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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NetLobbyClient.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NetLobbyClient.h')
-rw-r--r--Stars45/NetLobbyClient.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/Stars45/NetLobbyClient.h b/Stars45/NetLobbyClient.h
deleted file mode 100644
index c54cea7..0000000
--- a/Stars45/NetLobbyClient.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- UDP-oriented network lobby client class
-*/
-
-
-#ifndef NetLobbyClient_h
-#define NetLobbyClient_h
-
-#include "NetLobby.h"
-#include "NetClientConfig.h"
-
-// +-------------------------------------------------------------------+
-
-class NetLobbyClient : public NetLobby
-{
-public:
- NetLobbyClient();
- NetLobbyClient(const NetAddr& server_addr);
- virtual ~NetLobbyClient();
-
- int operator == (const NetLobbyClient& c) const { return this == &c; }
-
- virtual void ExecFrame();
- virtual bool Login(bool host=false);
- virtual bool Logout();
- virtual int GetLastError() const { return exit_code; }
-
- // actions:
- virtual bool Ping();
- virtual void GameStart();
- virtual void GameStop();
-
- virtual void BanUser(NetUser* user);
-
- virtual void AddChat(NetUser* user, const char* msg, bool route=true);
- virtual List<NetChatEntry>&
- GetChat();
-
- NetAddr GetServerAddr() const { return addr; }
- virtual bool IsHost() const { return host; }
- virtual bool IsClient() const { return true; }
-
- virtual List<NetUser>& GetUsers();
- virtual List<NetCampaignInfo>& GetCampaigns();
- virtual List<NetUnitEntry>& GetUnitMap();
- virtual void MapUnit(int n, const char* user, bool lock=false);
- virtual void SelectMission(DWORD id);
- virtual Mission* GetSelectedMission();
-
- virtual List<ModInfo>& GetServerMods();
-
- // overrides for ping support:
- virtual const Text& GetMachineInfo();
- virtual int GetStatus() const;
- virtual int NumUsers();
- virtual bool HasHost();
- virtual WORD GetGamePort();
-
-protected:
- virtual void SendData(int type, Text msg);
- virtual void DoServerInfo(NetPeer* peer, Text msg);
- virtual void DoServerMods(NetPeer* peer, Text msg);
- virtual void DoAuthUser(NetPeer* peer, Text msg);
- virtual void DoChat(NetPeer* peer, Text msg);
- virtual void DoUserList(NetPeer* peer, Text msg);
- virtual void DoMissionList(NetPeer* peer, Text msg);
- virtual void DoMissionSelect(NetPeer* peer, Text msg);
- virtual void DoMissionData(NetPeer* peer, Text msg);
- virtual void DoUnitList(NetPeer* peer, Text msg);
- virtual void DoMapUnit(NetPeer* peer, Text msg);
- virtual void DoGameStart(NetPeer* peer, Text msg);
- virtual void DoExit(NetPeer* peer, Text msg);
-
- DWORD server_id;
- NetAddr addr;
- bool host;
- Text gamepass;
- int exit_code;
-
- NetServerInfo server_info;
- List<MissionInfo> missions;
-
- bool temporary;
- DWORD ping_req_time;
- DWORD chat_req_time;
- DWORD user_req_time;
- DWORD camp_req_time;
- DWORD unit_req_time;
- DWORD mods_req_time;
-};
-
-// +-------------------------------------------------------------------+
-
-#endif // NetLobbyClient_h \ No newline at end of file