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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/MusicTrack.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/MusicTrack.cpp')
-rw-r--r--Stars45/MusicTrack.cpp272
1 files changed, 0 insertions, 272 deletions
diff --git a/Stars45/MusicTrack.cpp b/Stars45/MusicTrack.cpp
deleted file mode 100644
index cca61a5..0000000
--- a/Stars45/MusicTrack.cpp
+++ /dev/null
@@ -1,272 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Music Director class to manage selection, setup, and playback
- of background music tracks for both menu and game modes
-*/
-
-
-#include "MusicTrack.h"
-#include "MusicDirector.h"
-#include "Starshatter.h"
-#include "AudioConfig.h"
-
-#include "Game.h"
-#include "Clock.h"
-#include "Sound.h"
-
-// +-------------------------------------------------------------------+
-
-const double FADE_TIME = 1.5;
-const double SILENCE = -5000;
-
-// +-------------------------------------------------------------------+
-
-MusicTrack::MusicTrack(const Text& txt, int m, int n)
-: name(txt), sound(0), state(NONE), mode(m), index(n),
-fade(0), fade_time(FADE_TIME)
-{
- long max_vol = 0;
-
- if (mode >= MusicDirector::FLIGHT)
- max_vol = AudioConfig::GameMusic();
- else
- max_vol = AudioConfig::MenuMusic();
-
- if (max_vol <= AudioConfig::Silence())
- return;
-
- name.setSensitive(false);
-
- if (name.contains(".ogg")) {
- sound = Sound::CreateOggStream(name);
-
- if (name.contains("-loop")) {
- sound->SetFlags(Sound::STREAMED |
- Sound::OGGVORBIS |
- Sound::LOOP |
- Sound::LOCKED);
- }
-
- else {
- sound->SetFlags(Sound::STREAMED |
- Sound::OGGVORBIS |
- Sound::LOCKED);
- }
-
- sound->SetVolume((long) SILENCE);
- }
-}
-
-MusicTrack::~MusicTrack()
-{
- if (sound) {
- sound->Stop();
- sound->Release();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MusicTrack::ExecFrame()
-{
- bool music_pause = false;
-
- Starshatter* stars = Starshatter::GetInstance();
- if (stars) {
- music_pause = (stars->GetGameMode() == Starshatter::PLAY_MODE) &&
- Game::GetInstance()->Paused();
- }
-
- if (sound && !music_pause) {
- double fvol = 1;
- long volume = 0;
-
- switch (state) {
- case PLAY:
- if (sound->IsReady())
- sound->Play();
- SetVolume(volume);
- break;
-
- case FADE_IN:
- if (sound->IsReady())
- sound->Play();
-
- if (fade > 0) {
- fvol = fade/fade_time;
- volume = (long) (fvol * SILENCE);
- SetVolume(volume);
- }
-
- if (fade < 0.01)
- state = PLAY;
- break;
-
- case FADE_OUT:
- if (sound->IsReady())
- sound->Play();
-
- if (fade > 0) {
- fvol = 1 - fade/fade_time;
- volume = (long) (fvol * SILENCE);
- SetVolume(volume);
- }
-
- if (fade < 0.01)
- state = STOP;
- break;
-
- case STOP:
- if (sound->IsPlaying()) {
- sound->Stop();
- sound->Release();
- sound = 0;
- }
- break;
- }
-
- if (fade > 0)
- fade -= Clock::GetInstance()->GuiDelta();
-
- if (fade < 0)
- fade = 0;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MusicTrack::Play()
-{
- state = PLAY;
- fade = 0;
-}
-
-void
-MusicTrack::Stop()
-{
- state = STOP;
- fade = 0;
-}
-
-void
-MusicTrack::FadeIn()
-{
- if (state != FADE_IN && state != PLAY) {
- state = FADE_IN;
- fade = fade_time;
- }
-}
-
-void
-MusicTrack::FadeOut()
-{
- if (state != FADE_OUT && state != STOP) {
- state = FADE_OUT;
- fade = fade_time;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MusicTrack::IsReady() const
-{
- if (sound)
- return sound->IsReady();
-
- return false;
-}
-
-int
-MusicTrack::IsPlaying() const
-{
- if (sound)
- return sound->IsPlaying();
-
- return false;
-}
-
-int
-MusicTrack::IsDone() const
-{
- if (sound)
- return sound->IsDone() || sound->LoopCount() >= 5;
-
- return true;
-}
-
-int
-MusicTrack::IsLooped() const
-{
- if (sound)
- return sound->IsDone() || sound->LoopCount() >= 4;
-
- return true;
-}
-
-// +--------------------------------------------------------------------+
-
-long
-MusicTrack::GetVolume() const
-{
- if (sound)
- return sound->GetVolume();
-
- return 0;
-}
-
-void
-MusicTrack::SetVolume(long v)
-{
- if (sound) {
- long max_vol = 0;
-
- if (mode >= MusicDirector::FLIGHT)
- max_vol = AudioConfig::GameMusic();
- else
- max_vol = AudioConfig::MenuMusic();
-
- if (v > max_vol)
- v = max_vol;
-
- sound->SetVolume(v);
- }
-}
-
-double
-MusicTrack::GetTotalTime() const
-{
- if (sound)
- return sound->GetTotalTime();
-
- return 0;
-}
-
-double
-MusicTrack::GetTimeRemaining() const
-{
- if (sound)
- return sound->GetTimeRemaining();
-
- return 0;
-}
-
-double
-MusicTrack::GetTimeElapsed() const
-{
- if (sound)
- return sound->GetTimeElapsed();
-
- return 0;
-}
-