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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
commit | 69209c38968c6f4066a772e0a51a2928749217de (patch) | |
tree | b325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/ShieldRep.h | |
parent | fd51dc1bbbcba496fa0d57963a5727a36e381118 (diff) | |
download | starshatter-69209c38968c6f4066a772e0a51a2928749217de.zip starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.gz starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.bz2 |
Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/ShieldRep.h')
-rw-r--r-- | Stars45/ShieldRep.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/Stars45/ShieldRep.h b/Stars45/ShieldRep.h index 07c2bbd..dfae759 100644 --- a/Stars45/ShieldRep.h +++ b/Stars45/ShieldRep.h @@ -1,15 +1,15 @@ /* Project STARSHATTER
- John DiCamillo
- Copyright © 1997-2004. All Rights Reserved.
+ John DiCamillo
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: ShieldRep.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: ShieldRep.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- ShieldRep Solid class
+ OVERVIEW
+ ========
+ ShieldRep Solid class
*/
#ifndef ShieldRep_h
@@ -26,22 +26,22 @@ class Shot; class ShieldRep : public Solid
{
public:
- ShieldRep();
- virtual ~ShieldRep();
+ ShieldRep();
+ virtual ~ShieldRep();
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void Energize(double seconds, bool bubble=false);
- int ActiveHits() const { return nhits; }
- virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
- virtual void TranslateBy(const Point& ref);
- virtual void Illuminate();
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Energize(double seconds, bool bubble=false);
+ int ActiveHits() const { return nhits; }
+ virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
+ virtual void TranslateBy(const Point& ref);
+ virtual void Illuminate();
protected:
- int nhits;
- ShieldHit* hits;
- Point true_eye_point;
- bool bubble;
+ int nhits;
+ ShieldHit* hits;
+ Point true_eye_point;
+ bool bubble;
};
#endif ShieldRep_h
|