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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/RadioHandler.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/RadioHandler.cpp')
-rw-r--r-- | Stars45/RadioHandler.cpp | 557 |
1 files changed, 0 insertions, 557 deletions
diff --git a/Stars45/RadioHandler.cpp b/Stars45/RadioHandler.cpp deleted file mode 100644 index b395c6e..0000000 --- a/Stars45/RadioHandler.cpp +++ /dev/null @@ -1,557 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Radio message handler class implementation -*/ - -#include "RadioHandler.h" -#include "RadioMessage.h" -#include "RadioTraffic.h" -#include "Instruction.h" - -#include "Contact.h" -#include "Element.h" -#include "Mission.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Sim.h" -#include "StarSystem.h" -#include "Power.h" -#include "Drive.h" -#include "Shield.h" -#include "Hangar.h" -#include "FlightDeck.h" -#include "WeaponGroup.h" -#include "SteerAI.h" - -#include "Text.h" -#include "Game.h" -#include "ContentBundle.h" - -// +----------------------------------------------------------------------+ - -RadioHandler::RadioHandler() -{ } - -RadioHandler::~RadioHandler() -{ } - -// +----------------------------------------------------------------------+ - -bool -RadioHandler::ProcessMessage(RadioMessage* msg, Ship* s) -{ - if (!s || !msg || !msg->Sender()) - return false; - - if (s->Class() >= Ship::FARCASTER && s->Class() <= Ship::C3I) - return false; - - if (msg->Sender()->IsRogue()) { - Ship* sender = (Ship*) msg->Sender(); // cast-away const - RadioMessage* nak = new RadioMessage(sender, s, RadioMessage::NACK); - RadioTraffic::Transmit(nak); - return false; - } - - bool respond = (s != msg->Sender()); - - // SPECIAL CASE: - // skip navpoint must be processed by elem leader, - // even if the elem leader sent the message: - - if (msg->Action() == RadioMessage::SKIP_NAVPOINT && !respond) - ProcessMessageAction(msg, s); - - if (!ProcessMessageOrders(msg, s)) - respond = respond && ProcessMessageAction(msg, s); - - return respond; -} - -// +----------------------------------------------------------------------+ - -bool -RadioHandler::IsOrder(int action) -{ - bool result = false; - - switch (action) { - default: - case RadioMessage::NONE: - case RadioMessage::ACK: - case RadioMessage::NACK: result = false; break; - - // target mgt: - case RadioMessage::ATTACK: - case RadioMessage::ESCORT: - case RadioMessage::BRACKET: - case RadioMessage::IDENTIFY: result = true; break; - - // combat mgt: - case RadioMessage::COVER_ME: - case RadioMessage::WEP_HOLD: - case RadioMessage::FORM_UP: result = true; break; - - case RadioMessage::WEP_FREE: - case RadioMessage::SAY_POSITION: - case RadioMessage::LAUNCH_PROBE: result = false; break; - - // formation mgt: - case RadioMessage::GO_DIAMOND: - case RadioMessage::GO_SPREAD: - case RadioMessage::GO_BOX: - case RadioMessage::GO_TRAIL: result = true; break; - - // mission mgt: - case RadioMessage::MOVE_PATROL: result = true; break; - case RadioMessage::SKIP_NAVPOINT: result = false; break; - case RadioMessage::RESUME_MISSION: result = true; break; - - case RadioMessage::RTB: - case RadioMessage::DOCK_WITH: - case RadioMessage::QUANTUM_TO: - case RadioMessage::FARCAST_TO: result = true; break; - - // sensor mgt: - case RadioMessage::GO_EMCON1: - case RadioMessage::GO_EMCON2: - case RadioMessage::GO_EMCON3: result = true; break; - - // support: - case RadioMessage::REQUEST_PICTURE: - case RadioMessage::REQUEST_SUPPORT: - case RadioMessage::PICTURE: result = false; break; - - // traffic control: - case RadioMessage::CALL_INBOUND: - case RadioMessage::CALL_APPROACH: - case RadioMessage::CALL_CLEARANCE: - case RadioMessage::CALL_FINALS: - case RadioMessage::CALL_WAVE_OFF: result = false; break; - } - - return result; -} - -// +----------------------------------------------------------------------+ - -bool -RadioHandler::ProcessMessageOrders(RadioMessage* msg, Ship* ship) -{ - Instruction* instruction = ship->GetRadioOrders(); - int action = 0; - - if (msg && msg->Action() == RadioMessage::RESUME_MISSION) { - instruction->SetAction(RadioMessage::NONE); - instruction->SetFormation(-1); - instruction->SetWeaponsFree(true); - if (instruction->GetTarget()) { - instruction->ClearTarget(); - ship->DropTarget(); - } - return true; - } - - if (msg && IsOrder(msg->Action())) { - int posture_only = false; - - action = msg->Action(); - - if (action == RadioMessage::FORM_UP) - action = RadioMessage::WEP_HOLD; - - // target orders => drop current target: - if (action >= RadioMessage::ATTACK && - action <= RadioMessage::COVER_ME || - action == RadioMessage::WEP_HOLD || - action >= RadioMessage::DOCK_WITH && - action <= RadioMessage::FARCAST_TO) { - - if (ship != msg->Sender()) - ship->DropTarget(); - - Director* dir = ship->GetDirector(); - if (dir && dir->Type() >= SteerAI::SEEKER && dir->Type() <= SteerAI::GROUND) { - SteerAI* ai = (SteerAI*) dir; - ai->SetTarget(0); - } - - // farcast and quantum jump radio messages: - if (action >= RadioMessage::QUANTUM_TO) { - Sim* sim = Sim::GetSim(); - - if (sim) { - SimRegion* rgn = sim->FindRegion(msg->Info()); - - if (rgn) { - instruction->SetAction(action); - instruction->SetLocation(Point(0,0,0)); - instruction->SetRegion(rgn); - instruction->SetFarcast(action == RadioMessage::FARCAST_TO); - instruction->SetWeaponsFree(false); - return true; - } - } - } - } - - // formation orders => set formation: - if (action >= RadioMessage::GO_DIAMOND && - action <= RadioMessage::GO_TRAIL) { - - switch (action) { - case RadioMessage::GO_DIAMOND: instruction->SetFormation(Instruction::DIAMOND); break; - case RadioMessage::GO_SPREAD: instruction->SetFormation(Instruction::SPREAD); break; - case RadioMessage::GO_BOX: instruction->SetFormation(Instruction::BOX); break; - case RadioMessage::GO_TRAIL: instruction->SetFormation(Instruction::TRAIL); break; - } - - posture_only = true; - } - - // emcon orders => set emcon: - if (action >= RadioMessage::GO_EMCON1 && - action <= RadioMessage::GO_EMCON3) { - - switch (msg->Action()) { - case RadioMessage::GO_EMCON1: instruction->SetEMCON(1); break; - case RadioMessage::GO_EMCON2: instruction->SetEMCON(2); break; - case RadioMessage::GO_EMCON3: instruction->SetEMCON(3); break; - } - - posture_only = true; - } - - if (!posture_only) { - instruction->SetAction(action); - instruction->ClearTarget(); - - if (msg->TargetList().size() > 0) { - SimObject* msg_tgt = msg->TargetList().at(0); - instruction->SetTarget(msg_tgt); - instruction->SetLocation(msg_tgt->Location()); - } - - else if (action == RadioMessage::COVER_ME) { - instruction->SetTarget((Ship*) msg->Sender()); - instruction->SetLocation(msg->Sender()->Location()); - } - - else if (action == RadioMessage::MOVE_PATROL) { - instruction->SetLocation(msg->Location()); - } - - // handle element engagement: - if (action == RadioMessage::ATTACK && msg->TargetList().size() > 0) { - Element* elem = msg->DestinationElem(); - - if (!elem && msg->DestinationShip()) - elem = msg->DestinationShip()->GetElement(); - - if (elem) { - SimObject* msg_tgt = msg->TargetList().at(0); - if (msg_tgt && msg_tgt->Type() == SimObject::SIM_SHIP) { - Element* tgt = ((Ship*) msg_tgt)->GetElement(); - elem->SetAssignment(tgt); - - if (msg->TargetList().size() > 1) - instruction->SetTarget(tgt->Name().data()); - else - instruction->SetTarget(msg_tgt); - } - else { - elem->ResumeAssignment(); - } - } - } - - else if (action == RadioMessage::RESUME_MISSION) { - Element* elem = msg->DestinationElem(); - - if (!elem && msg->DestinationShip()) - elem = msg->DestinationShip()->GetElement(); - - if (elem) { - elem->ResumeAssignment(); - } - } - } - - instruction->SetWeaponsFree(action <= RadioMessage::WEP_FREE); - return true; - } - - return false; -} - -// +----------------------------------------------------------------------+ - -bool -RadioHandler::ProcessMessageAction(RadioMessage* msg, Ship* ship) -{ - if (!msg) return false; - - if (msg->Action() == RadioMessage::CALL_INBOUND) - return Inbound(msg, ship); - - if (msg->Action() == RadioMessage::CALL_FINALS) - return true; // acknowledge - - if (msg->Action() == RadioMessage::REQUEST_PICTURE) - return Picture(msg, ship); - - if (msg->Action() == RadioMessage::REQUEST_SUPPORT) - return Support(msg, ship); - - if (msg->Action() == RadioMessage::SKIP_NAVPOINT) - return SkipNavpoint(msg, ship); - - if (msg->Action() == RadioMessage::LAUNCH_PROBE) - return LaunchProbe(msg, ship); - - return false; -} - -bool -RadioHandler::SkipNavpoint(RadioMessage* msg, Ship* ship) -{ - // Find next Instruction: - Instruction* navpt = ship->GetNextNavPoint(); - int elem_index = ship->GetElementIndex(); - - if (navpt && elem_index < 2) { - ship->SetNavptStatus(navpt, Instruction::SKIPPED); - } - - return true; -} - -bool -RadioHandler::LaunchProbe(RadioMessage* msg, Ship* ship) -{ - if (ship && ship->GetProbeLauncher()) { - ship->LaunchProbe(); - return ship->GetProbe() != 0; - } - - return false; -} - -bool -RadioHandler::Inbound(RadioMessage* msg, Ship* ship) -{ - Ship* inbound = (Ship*) msg->Sender(); - Hangar* hangar = ship->GetHangar(); - FlightDeck* deck = 0; - int squadron = -1; - int slot = -1; - bool same_rgn = false; - - if (inbound && inbound->GetRegion() == ship->GetRegion()) - same_rgn = true; - - // is the sender already inbound to us? - if (inbound->GetInbound() && - inbound->GetInbound()->GetDeck() && - inbound->GetInbound()->GetDeck()->GetCarrier() == ship) { - InboundSlot* islot = inbound->GetInbound(); - deck = islot->GetDeck(); - squadron = islot->Squadron(); - slot = islot->Index(); - } - - // otherwise, find space for sender: - else { - if (hangar && same_rgn) { - if (hangar->FindSlot(inbound, squadron, slot)) { - int shortest_queue = 1000; - - for (int i = 0; i < ship->NumFlightDecks(); i++) { - FlightDeck* d = ship->GetFlightDeck(i); - if (d->IsRecoveryDeck()) { - int nwaiting = d->GetRecoveryQueue().size(); - - if (nwaiting < shortest_queue) { - deck = d; - shortest_queue = nwaiting; - } - } - } - } - } - } - - // if no space (or not a carrier!) wave sender off: - if (!deck || !same_rgn || squadron < 0 || slot < 0) { - RadioMessage* wave_off = new RadioMessage(inbound, ship, RadioMessage::NACK); - if (!hangar) - wave_off->SetInfo(ContentBundle::GetInstance()->GetText("RadioHandler.no-hangar")); - - else if (!same_rgn) { - char info[256]; - sprintf_s(info, ContentBundle::GetInstance()->GetText("RadioHandler.too-far-away").data(), ship->GetRegion()->Name()); - wave_off->SetInfo(info); - } - - else - wave_off->SetInfo(ContentBundle::GetInstance()->GetText("RadioHandler.all-full")); - - RadioTraffic::Transmit(wave_off); - return false; - } - - // put sender in recovery queue, if not already there: - InboundSlot* inbound_slot = inbound->GetInbound(); - int sequence = 0; - - if (!inbound_slot) { - inbound_slot = new InboundSlot(inbound, deck, squadron, slot); - sequence = deck->Inbound(inbound_slot); - } - else { - sequence = inbound_slot->Index(); - } - - // inform sender of status: - RadioMessage* approach = new RadioMessage(inbound, ship, RadioMessage::CALL_APPROACH); - - if (inbound_slot->Cleared()) { - char info[256]; - sprintf_s(info, ContentBundle::GetInstance()->GetText("RadioHandler.cleared").data(), deck->Name()); - approach->SetInfo(info); - } - else if (sequence) { - char info[256]; - sprintf_s(info, ContentBundle::GetInstance()->GetText("RadioHandler.sequenced").data(), sequence, deck->Name()); - approach->SetInfo(info); - } - - RadioTraffic::Transmit(approach); - - return false; -} - -bool -RadioHandler::Picture(RadioMessage* msg, Ship* ship) -{ - if (!ship) return false; - - // try to find some enemy fighters in the area: - Ship* tgt = 0; - double range = 1e9; - - ListIter<Contact> iter = ship->ContactList(); - while (++iter) { - Contact* c = iter.value(); - int iff = c->GetIFF(ship); - Ship* s = c->GetShip(); - - if (s && s->IsDropship() && s->IsHostileTo(ship)) { - double s_range = Point(msg->Sender()->Location() - s->Location()).length(); - if (!tgt || s_range < range) { - tgt = s; - range = s_range; - } - } - } - - // found some: - if (tgt) { - Element* sender = msg->Sender()->GetElement(); - Element* tgt_elem = tgt->GetElement(); - RadioMessage* response = new RadioMessage(sender, ship, RadioMessage::ATTACK); - - if (tgt_elem) { - for (int i = 1; i <= tgt_elem->NumShips(); i++) - response->AddTarget(tgt_elem->GetShip(i)); - } - else { - response->AddTarget(tgt); - } - - RadioTraffic::Transmit(response); - } - - // nobody worth killin': - else { - Ship* sender = (Ship*) msg->Sender(); // cast-away const - RadioMessage* response = new RadioMessage(sender, ship, RadioMessage::PICTURE); - RadioTraffic::Transmit(response); - } - - return false; -} - -bool -RadioHandler::Support(RadioMessage* msg, Ship* ship) -{ - if (!ship) return false; - - // try to find some fighters with time on their hands... - Element* help = 0; - Element* cmdr = ship->GetElement(); - Element* baby = msg->Sender()->GetElement(); - SimRegion* rgn = msg->Sender()->GetRegion(); - - for (int i = 0; i < rgn->Ships().size(); i++) { - Ship* s = rgn->Ships().at(i); - Element* e = s->GetElement(); - - if (e && s->IsDropship() && - e->Type() == Mission::PATROL && - e != baby && - cmdr->CanCommand(e) && - s->GetRadioOrders()->Action() == RadioMessage::NONE) { - help = e; - break; - } - } - - // found some: - if (help) { - RadioMessage* escort = new RadioMessage(help, ship, RadioMessage::ESCORT); - escort->TargetList().append(msg->Sender()); - RadioTraffic::Transmit(escort); - - Text ok = ContentBundle::GetInstance()->GetText("RadioHandler.help-enroute"); - Ship* sender = (Ship*) msg->Sender(); // cast-away const - RadioMessage* response = new RadioMessage(sender, ship, RadioMessage::ACK); - response->SetInfo(ok); - RadioTraffic::Transmit(response); - } - - // no help in sight: - else { - Text nope = ContentBundle::GetInstance()->GetText("RadioHandler.no-help-for-you"); - Ship* sender = (Ship*) msg->Sender(); // cast-away const - RadioMessage* response = new RadioMessage(sender, ship, RadioMessage::NACK); - response->SetInfo(nope); - RadioTraffic::Transmit(response); - } - - return false; -} - -// +----------------------------------------------------------------------+ - -void -RadioHandler::AcknowledgeMessage(RadioMessage* msg, Ship* s) -{ - if (s && msg && msg->Sender() && msg->Action()) { - if (msg->Action() >= RadioMessage::ACK && msg->Action() <= RadioMessage::NACK) - return; // nothing to say here - - Ship* sender = (Ship*) msg->Sender(); // cast-away const - RadioMessage* ack = new RadioMessage(sender, s, RadioMessage::ACK); - RadioTraffic::Transmit(ack); - } -} - |