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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NavAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Automatic Navigator
+*/
+
+#ifndef NavAI_h
+#define NavAI_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "System.h"
+#include "ShipAI.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Farcaster;
+
+// +--------------------------------------------------------------------+
+
+class NavAI : public ShipAI
+{
+public:
+ NavAI(Ship* s);
+ virtual ~NavAI();
+
+ enum { DIR_TYPE = 2000 };
+ virtual int Type() const { return DIR_TYPE; }
+
+ virtual void ExecFrame(double seconds);
+ virtual int Subframe() const { return true; }
+ void Disengage();
+ bool Complete() const { return complete; }
+
+protected:
+ // behaviors:
+ virtual Steer SeekTarget();
+
+ // steering functions:
+ virtual Point Transform(const Point& pt);
+ virtual Steer Seek(const Point& point);
+ virtual Steer Flee(const Point& point);
+ virtual Steer Avoid(const Point& point, float radius);
+ virtual Steer AvoidTerrain();
+
+ // accumulate behaviors:
+ virtual void Navigator();
+ virtual void FindObjective();
+
+ virtual void HelmControl();
+ virtual void ThrottleControl();
+
+ bool complete;
+ int drop_state;
+ int quantum_state;
+ int terrain_warning;
+ double brakes;
+ Farcaster* farcaster;
+};
+
+// +--------------------------------------------------------------------+
+
+
+#endif NavAI_h
+