diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Shadow.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Shadow.h')
-rw-r--r-- | Stars45/Shadow.h | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/Stars45/Shadow.h b/Stars45/Shadow.h deleted file mode 100644 index 5427f64..0000000 --- a/Stars45/Shadow.h +++ /dev/null @@ -1,69 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Dynamic Stencil Shadow Volumes -*/ - -#ifndef Shadow_h -#define Shadow_h - -#include "Geometry.h" -#include "Color.h" - -// +--------------------------------------------------------------------+ - -#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; } - -// +--------------------------------------------------------------------+ - -class Light; -class Scene; -class Solid; -class Video; - -// +--------------------------------------------------------------------+ - -class Shadow -{ -public: - static const char* TYPENAME() { return "Shadow"; } - - Shadow(Solid* solid); - virtual ~Shadow(); - - int operator == (const Shadow& s) const { return this == &s; } - - // operations - void Render(Video* video); - void Update(Light* light); - void AddEdge(WORD v1, WORD v2); - void Reset(); - - bool IsEnabled() const { return enabled; } - void SetEnabled(bool e) { enabled = e; } - - static void SetVisibleShadowVolumes(bool vis); - static bool GetVisibleShadowVolumes(); - -protected: - Solid* solid; - Vec3* verts; - int nverts; - int max_verts; - bool enabled; - - WORD* edges; - DWORD num_edges; -}; - -// +--------------------------------------------------------------------+ - -#endif // Shadow_h - |