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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/NetLobbyClient.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/NetLobbyClient.h')
-rw-r--r--Stars45/NetLobbyClient.h230
1 files changed, 127 insertions, 103 deletions
diff --git a/Stars45/NetLobbyClient.h b/Stars45/NetLobbyClient.h
index 99964d7..ae1ad11 100644
--- a/Stars45/NetLobbyClient.h
+++ b/Stars45/NetLobbyClient.h
@@ -1,104 +1,128 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetLobbyClient.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- UDP-oriented network lobby client class
-*/
-
-
-#ifndef NetLobbyClient_h
-#define NetLobbyClient_h
-
-#include "NetLobby.h"
-#include "NetClientConfig.h"
-
-// +-------------------------------------------------------------------+
-
-class NetLobbyClient : public NetLobby
-{
-public:
- NetLobbyClient();
- NetLobbyClient(const NetAddr& server_addr);
- virtual ~NetLobbyClient();
-
- int operator == (const NetLobbyClient& c) const { return this == &c; }
-
- virtual void ExecFrame();
- virtual bool Login(bool host=false);
- virtual bool Logout();
- virtual int GetLastError() const { return exit_code; }
-
- // actions:
- virtual bool Ping();
- virtual void GameStart();
- virtual void GameStop();
-
- virtual void BanUser(NetUser* user);
-
- virtual void AddChat(NetUser* user, const char* msg, bool route=true);
- virtual List<NetChatEntry>&
- GetChat();
-
- NetAddr GetServerAddr() const { return addr; }
- virtual bool IsHost() const { return host; }
- virtual bool IsClient() const { return true; }
-
- virtual List<NetUser>& GetUsers();
- virtual List<NetCampaignInfo>& GetCampaigns();
- virtual List<NetUnitEntry>& GetUnitMap();
- virtual void MapUnit(int n, const char* user, bool lock=false);
- virtual void SelectMission(DWORD id);
- virtual Mission* GetSelectedMission();
-
- virtual List<ModInfo>& GetServerMods();
-
- // overrides for ping support:
- virtual const Text& GetMachineInfo();
- virtual int GetStatus() const;
- virtual int NumUsers();
- virtual bool HasHost();
- virtual WORD GetGamePort();
-
-protected:
- virtual void SendData(int type, Text msg);
- virtual void DoServerInfo(NetPeer* peer, Text msg);
- virtual void DoServerMods(NetPeer* peer, Text msg);
- virtual void DoAuthUser(NetPeer* peer, Text msg);
- virtual void DoChat(NetPeer* peer, Text msg);
- virtual void DoUserList(NetPeer* peer, Text msg);
- virtual void DoMissionList(NetPeer* peer, Text msg);
- virtual void DoMissionSelect(NetPeer* peer, Text msg);
- virtual void DoMissionData(NetPeer* peer, Text msg);
- virtual void DoUnitList(NetPeer* peer, Text msg);
- virtual void DoMapUnit(NetPeer* peer, Text msg);
- virtual void DoGameStart(NetPeer* peer, Text msg);
- virtual void DoExit(NetPeer* peer, Text msg);
-
- DWORD server_id;
- NetAddr addr;
- bool host;
- Text gamepass;
- int exit_code;
-
- NetServerInfo server_info;
- List<MissionInfo> missions;
-
- bool temporary;
- DWORD ping_req_time;
- DWORD chat_req_time;
- DWORD user_req_time;
- DWORD camp_req_time;
- DWORD unit_req_time;
- DWORD mods_req_time;
-};
-
-// +-------------------------------------------------------------------+
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetLobbyClient.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ UDP-oriented network lobby client class
+*/
+
+
+#ifndef NetLobbyClient_h
+#define NetLobbyClient_h
+
+#include "NetLobby.h"
+#include "NetClientConfig.h"
+
+// +-------------------------------------------------------------------+
+
+class NetLobbyClient : public NetLobby
+{
+public:
+ NetLobbyClient();
+ NetLobbyClient(const NetAddr& server_addr);
+ virtual ~NetLobbyClient();
+
+ int operator == (const NetLobbyClient& c) const { return this == &c; }
+
+ virtual void ExecFrame();
+ virtual bool Login(bool host=false);
+ virtual bool Logout();
+ virtual int GetLastError() const { return exit_code; }
+
+ // actions:
+ virtual bool Ping();
+ virtual void GameStart();
+ virtual void GameStop();
+
+ virtual void BanUser(NetUser* user);
+
+ virtual void AddChat(NetUser* user, const char* msg, bool route=true);
+ virtual List<NetChatEntry>&
+ GetChat();
+
+ NetAddr GetServerAddr() const { return addr; }
+ virtual bool IsHost() const { return host; }
+ virtual bool IsClient() const { return true; }
+
+ virtual List<NetUser>& GetUsers();
+ virtual List<NetCampaignInfo>& GetCampaigns();
+ virtual List<NetUnitEntry>& GetUnitMap();
+ virtual void MapUnit(int n, const char* user, bool lock=false);
+ virtual void SelectMission(DWORD id);
+ virtual Mission* GetSelectedMission();
+
+ virtual List<ModInfo>& GetServerMods();
+
+ // overrides for ping support:
+ virtual const Text& GetMachineInfo();
+ virtual int GetStatus() const;
+ virtual int NumUsers();
+ virtual bool HasHost();
+ virtual WORD GetGamePort();
+
+protected:
+ virtual void SendData(int type, Text msg);
+ virtual void DoServerInfo(NetPeer* peer, Text msg);
+ virtual void DoServerMods(NetPeer* peer, Text msg);
+ virtual void DoAuthUser(NetPeer* peer, Text msg);
+ virtual void DoChat(NetPeer* peer, Text msg);
+ virtual void DoUserList(NetPeer* peer, Text msg);
+ virtual void DoMissionList(NetPeer* peer, Text msg);
+ virtual void DoMissionSelect(NetPeer* peer, Text msg);
+ virtual void DoMissionData(NetPeer* peer, Text msg);
+ virtual void DoUnitList(NetPeer* peer, Text msg);
+ virtual void DoMapUnit(NetPeer* peer, Text msg);
+ virtual void DoGameStart(NetPeer* peer, Text msg);
+ virtual void DoExit(NetPeer* peer, Text msg);
+
+ DWORD server_id;
+ NetAddr addr;
+ bool host;
+ Text gamepass;
+ int exit_code;
+
+ NetServerInfo server_info;
+ List<MissionInfo> missions;
+
+ bool temporary;
+ DWORD ping_req_time;
+ DWORD chat_req_time;
+ DWORD user_req_time;
+ DWORD camp_req_time;
+ DWORD unit_req_time;
+ DWORD mods_req_time;
+};
+
+// +-------------------------------------------------------------------+
+
#endif NetLobbyClient_h \ No newline at end of file