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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NetUtil.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NetUtil.h')
-rw-r--r--Stars45/NetUtil.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/Stars45/NetUtil.h b/Stars45/NetUtil.h
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--- a/Stars45/NetUtil.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Utility class to simplify sending NetData messages.
-*/
-
-
-#ifndef NetUtil_h
-#define NetUtil_h
-
-#include "Types.h"
-#include "Geometry.h"
-
-// +-------------------------------------------------------------------+
-
-class Element;
-class Instruction;
-class SimObject;
-class Ship;
-class Shot;
-class System;
-class Weapon;
-
-// +-------------------------------------------------------------------+
-
-class NetUtil
-{
-public:
- static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0);
- static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0);
- static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0);
- static void SendObjTarget(Ship* obj);
- static void SendObjEmcon(Ship* obj);
- static void SendSysDamage(Ship* obj, System* sys, double damage);
- static void SendSysStatus(Ship* obj, System* sys);
- static void SendWepTrigger(Weapon* wep, int count=1);
- static void SendWepRelease(Weapon* wep, Shot* shot);
- static void SendWepDestroy(Shot* shot);
- static void SendChat(DWORD dst, const char* name, const char* text);
- static void SendElemRequest(const char* name);
- static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false);
- static void SendShipLaunch(Ship* carrier, int squadron, int slot);
- static void SendNavData(bool add, Element* elem, int index, Instruction* navpt);
- static void SendNavDelete(Element* elem, int index);
- static void SendSelfDestruct(Ship* ship, double damage);
-};
-
-#endif // NetUtil_h \ No newline at end of file