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authorAki <please@ignore.pl>2022-02-18 23:54:30 +0100
committerAki <please@ignore.pl>2022-02-18 23:54:30 +0100
commit0052edae47d1e6ae613497c524719eff5838f52a (patch)
tree3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/Shield.cpp
parent2ae135bbe43065978a4659278d18d9533d8a3b27 (diff)
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Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/Shield.cpp')
-rw-r--r--Stars45/Shield.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Stars45/Shield.cpp b/Stars45/Shield.cpp
index f2fffdb..e330ba4 100644
--- a/Stars45/Shield.cpp
+++ b/Stars45/Shield.cpp
@@ -38,8 +38,8 @@ Shield::Shield(SUBTYPE shield_type)
shield_cutoff(0.0f), shield_capacitor(false), shield_bubble(false),
deflection_cost(1.0f), shield_curve(0.05f)
{
- name = Game::GetText(shield_name[shield_type]);
- abrv = Game::GetText("sys.shield.abrv");
+ name = Game::GetInstance()->GetText(shield_name[shield_type]);
+ abrv = Game::GetInstance()->GetText("sys.shield.abrv");
power_flags = POWER_WATTS | POWER_CRITICAL;
energy = 0.0f;