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authorAki <please@ignore.pl>2021-10-01 23:46:47 +0200
committerAki <please@ignore.pl>2021-10-01 23:46:47 +0200
commitddd76aa4e1571c8d5965709db5c3cd47a89c9a38 (patch)
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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Projector.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ 3D Projection Camera class
+*/
+
+#ifndef Projector_h
+#define Projector_h
+
+#include "Geometry.h"
+#include "Window.h"
+#include "Camera.h"
+#include "Polygon.h"
+
+// +--------------------------------------------------------------------+
+
+class Projector
+{
+public:
+ Projector(Window* win, Camera* cam);
+ virtual ~Projector();
+
+ // Operations:
+ virtual void UseWindow(Window* win);
+ virtual void UseCamera(Camera* cam);
+ virtual void SetDepthScale(float scale);
+ virtual double GetDepthScale() const;
+ virtual void SetFieldOfView(double fov);
+ virtual double GetFieldOfView() const;
+ virtual int SetInfinite(int i);
+ virtual void StartFrame();
+
+ // accessor:
+ Point Pos() const { return camera->Pos(); }
+ Point vrt() { return camera->vrt(); }
+ Point vup() { return camera->vup(); }
+ Point vpn() { return camera->vpn(); }
+ const Matrix& Orientation() const { return camera->Orientation(); }
+
+ double XAngle() const { return xangle; }
+ double YAngle() const { return yangle; }
+
+ bool IsOrthogonal() const { return orthogonal; }
+ void SetOrthogonal(bool o) { orthogonal = o; }
+
+ // projection and clipping geometry:
+ virtual void Transform(Vec3& vec) const;
+ virtual void Transform(Point& point) const;
+
+ virtual void Project(Vec3& vec, bool clamp=true) const;
+ virtual void Project(Point& point, bool clamp=true) const;
+ virtual void ProjectRect(Point& origin, double& w, double& h) const;
+
+ virtual float ProjectRadius(const Vec3& vec, float radius) const;
+
+ virtual void Unproject(Point& point) const;
+ int IsVisible(const Vec3& v, float radius) const;
+ int IsBoxVisible(const Point* p) const;
+
+ float ApparentRadius(const Vec3& v, float radius) const;
+
+ virtual void SetWorldSpace() { frustum_planes = world_planes; }
+ virtual void SetViewSpace() { frustum_planes = view_planes; }
+
+ Plane* GetCurrentClipPlanes() { return frustum_planes; }
+
+ void SetUpFrustum();
+ void ViewToWorld(Point& pin, Point& pout);
+ void ViewToWorld(Vec3& vin, Vec3& vout);
+ void SetWorldspaceClipPlane(Vec3& normal, Plane& plane);
+
+protected:
+ Camera* camera;
+
+ int width, height;
+ double field_of_view;
+ double xscreenscale, yscreenscale, maxscale;
+ double xcenter, ycenter;
+ double xangle, yangle;
+
+ int infinite;
+ float depth_scale;
+ bool orthogonal;
+
+ enum DISPLAY_CONST {
+ NUM_FRUSTUM_PLANES= 4,
+ };
+
+ Plane* frustum_planes;
+ Plane world_planes[NUM_FRUSTUM_PLANES];
+ Plane view_planes[NUM_FRUSTUM_PLANES];
+
+ float xclip0, xclip1;
+ float yclip0, yclip1;
+};
+
+#endif Projector_h
+