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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/NetPlayer.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/NetPlayer.h')
-rw-r--r--Stars45/NetPlayer.h220
1 files changed, 122 insertions, 98 deletions
diff --git a/Stars45/NetPlayer.h b/Stars45/NetPlayer.h
index 7a207b4..4de4982 100644
--- a/Stars45/NetPlayer.h
+++ b/Stars45/NetPlayer.h
@@ -1,98 +1,122 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetPlayer.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Network Player (Director) class
-*/
-
-#ifndef NetPlayer_h
-#define NetPlayer_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Director.h"
-#include "SimObject.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Sim;
-class Ship;
-class NetMsg;
-class NetObjLoc;
-class NetObjHyper;
-class NetObjTarget;
-class NetObjEmcon;
-class NetSysDamage;
-class NetSysStatus;
-class NetWepTrigger;
-class NetWepRelease;
-class NetWepDestroy;
-class NetCommMsg;
-
-// +--------------------------------------------------------------------+
-
-class NetPlayer : public Director, public SimObserver
-{
-public:
- static const char* TYPENAME() { return "NetPlayer"; }
-
- NetPlayer(DWORD nid) : netid(nid), objid(0), ship(0), iff(0) { }
- ~NetPlayer();
-
- int operator == (const NetPlayer& p) const { return netid == p.netid; }
-
- DWORD GetNetID() const { return netid; }
- DWORD GetObjID() const { return objid; }
- void SetObjID(DWORD o) { objid = o; }
-
- int GetIFF() const { return iff; }
- Ship* GetShip() const { return ship; }
- void SetShip(Ship* s);
-
- const char* Name() const { return name; }
- void SetName(const char* n) { name = n; }
- const char* SerialNumber() const { return serno; }
- void SetSerialNumber(const char* n) { serno = n; }
-
- virtual void ExecFrame(double seconds);
-
- bool DoObjLoc(NetObjLoc* obj_loc);
- bool DoObjHyper(NetObjHyper* obj_hyper);
- bool DoObjTarget(NetObjTarget* obj_target);
- bool DoObjEmcon(NetObjEmcon* obj_emcon);
- bool DoWepTrigger(NetWepTrigger* trigger);
- bool DoWepRelease(NetWepRelease* release);
- bool DoCommMessage(NetCommMsg* comm_msg);
- bool DoSysDamage(NetSysDamage* sys_damage);
- bool DoSysStatus(NetSysStatus* sys_status);
-
- virtual int Type() const { return 2; }
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- DWORD netid;
- DWORD objid;
- Text name;
- Text serno;
- Ship* ship;
- int iff;
-
- Point loc_error;
- double bleed_time;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif NetPlayer_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetPlayer.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Network Player (Director) class
+*/
+
+#ifndef NetPlayer_h
+#define NetPlayer_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Director.h"
+#include "SimObject.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Sim;
+class Ship;
+class NetMsg;
+class NetObjLoc;
+class NetObjHyper;
+class NetObjTarget;
+class NetObjEmcon;
+class NetSysDamage;
+class NetSysStatus;
+class NetWepTrigger;
+class NetWepRelease;
+class NetWepDestroy;
+class NetCommMsg;
+
+// +--------------------------------------------------------------------+
+
+class NetPlayer : public Director, public SimObserver
+{
+public:
+ static const char* TYPENAME() { return "NetPlayer"; }
+
+ NetPlayer(DWORD nid) : netid(nid), objid(0), ship(0), iff(0) { }
+ ~NetPlayer();
+
+ int operator == (const NetPlayer& p) const { return netid == p.netid; }
+
+ DWORD GetNetID() const { return netid; }
+ DWORD GetObjID() const { return objid; }
+ void SetObjID(DWORD o) { objid = o; }
+
+ int GetIFF() const { return iff; }
+ Ship* GetShip() const { return ship; }
+ void SetShip(Ship* s);
+
+ const char* Name() const { return name; }
+ void SetName(const char* n) { name = n; }
+ const char* SerialNumber() const { return serno; }
+ void SetSerialNumber(const char* n) { serno = n; }
+
+ virtual void ExecFrame(double seconds);
+
+ bool DoObjLoc(NetObjLoc* obj_loc);
+ bool DoObjHyper(NetObjHyper* obj_hyper);
+ bool DoObjTarget(NetObjTarget* obj_target);
+ bool DoObjEmcon(NetObjEmcon* obj_emcon);
+ bool DoWepTrigger(NetWepTrigger* trigger);
+ bool DoWepRelease(NetWepRelease* release);
+ bool DoCommMessage(NetCommMsg* comm_msg);
+ bool DoSysDamage(NetSysDamage* sys_damage);
+ bool DoSysStatus(NetSysStatus* sys_status);
+
+ virtual int Type() const { return 2; }
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ DWORD netid;
+ DWORD objid;
+ Text name;
+ Text serno;
+ Ship* ship;
+ int iff;
+
+ Point loc_error;
+ double bleed_time;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif NetPlayer_h
+