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author | Aki <please@ignore.pl> | 2022-02-28 22:49:18 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-28 22:49:18 +0100 |
commit | c376af320ebd9d9e435ef3003dd35136dbd71ae8 (patch) | |
tree | 224ef8cdd3390260ed97d8278d1223d0494016c8 /Stars45/Ship.cpp | |
parent | 724c36ea74dc6f2dfc097c45825c06df7756e058 (diff) | |
download | starshatter-c376af320ebd9d9e435ef3003dd35136dbd71ae8.zip starshatter-c376af320ebd9d9e435ef3003dd35136dbd71ae8.tar.gz starshatter-c376af320ebd9d9e435ef3003dd35136dbd71ae8.tar.bz2 |
Replaced old panic mechanism uses with the new one
This will allow to split the functionality even further. I predict that at some
point they I will start joining them up together once again, but for now I need
them to be isolated.
Diffstat (limited to 'Stars45/Ship.cpp')
-rw-r--r-- | Stars45/Ship.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Stars45/Ship.cpp b/Stars45/Ship.cpp index 61765fd..45c4c92 100644 --- a/Stars45/Ship.cpp +++ b/Stars45/Ship.cpp @@ -83,6 +83,7 @@ #include "Button.h" #include "Sound.h" #include "DataLoader.h" +#include "Panic.h" #include "Parser.h" #include "Reader.h" @@ -133,7 +134,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int if (!design) { char msg[256]; sprintf_s(msg, "No ship design found for '%s'\n", ship_name); - Game::Panic(msg); + Panic::Panic(msg); } obj_type = SimObject::SIM_SHIP; |