION_0)) + ship->FirePrimary(); + + if (controller->ActionMap(KEY_ACTION_1)) { + if (!pickle_latch) + ship->FireSecondary(); + + pickle_latch = true; + } + else { + pickle_latch = false; + } + + if (controller->ActionMap(KEY_ACTION_3)) { + if (!target_latch) + ship->LockTarget(SimObject::SIM_SHIP); + + target_latch = true; + } + else { + target_latch = false; + } + + ship->SetAugmenter(augmenter || (KeyDown(KEY_AUGMENTER) ? true : false)); + + if (Toggled(KEY_DECOY)) + ship->FireDecoy(); + + if (Toggled(KEY_LAUNCH_PROBE)) + ship->LaunchProbe(); + + if (Toggled(KEY_GEAR_TOGGLE)) + ship->ToggleGear(); + + if (Toggled(KEY_NAVLIGHT_TOGGLE)) + ship->ToggleNavlights(); + + if (Toggled(KEY_LOCK_TARGET)) + ship->LockTarget(SimObject::SIM_SHIP, false, true); + + else if (Toggled(KEY_LOCK_THREAT)) + ship->LockTarget(SimObject::SIM_DRONE); + + else if (Toggled(KEY_LOCK_CLOSEST_SHIP)) + ship->LockTarget(SimObject::SIM_SHIP, true, false); + + else if (Toggled(KEY_LOCK_CLOSEST_THREAT)) + ship->LockTarget(SimObject::SIM_DRONE, true, false); + + else if (Toggled(KEY_LOCK_HOSTILE_SHIP)) + ship->LockTarget(SimObject::SIM_SHIP, true, true); + + else if (Toggled(KEY_LOCK_HOSTILE_THREAT)) + ship->LockTarget(SimObject::SIM_DRONE, true, true); + + else if (Toggled(KEY_CYCLE_SUBTARGET)) + ship->CycleSubTarget(1); + + else if (Toggled(KEY_PREV_SUBTARGET)) + ship->CycleSubTarget(-1); + + if (Toggled(KEY_AUTO_NAV)) { + ship->SetAutoNav(true); + // careful: this object has just been deleted! + return; + } + + if (Toggled(KEY_DROP_ORBIT)) { + ship->DropOrbit(); + // careful: this object has just been deleted! + return; + } +} + |