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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/RadioMessage.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/RadioMessage.h')
-rw-r--r-- | Stars45/RadioMessage.h | 334 |
1 files changed, 179 insertions, 155 deletions
diff --git a/Stars45/RadioMessage.h b/Stars45/RadioMessage.h index 24950ad..6ed2bd9 100644 --- a/Stars45/RadioMessage.h +++ b/Stars45/RadioMessage.h @@ -1,155 +1,179 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: RadioMessage.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- RadioMessage (radio comms) class declaration
-*/
-
-#ifndef RadioMessage_h
-#define RadioMessage_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "SimObject.h"
-#include "Instruction.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Element;
-class Ship;
-class SimObject;
-
-// +--------------------------------------------------------------------+
-
-class RadioMessage
-{
-public:
- enum ACTION
- {
- NONE = 0,
-
- DOCK_WITH = Instruction::DOCK,
- RTB = Instruction::RTB,
- QUANTUM_TO = Instruction::NUM_ACTIONS,
- FARCAST_TO,
-
- // protocol:
- ACK,
- NACK,
-
- // target mgt:
- ATTACK,
- ESCORT,
- BRACKET,
- IDENTIFY,
-
- // combat mgt:
- COVER_ME,
- WEP_FREE,
- WEP_HOLD,
- FORM_UP, // alias for wep_hold
- SAY_POSITION,
-
- // sensor mgt:
- LAUNCH_PROBE,
- GO_EMCON1,
- GO_EMCON2,
- GO_EMCON3,
-
- // formation mgt:
- GO_DIAMOND,
- GO_SPREAD,
- GO_BOX,
- GO_TRAIL,
-
- // mission mgt:
- MOVE_PATROL,
- SKIP_NAVPOINT,
- RESUME_MISSION,
-
- // misc announcements:
- CALL_ENGAGING,
- FOX_1,
- FOX_2,
- FOX_3,
- SPLASH_1,
- SPLASH_2,
- SPLASH_3,
- SPLASH_4,
- SPLASH_5, // target destroyed
- SPLASH_6, // enemy destroyed
- SPLASH_7, // confirmed kill
- DISTRESS,
- BREAK_ORBIT,
- MAKE_ORBIT,
- QUANTUM_JUMP,
-
- // friendly fire:
- WARN_ACCIDENT,
- WARN_TARGETED,
- DECLARE_ROGUE,
-
- // support:
- PICTURE,
- REQUEST_PICTURE,
- REQUEST_SUPPORT,
-
- // traffic control:
- CALL_INBOUND,
- CALL_APPROACH,
- CALL_CLEARANCE,
- CALL_FINALS,
- CALL_WAVE_OFF,
-
- NUM_ACTIONS
- };
-
- RadioMessage(Ship* dst, const Ship* sender, int action);
- RadioMessage(Element* dst, const Ship* sender, int action);
- RadioMessage(const RadioMessage& rm);
- virtual ~RadioMessage();
-
- // accessors:
- static const char* ActionName(int a);
-
- const Ship* Sender() const { return sender; }
- Ship* DestinationShip() const { return dst_ship; }
- Element* DestinationElem() const { return dst_elem; }
- int Action() const { return action; }
- List<SimObject>& TargetList() { return target_list; }
- const Point& Location() const { return location; }
- const Text& Info() const { return info; }
- int Channel() const { return channel; }
-
- // mutators:
- void SetDestinationShip(Ship* s) { dst_ship = s; }
- void SetDestinationElem(Element* e) { dst_elem = e; }
- void AddTarget(SimObject* s);
- void SetLocation(const Point& l) { location = l; }
- void SetInfo(Text msg) { info = msg; }
- void SetChannel(int c) { channel = c; }
-
-protected:
- const Ship* sender;
- Ship* dst_ship;
- Element* dst_elem;
- int action;
- List<SimObject> target_list;
- Point location;
- Text info;
- int channel;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif RadioMessage_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: RadioMessage.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + RadioMessage (radio comms) class declaration +*/ + +#ifndef RadioMessage_h +#define RadioMessage_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Instruction.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Element; +class Ship; +class SimObject; + +// +--------------------------------------------------------------------+ + +class RadioMessage +{ +public: + enum ACTION + { + NONE = 0, + + DOCK_WITH = Instruction::DOCK, + RTB = Instruction::RTB, + QUANTUM_TO = Instruction::NUM_ACTIONS, + FARCAST_TO, + + // protocol: + ACK, + NACK, + + // target mgt: + ATTACK, + ESCORT, + BRACKET, + IDENTIFY, + + // combat mgt: + COVER_ME, + WEP_FREE, + WEP_HOLD, + FORM_UP, // alias for wep_hold + SAY_POSITION, + + // sensor mgt: + LAUNCH_PROBE, + GO_EMCON1, + GO_EMCON2, + GO_EMCON3, + + // formation mgt: + GO_DIAMOND, + GO_SPREAD, + GO_BOX, + GO_TRAIL, + + // mission mgt: + MOVE_PATROL, + SKIP_NAVPOINT, + RESUME_MISSION, + + // misc announcements: + CALL_ENGAGING, + FOX_1, + FOX_2, + FOX_3, + SPLASH_1, + SPLASH_2, + SPLASH_3, + SPLASH_4, + SPLASH_5, // target destroyed + SPLASH_6, // enemy destroyed + SPLASH_7, // confirmed kill + DISTRESS, + BREAK_ORBIT, + MAKE_ORBIT, + QUANTUM_JUMP, + + // friendly fire: + WARN_ACCIDENT, + WARN_TARGETED, + DECLARE_ROGUE, + + // support: + PICTURE, + REQUEST_PICTURE, + REQUEST_SUPPORT, + + // traffic control: + CALL_INBOUND, + CALL_APPROACH, + CALL_CLEARANCE, + CALL_FINALS, + CALL_WAVE_OFF, + + NUM_ACTIONS + }; + + RadioMessage(Ship* dst, const Ship* sender, int action); + RadioMessage(Element* dst, const Ship* sender, int action); + RadioMessage(const RadioMessage& rm); + virtual ~RadioMessage(); + + // accessors: + static const char* ActionName(int a); + + const Ship* Sender() const { return sender; } + Ship* DestinationShip() const { return dst_ship; } + Element* DestinationElem() const { return dst_elem; } + int Action() const { return action; } + List<SimObject>& TargetList() { return target_list; } + const Point& Location() const { return location; } + const Text& Info() const { return info; } + int Channel() const { return channel; } + + // mutators: + void SetDestinationShip(Ship* s) { dst_ship = s; } + void SetDestinationElem(Element* e) { dst_elem = e; } + void AddTarget(SimObject* s); + void SetLocation(const Point& l) { location = l; } + void SetInfo(Text msg) { info = msg; } + void SetChannel(int c) { channel = c; } + +protected: + const Ship* sender; + Ship* dst_ship; + Element* dst_elem; + int action; + List<SimObject> target_list; + Point location; + Text info; + int channel; +}; + +// +--------------------------------------------------------------------+ + +#endif RadioMessage_h + |