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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NetUser.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NetUser.h')
-rw-r--r--Stars45/NetUser.h111
1 files changed, 0 insertions, 111 deletions
diff --git a/Stars45/NetUser.h b/Stars45/NetUser.h
deleted file mode 100644
index 79b0d2c..0000000
--- a/Stars45/NetUser.h
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@@ -1,111 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- This class represents a user connecting to the multiplayer lobby
-*/
-
-
-#ifndef NetUser_h
-#define NetUser_h
-
-#include "Types.h"
-#include "NetAddr.h"
-#include "NetLobby.h"
-#include "Color.h"
-
-// +-------------------------------------------------------------------+
-
-class Player;
-
-// +-------------------------------------------------------------------+
-
-class NetUser
-{
-public:
- static const char* TYPENAME() { return "NetUser"; }
-
- NetUser(const char* name);
- NetUser(const Player* player);
- virtual ~NetUser();
-
- int operator == (const NetUser& u) const { return this == &u; }
-
- const Text& Name() const { return name; }
- const Text& Pass() const { return pass; }
- const NetAddr& GetAddress() const { return addr; }
- Color GetColor() const { return color; }
- const Text& GetSessionID() const { return session_id; }
- DWORD GetNetID() const { return netid; }
- bool IsHost() const { return host; }
-
- int AuthLevel() const { return auth_level; }
- int AuthState() const { return auth_state; }
- const char* Salt() const { return salt; }
- bool IsAuthOK() const;
-
- const Text& Squadron() const { return squadron; }
- const Text& Signature() const { return signature; }
- int Rank() const { return rank; }
- int FlightTime() const { return flight_time; }
- int Missions() const { return missions; }
- int Kills() const { return kills; }
- int Losses() const { return losses; }
-
- void SetName(const char* n) { name = n; }
- void SetPass(const char* p) { pass = p; }
- void SetAddress(const NetAddr& a)
- { addr = a; }
-
- void SetColor(Color c) { color = c; }
- void SetNetID(DWORD id) { netid = id; }
- void SetSessionID(Text s) { session_id = s; }
- void SetHost(bool h) { host = h; }
-
- void SetAuthLevel(int n) { auth_level = n; }
- void SetAuthState(int n) { auth_state = n; }
- void SetSalt(const char* s) { strcpy_s(salt, s);}
-
- void SetSquadron(const char* s) { squadron = s; }
- void SetSignature(const char* s){ signature = s; }
- void SetRank(int n) { rank = n; }
- void SetFlightTime(int n) { flight_time = n;}
- void SetMissions(int n) { missions = n; }
- void SetKills(int n) { kills = n; }
- void SetLosses(int n) { losses = n; }
-
- Text GetDescription();
-
-protected:
- Text name;
- Text pass;
- Text session_id;
- NetAddr addr;
- DWORD netid;
- Color color;
- bool host;
-
- // authentication:
- int auth_state;
- int auth_level;
- char salt[33];
-
- // stats:
- Text squadron;
- Text signature;
- int rank;
- int flight_time;
- int missions;
- int kills;
- int losses;
-};
-
-// +-------------------------------------------------------------------+
-
-#endif // NetUser_h \ No newline at end of file