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author | Aki <please@ignore.pl> | 2022-03-27 22:11:07 +0200 |
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committer | Aki <please@ignore.pl> | 2022-03-27 22:11:07 +0200 |
commit | 1cf689a6ad9d6c5cd29e11a6a96cb075eb2bbbb8 (patch) | |
tree | 3b31cdfcefe051a9a31972703b4d738812467abf /Stars45/MusicDirector.cpp | |
parent | 2ba515370864b85bd29b0d23083248c74a868691 (diff) | |
download | starshatter-1cf689a6ad9d6c5cd29e11a6a96cb075eb2bbbb8.zip starshatter-1cf689a6ad9d6c5cd29e11a6a96cb075eb2bbbb8.tar.gz starshatter-1cf689a6ad9d6c5cd29e11a6a96cb075eb2bbbb8.tar.bz2 |
Replaced ThreadSync with stl's mutex
Diffstat (limited to 'Stars45/MusicDirector.cpp')
-rw-r--r-- | Stars45/MusicDirector.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Stars45/MusicDirector.cpp b/Stars45/MusicDirector.cpp index 34e48a6..b2ff7ef 100644 --- a/Stars45/MusicDirector.cpp +++ b/Stars45/MusicDirector.cpp @@ -12,6 +12,7 @@ of background music tracks for both menu and game modes */ +#include <mutex> #include "MusicDirector.h" #include "MusicTrack.h" @@ -20,7 +21,6 @@ #include "DataLoader.h" #include "FormatUtil.h" #include "Sound.h" -#include "ThreadSync.h" static MusicDirector* music_director = 0; @@ -91,7 +91,7 @@ MusicDirector::ExecFrame() { if (no_music) return; - AutoThreadSync a(sync); + const std::lock_guard<std::mutex> lock(sync); if (next_track && !track) { track = next_track; @@ -273,7 +273,7 @@ MusicDirector::SetMode(int mode) { if (!music_director || music_director->no_music) return; - AutoThreadSync a(music_director->sync); + const std::lock_guard<std::mutex> lock(music_director->sync); // stay in intro mode until it is complete: if (mode == MENU && (music_director->GetMode() == NONE || |