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author | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
commit | 0052edae47d1e6ae613497c524719eff5838f52a (patch) | |
tree | 3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/Shield.cpp | |
parent | 2ae135bbe43065978a4659278d18d9533d8a3b27 (diff) | |
download | starshatter-0052edae47d1e6ae613497c524719eff5838f52a.zip starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.gz starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.bz2 |
Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/Shield.cpp')
-rw-r--r-- | Stars45/Shield.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Stars45/Shield.cpp b/Stars45/Shield.cpp index f2fffdb..e330ba4 100644 --- a/Stars45/Shield.cpp +++ b/Stars45/Shield.cpp @@ -38,8 +38,8 @@ Shield::Shield(SUBTYPE shield_type) shield_cutoff(0.0f), shield_capacitor(false), shield_bubble(false), deflection_cost(1.0f), shield_curve(0.05f) { - name = Game::GetText(shield_name[shield_type]); - abrv = Game::GetText("sys.shield.abrv"); + name = Game::GetInstance()->GetText(shield_name[shield_type]); + abrv = Game::GetInstance()->GetText("sys.shield.abrv"); power_flags = POWER_WATTS | POWER_CRITICAL; energy = 0.0f; |