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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NetGameServer.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NetGameServer.h')
-rw-r--r-- | Stars45/NetGameServer.h | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/Stars45/NetGameServer.h b/Stars45/NetGameServer.h deleted file mode 100644 index 12b5827..0000000 --- a/Stars45/NetGameServer.h +++ /dev/null @@ -1,89 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Server-Side Network Game Manager class -*/ - -#ifndef NetGameServer_h -#define NetGameServer_h - -#include "NetGame.h" -#include "SimObject.h" - -// +--------------------------------------------------------------------+ - -class NetChatMsg; - -// +--------------------------------------------------------------------+ - -class NetGameServer : public NetGame, public SimObserver -{ -public: - NetGameServer(); - virtual ~NetGameServer(); - - virtual bool IsClient() const { return false; } - virtual bool IsServer() const { return true; } - - virtual void ExecFrame(); - virtual void CheckSessions(); - - virtual void Send(); - virtual void SendData(NetData* data); - virtual void Respawn(DWORD objid, Ship* spawn); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - virtual void RouteChatMsg(NetChatMsg& chat_msg); - -protected: - virtual void DoJoinRequest(NetMsg* msg); - virtual void DoJoinAnnounce(NetMsg* msg); - virtual void DoQuitRequest(NetMsg* msg); - virtual void DoQuitAnnounce(NetMsg* msg); - virtual void DoGameOver(NetMsg* msg); - virtual void DoDisconnect(NetMsg* msg); - - virtual void DoObjLoc(NetMsg* msg); - virtual void DoObjDamage(NetMsg* msg); - virtual void DoObjKill(NetMsg* msg); - virtual void DoObjSpawn(NetMsg* msg); - virtual void DoObjHyper(NetMsg* msg); - virtual void DoObjTarget(NetMsg* msg); - virtual void DoObjEmcon(NetMsg* msg); - virtual void DoSysDamage(NetMsg* msg); - virtual void DoSysStatus(NetMsg* msg); - - virtual void DoElemRequest(NetMsg* msg); - virtual void DoElemCreate(NetMsg* msg); - virtual void DoShipLaunch(NetMsg* msg); - virtual void DoNavData(NetMsg* msg); - virtual void DoNavDelete(NetMsg* msg); - - virtual void DoWepTrigger(NetMsg* msg); - virtual void DoWepRelease(NetMsg* msg); - virtual void DoWepDestroy(NetMsg* msg); - - virtual void DoCommMsg(NetMsg* msg); - virtual void DoChatMsg(NetMsg* msg); - virtual void DoSelfDestruct(NetMsg* msg); - - virtual NetPlayer* FindZombieByObjID(DWORD objid); - virtual void SendDisconnect(NetPlayer* zombie); - - List<Ship> ships; - List<NetPlayer> zombies; -}; - -// +--------------------------------------------------------------------+ - -#endif // NetGameServer_h - |