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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Shadow.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Shadow.h')
-rw-r--r--Stars45/Shadow.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/Stars45/Shadow.h b/Stars45/Shadow.h
deleted file mode 100644
index 5427f64..0000000
--- a/Stars45/Shadow.h
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@@ -1,69 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Dynamic Stencil Shadow Volumes
-*/
-
-#ifndef Shadow_h
-#define Shadow_h
-
-#include "Geometry.h"
-#include "Color.h"
-
-// +--------------------------------------------------------------------+
-
-#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; }
-
-// +--------------------------------------------------------------------+
-
-class Light;
-class Scene;
-class Solid;
-class Video;
-
-// +--------------------------------------------------------------------+
-
-class Shadow
-{
-public:
- static const char* TYPENAME() { return "Shadow"; }
-
- Shadow(Solid* solid);
- virtual ~Shadow();
-
- int operator == (const Shadow& s) const { return this == &s; }
-
- // operations
- void Render(Video* video);
- void Update(Light* light);
- void AddEdge(WORD v1, WORD v2);
- void Reset();
-
- bool IsEnabled() const { return enabled; }
- void SetEnabled(bool e) { enabled = e; }
-
- static void SetVisibleShadowVolumes(bool vis);
- static bool GetVisibleShadowVolumes();
-
-protected:
- Solid* solid;
- Vec3* verts;
- int nverts;
- int max_verts;
- bool enabled;
-
- WORD* edges;
- DWORD num_edges;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // Shadow_h
-