From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/ShieldRep.h | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'Stars45/ShieldRep.h') diff --git a/Stars45/ShieldRep.h b/Stars45/ShieldRep.h index 07c2bbd..dfae759 100644 --- a/Stars45/ShieldRep.h +++ b/Stars45/ShieldRep.h @@ -1,15 +1,15 @@ /* Project STARSHATTER - John DiCamillo - Copyright © 1997-2004. All Rights Reserved. + John DiCamillo + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: ShieldRep.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: ShieldRep.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - ShieldRep Solid class + OVERVIEW + ======== + ShieldRep Solid class */ #ifndef ShieldRep_h @@ -26,22 +26,22 @@ class Shot; class ShieldRep : public Solid { public: - ShieldRep(); - virtual ~ShieldRep(); + ShieldRep(); + virtual ~ShieldRep(); - // operations - virtual void Render(Video* video, DWORD flags); - virtual void Energize(double seconds, bool bubble=false); - int ActiveHits() const { return nhits; } - virtual void Hit(Vec3 impact, Shot* shot, double damage=0); - virtual void TranslateBy(const Point& ref); - virtual void Illuminate(); + // operations + virtual void Render(Video* video, DWORD flags); + virtual void Energize(double seconds, bool bubble=false); + int ActiveHits() const { return nhits; } + virtual void Hit(Vec3 impact, Shot* shot, double damage=0); + virtual void TranslateBy(const Point& ref); + virtual void Illuminate(); protected: - int nhits; - ShieldHit* hits; - Point true_eye_point; - bool bubble; + int nhits; + ShieldHit* hits; + Point true_eye_point; + bool bubble; }; #endif ShieldRep_h -- cgit v1.1