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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NetGame.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NetGame.cpp')
-rw-r--r--Stars45/NetGame.cpp328
1 files changed, 0 insertions, 328 deletions
diff --git a/Stars45/NetGame.cpp b/Stars45/NetGame.cpp
deleted file mode 100644
index c02b390..0000000
--- a/Stars45/NetGame.cpp
+++ /dev/null
@@ -1,328 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Network Game Manager class
-*/
-
-#include "NetGame.h"
-#include "NetGameClient.h"
-#include "NetGameServer.h"
-#include "NetClientConfig.h"
-#include "NetServerConfig.h"
-#include "NetPlayer.h"
-
-#include "NetMsg.h"
-#include "NetData.h"
-#include "NetLayer.h"
-
-#include "Player.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "Sim.h"
-#include "Element.h"
-#include "HUDView.h"
-
-#include "NetHost.h"
-#include "Game.h"
-#include "Light.h"
-
-// +--------------------------------------------------------------------+
-
-const int MAX_NET_FPS = 20;
-const int MIN_NET_FRAME = 1000 / MAX_NET_FPS;
-
-const DWORD SHIP_ID_START = 0x0010;
-const DWORD SHOT_ID_START = 0x0400;
-
-static NetGame* netgame = 0;
-
-static DWORD ship_id_key = SHIP_ID_START;
-static DWORD shot_id_key = SHOT_ID_START;
-
-static long start_time = 0;
-
-// +--------------------------------------------------------------------+
-
-NetGame::NetGame()
-: objid(0), netid(0), link(0), local_player(0), last_send_time(0), active(true)
-{
- netgame = this;
- sim = Sim::GetSim();
-
- ship_id_key = SHIP_ID_START;
- shot_id_key = SHOT_ID_START;
-
- if (sim)
- local_player = sim->GetPlayerShip();
-
- Player* player = Player::GetCurrentPlayer();
- if (player) {
- player_name = player->Name();
- player_pass = player->Password();
- }
-
- start_time = NetLayer::GetUTC();
-}
-
-NetGame::~NetGame()
-{
- netgame = 0;
- local_player = 0;
- players.destroy();
-
- if (link) {
- double delta = fabs((double)(NetLayer::GetUTC() - start_time));
- double bandwidth = 10.0 * (link->GetBytesSent() + link->GetBytesRecv()) / delta;
- double recvrate = link->GetPacketsRecv() / delta;
-
- Print("NetGame Stats\n-------------\n");
- Print(" packets sent %d\n", link->GetPacketsSent());
- Print(" packets recv %d\n", link->GetPacketsRecv());
- Print(" bytes sent %d\n", link->GetBytesSent());
- Print(" bytes recv %d\n", link->GetBytesRecv());
- Print(" retries %d\n", link->GetRetries());
- Print(" drops %d\n", link->GetDrops());
- Print(" avg lag %d msec\n", link->GetLag());
- Print(" time %d sec\n", (int) delta);
- Print(" bandwidth %d bps\n", (int) bandwidth);
- Print(" packet rate %d pps in\n\n", (int) recvrate);
-
- delete link;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-NetGame*
-NetGame::Create()
-{
- if (!netgame) {
- if (NetServerConfig::GetInstance())
- netgame = new NetGameServer;
-
- else if (NetClientConfig::GetInstance() && NetClientConfig::GetInstance()->GetSelectedServer())
- netgame = new NetGameClient;
- }
-
- return netgame;
-}
-
-NetGame*
-NetGame::GetInstance()
-{
- return netgame;
-}
-
-DWORD
-NetGame::GetObjID() const
-{
- if (local_player)
- return local_player->GetObjID();
-
- return 0;
-}
-
-DWORD
-NetGame::GetNextObjID(int type)
-{
- if (type == SHIP) {
- if (ship_id_key >= SHOT_ID_START)
- ship_id_key = SHIP_ID_START;
-
- return ship_id_key++;
- }
-
- else if (type == SHOT) {
- if (shot_id_key >= 0xFFFE)
- shot_id_key = SHOT_ID_START;
-
- return shot_id_key++;
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NetGame::ExecFrame()
-{
- Send();
- Recv();
-}
-
-void
-NetGame::Recv()
-{
- NetMsg* msg = link->GetMessage();
-
- while (msg) {
- if (active) {
- // For Debug Convenience:
- // NetPlayer* player = FindPlayerByNetID(msg->NetID());
-
- switch (msg->Type()) {
- case NET_JOIN_REQUEST: DoJoinRequest(msg); break;
- case NET_JOIN_ANNOUNCE: DoJoinAnnounce(msg); break;
- case NET_QUIT_REQUEST: DoQuitRequest(msg); break;
- case NET_QUIT_ANNOUNCE: DoQuitAnnounce(msg); break;
- case NET_GAME_OVER: DoGameOver(msg); break;
- case NET_DISCONNECT: DoDisconnect(msg); break;
-
- case NET_OBJ_LOC: DoObjLoc(msg); break;
- case NET_OBJ_DAMAGE: DoObjDamage(msg); break;
- case NET_OBJ_KILL: DoObjKill(msg); break;
- case NET_OBJ_SPAWN: DoObjSpawn(msg); break;
- case NET_OBJ_HYPER: DoObjHyper(msg); break;
- case NET_OBJ_TARGET: DoObjTarget(msg); break;
- case NET_OBJ_EMCON: DoObjEmcon(msg); break;
- case NET_SYS_DAMAGE: DoSysDamage(msg); break;
- case NET_SYS_STATUS: DoSysStatus(msg); break;
-
- case NET_ELEM_CREATE: DoElemCreate(msg); break;
- case NET_ELEM_REQUEST: DoElemRequest(msg); break;
- case NET_SHIP_LAUNCH: DoShipLaunch(msg); break;
- case NET_NAV_DATA: DoNavData(msg); break;
- case NET_NAV_DELETE: DoNavDelete(msg); break;
-
- case NET_WEP_TRIGGER: DoWepTrigger(msg); break;
- case NET_WEP_RELEASE: DoWepRelease(msg); break;
- case NET_WEP_DESTROY: DoWepDestroy(msg); break;
-
- case NET_COMM_MESSAGE: DoCommMsg(msg); break;
- case NET_CHAT_MESSAGE: DoChatMsg(msg); break;
- case NET_SELF_DESTRUCT: DoSelfDestruct(msg); break;
- }
- }
-
- delete msg;
- msg = link->GetMessage();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NetGame::Send()
-{
-}
-
-int
-NetGame::NumPlayers()
-{
- if (netgame) {
- int num_players = netgame->players.size();
-
- if (netgame->local_player)
- num_players++;
-
- return num_players;
- }
-
- return 0;
-}
-
-NetPlayer*
-NetGame::FindPlayerByName(const char* name)
-{
- for (int i = 0; i < players.size(); i++) {
- NetPlayer* p = players[i];
-
- if (!strcmp(p->Name(), name))
- return p;
- }
-
- return 0;
-}
-
-NetPlayer*
-NetGame::FindPlayerByNetID(DWORD netid)
-{
- for (int i = 0; i < players.size(); i++) {
- NetPlayer* p = players[i];
-
- if (p->GetNetID() == netid)
- return p;
- }
-
- return 0;
-}
-
-NetPlayer*
-NetGame::FindPlayerByObjID(DWORD objid)
-{
- for (int i = 0; i < players.size(); i++) {
- NetPlayer* p = players[i];
-
- if (p->GetObjID() == objid)
- return p;
- }
-
- return 0;
-}
-
-Ship*
-NetGame::FindShipByObjID(DWORD objid)
-{
- if (sim)
- return sim->FindShipByObjID(objid);
-
- return 0;
-}
-
-Shot*
-NetGame::FindShotByObjID(DWORD objid)
-{
- if (sim)
- return sim->FindShotByObjID(objid);
-
- return 0;
-}
-
-NetPeer*
-NetGame::GetPeer(NetPlayer* player)
-{
- if (player && link) {
- return link->FindPeer(player->GetNetID());
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NetGame::Respawn(DWORD objid, Ship* spawn)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-NetGame::IsNetGame()
-{
- return netgame != 0;
-}
-
-bool
-NetGame::IsNetGameClient()
-{
- if (netgame)
- return netgame->IsClient();
- return false;
-}
-
-bool
-NetGame::IsNetGameServer()
-{
- if (netgame)
- return netgame->IsServer();
- return false;
-}