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authorAki <please@ignore.pl>2022-02-23 23:36:37 +0100
committerAki <please@ignore.pl>2022-02-23 23:36:37 +0100
commit0da933a0146a0689546b21231e14f2dfc2bc14e8 (patch)
treeb917762280e2094d77fae2a607d6ad3151174fce /Stars45/NetClientDlg.cpp
parent8b778dda61c45f5d7a4dc416478c42ff4aa1de7f (diff)
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Switched to use ContentBundle's GetText
Diffstat (limited to 'Stars45/NetClientDlg.cpp')
-rw-r--r--Stars45/NetClientDlg.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/Stars45/NetClientDlg.cpp b/Stars45/NetClientDlg.cpp
index 8b64ca5..7597a2c 100644
--- a/Stars45/NetClientDlg.cpp
+++ b/Stars45/NetClientDlg.cpp
@@ -23,6 +23,7 @@
#include "NetAddr.h"
#include "DataLoader.h"
+#include "ContentBundle.h"
#include "Button.h"
#include "ListBox.h"
#include "Slider.h"
@@ -168,9 +169,9 @@ NetClientDlg::ShowServers()
lst_servers->AddItemWithData(info->name, (DWORD) i);
lst_servers->SetItemText(i, 1, info->type);
lst_servers->SetItemText(i, 2, info->password);
- lst_servers->SetItemText(i, 3, Game::GetInstance()->GetText("NetClientDlg.offline"));
+ lst_servers->SetItemText(i, 3, ContentBundle::GetInstance()->GetText("NetClientDlg.offline"));
lst_servers->SetItemText(i, 4, "0");
- lst_servers->SetItemText(i, 5, Game::GetInstance()->GetText("NetClientDlg.not-avail"));
+ lst_servers->SetItemText(i, 5, ContentBundle::GetInstance()->GetText("NetClientDlg.not-avail"));
i++;
}
@@ -199,7 +200,7 @@ NetClientDlg::UpdateServers()
NetServerInfo* info = config->GetServerList().at(n);
lst_servers->SetItemText(i, 0, info->name);
- Text status = Game::GetInstance()->GetText("NetClientDlg.offline");
+ Text status = ContentBundle::GetInstance()->GetText("NetClientDlg.offline");
if (info->ping_time > 0 && info->ping_time < 10000) {
char buffer[32];
@@ -208,16 +209,16 @@ NetClientDlg::UpdateServers()
switch (info->status) {
default:
- case NetServerInfo::OFFLINE: status = Game::GetInstance()->GetText("NetClientDlg.offline"); break;
- case NetServerInfo::LOBBY: status = Game::GetInstance()->GetText("NetClientDlg.lobby"); break;
- case NetServerInfo::BRIEFING: status = Game::GetInstance()->GetText("NetClientDlg.briefing"); break;
- case NetServerInfo::ACTIVE: status = Game::GetInstance()->GetText("NetClientDlg.active"); break;
- case NetServerInfo::DEBRIEFING: status = Game::GetInstance()->GetText("NetClientDlg.debriefing"); break;
- case NetServerInfo::PERSISTENT: status = Game::GetInstance()->GetText("NetClientDlg.persistent"); break;
+ case NetServerInfo::OFFLINE: status = ContentBundle::GetInstance()->GetText("NetClientDlg.offline"); break;
+ case NetServerInfo::LOBBY: status = ContentBundle::GetInstance()->GetText("NetClientDlg.lobby"); break;
+ case NetServerInfo::BRIEFING: status = ContentBundle::GetInstance()->GetText("NetClientDlg.briefing"); break;
+ case NetServerInfo::ACTIVE: status = ContentBundle::GetInstance()->GetText("NetClientDlg.active"); break;
+ case NetServerInfo::DEBRIEFING: status = ContentBundle::GetInstance()->GetText("NetClientDlg.debriefing"); break;
+ case NetServerInfo::PERSISTENT: status = ContentBundle::GetInstance()->GetText("NetClientDlg.persistent"); break;
}
}
else {
- lst_servers->SetItemText(i, 5, Game::GetInstance()->GetText("NetClientDlg.not-avail"));
+ lst_servers->SetItemText(i, 5, ContentBundle::GetInstance()->GetText("NetClientDlg.not-avail"));
}
lst_servers->SetItemText(i, 3, status);