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authorAki <please@ignore.pl>2022-02-28 22:49:18 +0100
committerAki <please@ignore.pl>2022-02-28 22:49:18 +0100
commitc376af320ebd9d9e435ef3003dd35136dbd71ae8 (patch)
tree224ef8cdd3390260ed97d8278d1223d0494016c8 /Stars45/Ship.cpp
parent724c36ea74dc6f2dfc097c45825c06df7756e058 (diff)
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Replaced old panic mechanism uses with the new one
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated.
Diffstat (limited to 'Stars45/Ship.cpp')
-rw-r--r--Stars45/Ship.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Stars45/Ship.cpp b/Stars45/Ship.cpp
index 61765fd..45c4c92 100644
--- a/Stars45/Ship.cpp
+++ b/Stars45/Ship.cpp
@@ -83,6 +83,7 @@
#include "Button.h"
#include "Sound.h"
#include "DataLoader.h"
+#include "Panic.h"
#include "Parser.h"
#include "Reader.h"
@@ -133,7 +134,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
if (!design) {
char msg[256];
sprintf_s(msg, "No ship design found for '%s'\n", ship_name);
- Game::Panic(msg);
+ Panic::Panic(msg);
}
obj_type = SimObject::SIM_SHIP;