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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NetLobbyServer.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NetLobbyServer.h')
-rw-r--r--Stars45/NetLobbyServer.h118
1 files changed, 0 insertions, 118 deletions
diff --git a/Stars45/NetLobbyServer.h b/Stars45/NetLobbyServer.h
deleted file mode 100644
index 0b1327a..0000000
--- a/Stars45/NetLobbyServer.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- UDP Server Engine for Multiplayer Lobby
-*/
-
-
-#ifndef NetLobbyServer_h
-#define NetLobbyServer_h
-
-// FOR NETWORK MENU TESTING (extra latency in msec):
-// #define EXTRA_LATENCY 300
-
-#include "NetLobby.h"
-
-// +-------------------------------------------------------------------+
-
-class Mission;
-class MissionElement;
-class NetChatEntry;
-class NetServerConfig;
-class NetUser;
-class NetUnitEntry;
-
-// +-------------------------------------------------------------------+
-
-class NetLobbyServer : public NetLobby
-{
-public:
- NetLobbyServer();
- virtual ~NetLobbyServer();
-
- int operator == (const NetLobbyServer& s) const { return this == &s; }
-
- virtual void ExecFrame();
- virtual bool IsHost() const { return true; }
- virtual bool IsServer() const { return true; }
-
- virtual void BanUser(NetUser* user);
- virtual void AddUser(NetUser* user);
- virtual void DelUser(NetUser* user);
- virtual void SendUsers();
- virtual void RequestAuth(NetUser* user);
-
- virtual void AddChat(NetUser* user, const char* msg, bool route=true);
- virtual void ClearChat();
- virtual void SaveChat();
-
- virtual List<NetUnitEntry>&
- GetUnitMap();
- virtual void MapUnit(int n, const char* user, bool lock=false);
- virtual void UnmapUnit(const char* user);
- virtual void SendUnits();
-
- virtual void SelectMission(DWORD id);
- virtual Text Serialize(Mission* m, NetUser* u=0);
- virtual Mission* GetSelectedMission();
-
- virtual Text GetServerName() const { return server_name; }
- virtual void SetServerName(const char* s) { server_name = s; }
- virtual Text GetServerMission() const { return server_mission; }
- virtual void SetServerMission(const char* script)
- { server_mission = script; }
-
- virtual void GameStart();
- virtual void GameStop();
-
- virtual void GameOn();
- virtual void GameOff();
-
- // singleton locator:
- static NetLobbyServer* GetInstance();
-
-protected:
- virtual void CheckSessions();
-
- virtual void SendData(NetUser* dst, int type, Text msg);
- virtual void DoPing(NetPeer* peer, Text msg);
- virtual void DoServerInfo(NetPeer* peer, Text msg);
- virtual void DoServerMods(NetPeer* peer, Text msg);
- virtual void DoLogin(NetPeer* peer, Text msg);
- virtual void DoLogout(NetPeer* peer, Text msg);
- virtual void DoUserAuth(NetPeer* peer, Text msg);
- virtual void DoChat(NetPeer* peer, Text msg);
- virtual void DoUserList(NetPeer* peer, Text msg);
- virtual void DoBanUser(NetPeer* peer, Text msg);
- virtual void DoMissionList(NetPeer* peer, Text msg);
- virtual void DoMissionSelect(NetPeer* peer, Text msg);
- virtual void DoMissionData(NetPeer* peer, Text msg);
- virtual void DoUnitList(NetPeer* peer, Text msg);
- virtual void DoMapUnit(NetPeer* peer, Text msg);
- virtual void DoGameStart(NetPeer* peer, Text msg);
- virtual void DoGameStop(NetPeer* peer, Text msg);
-
- virtual void LoadMOTD();
- virtual void SendMOTD(NetUser* user);
- virtual void SendMods(NetUser* user);
-
- Text server_name;
- NetAddr server_addr;
- DWORD announce_time;
- NetServerConfig* server_config;
- Text server_mission;
- int motd_index;
-
- List<Text> motd;
-};
-
-// +-------------------------------------------------------------------+
-
-#endif // NetLobbyServer_h \ No newline at end of file