diff options
author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
---|---|---|
committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/MsnWepDlg.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/MsnWepDlg.cpp')
-rw-r--r-- | Stars45/MsnWepDlg.cpp | 1058 |
1 files changed, 541 insertions, 517 deletions
diff --git a/Stars45/MsnWepDlg.cpp b/Stars45/MsnWepDlg.cpp index d35365b..b7bc670 100644 --- a/Stars45/MsnWepDlg.cpp +++ b/Stars45/MsnWepDlg.cpp @@ -1,517 +1,541 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright (C) 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MsnWepDlg.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mission Briefing Dialog Active Window class
-*/
-
-#include "MemDebug.h"
-#include "MsnWepDlg.h"
-#include "PlanScreen.h"
-#include "Starshatter.h"
-#include "Campaign.h"
-#include "Mission.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "WeaponDesign.h"
-#include "HardPoint.h"
-#include "StarSystem.h"
-#include "FormatUtil.h"
-
-#include "Game.h"
-#include "Mouse.h"
-#include "Button.h"
-#include "ListBox.h"
-#include "Slider.h"
-#include "ParseUtil.h"
-#include "Keyboard.h"
-
-// +--------------------------------------------------------------------+
-// DECLARE MAPPING FUNCTIONS:
-DEF_MAP_CLIENT(MsnWepDlg, OnCommit);
-DEF_MAP_CLIENT(MsnWepDlg, OnCancel);
-DEF_MAP_CLIENT(MsnWepDlg, OnTabButton);
-DEF_MAP_CLIENT(MsnWepDlg, OnMount);
-DEF_MAP_CLIENT(MsnWepDlg, OnLoadout);
-
-// +--------------------------------------------------------------------+
-
-MsnWepDlg::MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr)
-: FormWindow(s, 0, 0, s->Width(), s->Height()), MsnDlg(mgr),
-elem(0), first_station(0), beauty(0), player_desc(0)
-{
- campaign = Campaign::GetCampaign();
-
- if (campaign)
- mission = campaign->GetMission();
-
- ZeroMemory(designs, sizeof(designs));
- ZeroMemory(mounts, sizeof(mounts));
- Init(def);
-}
-
-MsnWepDlg::~MsnWepDlg()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::RegisterControls()
-{
- lbl_element = FindControl(601);
- lbl_type = FindControl(602);
- lbl_weight = FindControl(603);
- loadout_list = (ListBox*) FindControl(604);
- beauty = (ImageBox*) FindControl(300);
- player_desc = FindControl(301);
-
- if (loadout_list)
- REGISTER_CLIENT(EID_SELECT, loadout_list, MsnWepDlg, OnLoadout);
-
- for (int i = 0; i < 8; i++) {
- lbl_desc[i] = FindControl(500 + i*10);
- lbl_station[i] = FindControl(401 + i);
-
- for (int n = 0; n < 8; n++) {
- btn_load[i][n] = (Button*) FindControl(500 + i*10 + n + 1);
-
- if (btn_load[i][n]) {
- if (i == 0) {
- if (n == 0)
- btn_load[i][n]->GetPicture(led_off);
- else if (n == 1)
- btn_load[i][n]->GetPicture(led_on);
- }
-
- btn_load[i][n]->SetPicture(led_off);
- btn_load[i][n]->SetPictureLocation(4); // centered
- REGISTER_CLIENT(EID_CLICK, btn_load[i][n], MsnWepDlg, OnMount);
- }
- }
- }
-
- RegisterMsnControls(this);
-
- if (commit)
- REGISTER_CLIENT(EID_CLICK, commit, MsnWepDlg, OnCommit);
-
- if (cancel)
- REGISTER_CLIENT(EID_CLICK, cancel, MsnWepDlg, OnCancel);
-
- if (sit_button)
- REGISTER_CLIENT(EID_CLICK, sit_button, MsnWepDlg, OnTabButton);
-
- if (pkg_button)
- REGISTER_CLIENT(EID_CLICK, pkg_button, MsnWepDlg, OnTabButton);
-
- if (nav_button)
- REGISTER_CLIENT(EID_CLICK, nav_button, MsnWepDlg, OnTabButton);
-
- if (wep_button)
- REGISTER_CLIENT(EID_CLICK, wep_button, MsnWepDlg, OnTabButton);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::Show()
-{
- FormWindow::Show();
- ShowMsnDlg();
-
- if (mission) {
- for (int i = 0; i < mission->GetElements().size(); i++) {
- MissionElement* e = mission->GetElements().at(i);
- if (e->Player()) {
- elem = e;
- break;
- }
- }
- }
-
- if (elem) {
- SetupControls();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::SetupControls()
-{
- ShipDesign* design = (ShipDesign*) elem->GetDesign();
-
- if (lbl_element)
- lbl_element->SetText(elem->Name());
-
- if (lbl_type)
- lbl_type->SetText(design->name);
-
- BuildLists();
-
- for (int i = 0; i < 8; i++) {
- if (!lbl_desc[i]) continue;
-
- if (designs[i]) {
- lbl_desc[i]->Show();
- lbl_desc[i]->SetText(designs[i]->group + " " + designs[i]->name);
-
- for (int n = 0; n < 8; n++) {
- if (mounts[i][n]) {
- btn_load[i][n]->Show();
- btn_load[i][n]->SetPicture((loads[n]==i) ? led_on : led_off);
- }
- else {
- btn_load[i][n]->Hide();
- }
- }
- }
- else {
- lbl_desc[i]->Hide();
-
- for (int n = 0; n < 8; n++) {
- btn_load[i][n]->Hide();
- }
- }
- }
-
- double loaded_mass = 0;
- char weight[32];
-
- if (loadout_list) {
- loadout_list->ClearItems();
-
- if (design) {
- ListIter<ShipLoad> sl = (List<ShipLoad>&) design->loadouts;
- while (++sl) {
- ShipLoad* load = sl.value();
- int item = loadout_list->AddItem(load->name) - 1;
-
- sprintf_s(weight, "%d kg", (int) ((design->mass + load->mass) * 1000));
- loadout_list->SetItemText(item, 1, weight);
- loadout_list->SetItemData(item, 1, (DWORD) (load->mass * 1000));
-
- if (elem->Loadouts().size() > 0 &&
- elem->Loadouts().at(0)->GetName() == load->name) {
- loadout_list->SetSelected(item, true);
- loaded_mass = design->mass + load->mass;
- }
- }
- }
- }
-
- if (lbl_weight && design) {
- if (loaded_mass < 1)
- loaded_mass = design->mass;
-
- sprintf_s(weight, "%d kg", (int) (loaded_mass * 1000));
- lbl_weight->SetText(weight);
- }
-
- if (beauty && design) {
- beauty->SetPicture(design->beauty);
- }
-
- if (player_desc && design) {
- char txt[256];
-
- if (design->type <= Ship::ATTACK)
- sprintf_s(txt, "%s %s", design->abrv, design->display_name);
- else
- sprintf_s(txt, "%s %s", design->abrv, elem->Name().data());
-
- player_desc->SetText(txt);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::BuildLists()
-{
- ZeroMemory(designs, sizeof(designs));
- ZeroMemory(mounts, sizeof(mounts));
-
- if (elem) {
- ShipDesign* d = (ShipDesign*) elem->GetDesign();
- int nstations = d->hard_points.size();
-
- first_station = (8 - nstations) / 2;
-
- int index = 0;
- int station = first_station;
-
- for (int s = 0; s < 8; s++)
- if (lbl_station[s])
- lbl_station[s]->SetText("");
-
- ListIter<HardPoint> iter = d->hard_points;
- while (++iter) {
- HardPoint* hp = iter.value();
-
- if (lbl_station[station])
- lbl_station[station]->SetText(hp->GetAbbreviation());
-
- for (int n = 0; n < HardPoint::MAX_DESIGNS; n++) {
- WeaponDesign* wep_dsn = hp->GetWeaponDesign(n);
-
- if (wep_dsn) {
- bool found = false;
-
- for (int i = 0; i < 8 && !found; i++) {
- if (designs[i] == wep_dsn) {
- found = true;
- mounts[i][station] = true;
- }
- }
-
- if (!found) {
- mounts[index][station] = true;
- designs[index++] = wep_dsn;
- }
- }
- }
-
- station++;
- }
-
- if (elem->Loadouts().size()) {
- MissionLoad* msn_load = elem->Loadouts().at(0);
-
- for (int i = 0; i < 8; i++)
- loads[i] = -1;
-
- // map loadout:
- int* loadout = 0;
- if (msn_load->GetName().length()) {
- ListIter<ShipLoad> sl = ((ShipDesign*) elem->GetDesign())->loadouts;
- while (++sl) {
- if (!_stricmp(sl->name, msn_load->GetName()))
- loadout = sl->load;
- }
- }
- else {
- loadout = msn_load->GetStations();
- }
-
- for (int i = 0; i < nstations; i++) {
- loads[i + first_station] = loadout[i];
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::ExecFrame()
-{
- if (Keyboard::KeyDown(VK_RETURN)) {
- OnCommit(0);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MsnWepDlg::LoadToPointIndex(int n)
-{
- int nn = n + first_station;
-
- if (!elem || nn < 0 || nn >= 8 || loads[nn] == -1)
- return -1;
-
- int index = -1;
- WeaponDesign* wep_design = designs[ loads[nn] ];
- ShipDesign* design = (ShipDesign*) elem->GetDesign();
- HardPoint* hard_point = design->hard_points[n];
-
- for (int i = 0; i < 8 && index < 0; i++) {
- if (hard_point->GetWeaponDesign(i) == wep_design) {
- index = i;
- }
- }
-
- return index;
-}
-
-int
-MsnWepDlg::PointIndexToLoad(int n, int index)
-{
- int nn = n + first_station;
-
- if (!elem || nn < 0 || nn >= 8)
- return -1;
-
- int result = -1;
- ShipDesign* design = (ShipDesign*) elem->GetDesign();
- HardPoint* hard_point = design->hard_points[n];
- WeaponDesign* wep_design = hard_point->GetWeaponDesign(index);
-
- for (int i = 0; i < 8 && result < 0; i++) {
- if (designs[i] == wep_design) {
- result = i;
- }
- }
-
- return result;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::OnMount(AWEvent* event)
-{
- int station = -1;
- int item = -1;
-
- for (int i = 0; i < 8 && item < 0; i++) {
- for (int n = 0; n < 8 && station < 0; n++) {
- if (btn_load[i][n] == event->window) {
- station = n;
- item = i;
- }
- }
- }
-
- if (item >= 0 && station >= 0) {
- if (loads[station] == item)
- item = -1;
-
- loads[station] = item;
-
- for (int n = 0; n < 8; n++) {
- btn_load[n][station]->SetPicture(n == item ? led_on : led_off);
- }
-
- if (elem) {
- int nstations = elem->GetDesign()->hard_points.size();
-
- if (elem->Loadouts().size() < 1) {
- MissionLoad* l = new(__FILE__,__LINE__) MissionLoad;
- elem->Loadouts().append(l);
-
- for (int n = 0; n < nstations; n++)
- l->SetStation(n, LoadToPointIndex(n));
- }
- else {
- ListIter<MissionLoad> l = elem->Loadouts();
- while (++l) {
- // if the player customizes the loadout,
- // tell the sim loader not to use a named
- // loadout from the ship design:
- l->SetName("");
-
- for (int n = 0; n < nstations; n++)
- l->SetStation(n, LoadToPointIndex(n));
- }
- }
- }
- }
-
- if (loadout_list)
- loadout_list->ClearSelection();
-
- if (lbl_weight && elem) {
- ShipDesign* d = (ShipDesign*) elem->GetDesign();
- int nstations = d->hard_points.size();
- double mass = d->mass;
-
- for (int n = 0; n < nstations; n++) {
- int item = loads[n+first_station];
- mass += d->hard_points[n]->GetCarryMass(item);
- }
-
- char weight[32];
- sprintf_s(weight, "%d kg", (int) (mass * 1000));
- lbl_weight->SetText(weight);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::OnLoadout(AWEvent* event)
-{
- if (!elem) return;
-
- ShipDesign* design = (ShipDesign*) elem->GetDesign();
- ShipLoad* shipload = 0;
-
- if (loadout_list && design) {
- int index = loadout_list->GetListIndex();
- Text loadname = loadout_list->GetItemText(index);
-
- ListIter<ShipLoad> sl = (List<ShipLoad>&) design->loadouts;
- while (++sl) {
- if (sl->name == loadname) {
- shipload = sl.value();
- }
- }
-
- if (!shipload) return;
-
- if (lbl_weight) {
- char weight[32];
- sprintf_s(weight, "%d kg", (int) ((design->mass + shipload->mass) * 1000));
- lbl_weight->SetText(weight);
- }
-
- if (elem->Loadouts().size() < 1) {
- MissionLoad* l = new(__FILE__,__LINE__) MissionLoad(-1, shipload->name);
- elem->Loadouts().append(l);
- }
- else {
- ListIter<MissionLoad> l = elem->Loadouts();
- while (++l) {
- // if the player chooses a std loadout,
- // tell the sim loader to use a named
- // loadout from the ship design:
- l->SetName(shipload->name);
- }
- }
-
- int nstations = design->hard_points.size();
- int* loadout = shipload->load;
-
- for (int i = 0; i < 8; i++)
- loads[i] = -1;
-
- for (int i = 0; i < nstations; i++)
- loads[i + first_station] = PointIndexToLoad(i, loadout[i]);
-
- for (int i = 0; i < 8; i++) {
- for (int n = 0; n < 8; n++) {
- btn_load[i][n]->SetPicture(i == loads[n] ? led_on: led_off);
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::OnCommit(AWEvent* event)
-{
- MsnDlg::OnCommit(event);
-}
-
-void
-MsnWepDlg::OnCancel(AWEvent* event)
-{
- MsnDlg::OnCancel(event);
-}
-
-void
-MsnWepDlg::OnTabButton(AWEvent* event)
-{
- MsnDlg::OnTabButton(event);
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MsnWepDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Briefing Dialog Active Window class +*/ + +#include "MemDebug.h" +#include "MsnWepDlg.h" +#include "PlanScreen.h" +#include "Starshatter.h" +#include "Campaign.h" +#include "Mission.h" +#include "Ship.h" +#include "ShipDesign.h" +#include "WeaponDesign.h" +#include "HardPoint.h" +#include "StarSystem.h" +#include "FormatUtil.h" + +#include "Game.h" +#include "Mouse.h" +#include "Button.h" +#include "ListBox.h" +#include "Slider.h" +#include "ParseUtil.h" +#include "Keyboard.h" + +// +--------------------------------------------------------------------+ +// DECLARE MAPPING FUNCTIONS: +DEF_MAP_CLIENT(MsnWepDlg, OnCommit); +DEF_MAP_CLIENT(MsnWepDlg, OnCancel); +DEF_MAP_CLIENT(MsnWepDlg, OnTabButton); +DEF_MAP_CLIENT(MsnWepDlg, OnMount); +DEF_MAP_CLIENT(MsnWepDlg, OnLoadout); + +// +--------------------------------------------------------------------+ + +MsnWepDlg::MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr) +: FormWindow(s, 0, 0, s->Width(), s->Height()), MsnDlg(mgr), +elem(0), first_station(0), beauty(0), player_desc(0) +{ + campaign = Campaign::GetCampaign(); + + if (campaign) + mission = campaign->GetMission(); + + ZeroMemory(designs, sizeof(designs)); + ZeroMemory(mounts, sizeof(mounts)); + Init(def); +} + +MsnWepDlg::~MsnWepDlg() +{ +} + +// +--------------------------------------------------------------------+ + +void +MsnWepDlg::RegisterControls() +{ + lbl_element = FindControl(601); + lbl_type = FindControl(602); + lbl_weight = FindControl(603); + loadout_list = (ListBox*) FindControl(604); + beauty = (ImageBox*) FindControl(300); + player_desc = FindControl(301); + + if (loadout_list) + REGISTER_CLIENT(EID_SELECT, loadout_list, MsnWepDlg, OnLoadout); + + for (int i = 0; i < 8; i++) { + lbl_desc[i] = FindControl(500 + i*10); + lbl_station[i] = FindControl(401 + i); + + for (int n = 0; n < 8; n++) { + btn_load[i][n] = (Button*) FindControl(500 + i*10 + n + 1); + + if (btn_load[i][n]) { + if (i == 0) { + if (n == 0) + btn_load[i][n]->GetPicture(led_off); + else if (n == 1) + btn_load[i][n]->GetPicture(led_on); + } + + btn_load[i][n]->SetPicture(led_off); + btn_load[i][n]->SetPictureLocation(4); // centered + REGISTER_CLIENT(EID_CLICK, btn_load[i][n], MsnWepDlg, OnMount); + } + } + } + + RegisterMsnControls(this); + + if (commit) + REGISTER_CLIENT(EID_CLICK, commit, MsnWepDlg, OnCommit); + + if (cancel) + REGISTER_CLIENT(EID_CLICK, cancel, MsnWepDlg, OnCancel); + + if (sit_button) + REGISTER_CLIENT(EID_CLICK, sit_button, MsnWepDlg, OnTabButton); + + if (pkg_button) + REGISTER_CLIENT(EID_CLICK, pkg_button, MsnWepDlg, OnTabButton); + + if (nav_button) + REGISTER_CLIENT(EID_CLICK, nav_button, MsnWepDlg, OnTabButton); + + if (wep_button) + REGISTER_CLIENT(EID_CLICK, wep_button, MsnWepDlg, OnTabButton); +} + +// +--------------------------------------------------------------------+ + +void +MsnWepDlg::Show() +{ + FormWindow::Show(); + ShowMsnDlg(); + + if (mission) { + for (int i = 0; i < mission->GetElements().size(); i++) { + MissionElement* e = mission->GetElements().at(i); + if (e->Player()) { + elem = e; + break; + } + } + } + + if (elem) { + SetupControls(); + } +} + +// +--------------------------------------------------------------------+ + +void +MsnWepDlg::SetupControls() +{ + ShipDesign* design = (ShipDesign*) elem->GetDesign(); + + if (lbl_element) + lbl_element->SetText(elem->Name()); + + if (lbl_type) + lbl_type->SetText(design->name); + + BuildLists(); + + for (int i = 0; i < 8; i++) { + if (!lbl_desc[i]) continue; + + if (designs[i]) { + lbl_desc[i]->Show(); + lbl_desc[i]->SetText(designs[i]->group + " " + designs[i]->name); + + for (int n = 0; n < 8; n++) { + if (mounts[i][n]) { + btn_load[i][n]->Show(); + btn_load[i][n]->SetPicture((loads[n]==i) ? led_on : led_off); + } + else { + btn_load[i][n]->Hide(); + } + } + } + else { + lbl_desc[i]->Hide(); + + for (int n = 0; n < 8; n++) { + btn_load[i][n]->Hide(); + } + } + } + + double loaded_mass = 0; + char weight[32]; + + if (loadout_list) { + loadout_list->ClearItems(); + + if (design) { + ListIter<ShipLoad> sl = (List<ShipLoad>&) design->loadouts; + while (++sl) { + ShipLoad* load = sl.value(); + int item = loadout_list->AddItem(load->name) - 1; + + sprintf_s(weight, "%d kg", (int) ((design->mass + load->mass) * 1000)); + loadout_list->SetItemText(item, 1, weight); + loadout_list->SetItemData(item, 1, (DWORD) (load->mass * 1000)); + + if (elem->Loadouts().size() > 0 && + elem->Loadouts().at(0)->GetName() == load->name) { + loadout_list->SetSelected(item, true); + loaded_mass = design->mass + load->mass; + } + } + } + } + + if (lbl_weight && design) { + if (loaded_mass < 1) + loaded_mass = design->mass; + + sprintf_s(weight, "%d kg", (int) (loaded_mass * 1000)); + lbl_weight->SetText(weight); + } + + if (beauty && design) { + beauty->SetPicture(design->beauty); + } + + if (player_desc && design) { + char txt[256]; + + if (design->type <= Ship::ATTACK) + sprintf_s(txt, "%s %s", design->abrv, design->display_name); + else + sprintf_s(txt, "%s %s", design->abrv, elem->Name().data()); + + player_desc->SetText(txt); + } +} + +// +--------------------------------------------------------------------+ + +void +MsnWepDlg::BuildLists() +{ + ZeroMemory(designs, sizeof(designs)); + ZeroMemory(mounts, sizeof(mounts)); + + if (elem) { + ShipDesign* d = (ShipDesign*) elem->GetDesign(); + int nstations = d->hard_points.size(); + + first_station = (8 - nstations) / 2; + + int index = 0; + int station = first_station; + + for (int s = 0; s < 8; s++) + if (lbl_station[s]) + lbl_station[s]->SetText(""); + + ListIter<HardPoint> iter = d->hard_points; + while (++iter) { + HardPoint* hp = iter.value(); + + if (lbl_station[station]) + lbl_station[station]->SetText(hp->GetAbbreviation()); + + for (int n = 0; n < HardPoint::MAX_DESIGNS; n++) { + WeaponDesign* wep_dsn = hp->GetWeaponDesign(n); + + if (wep_dsn) { + bool found = false; + + for (int i = 0; i < 8 && !found; i++) { + if (designs[i] == wep_dsn) { + found = true; + mounts[i][station] = true; + } + } + + if (!found) { + mounts[index][station] = true; + designs[index++] = wep_dsn; + } + } + } + + station++; + } + + if (elem->Loadouts().size()) { + MissionLoad* msn_load = elem->Loadouts().at(0); + + for (int i = 0; i < 8; i++) + loads[i] = -1; + + // map loadout: + int* loadout = 0; + if (msn_load->GetName().length()) { + ListIter<ShipLoad> sl = ((ShipDesign*) elem->GetDesign())->loadouts; + while (++sl) { + if (!_stricmp(sl->name, msn_load->GetName())) + loadout = sl->load; + } + } + else { + loadout = msn_load->GetStations(); + } + + for (int i = 0; i < nstations; i++) { + loads[i + first_station] = loadout[i]; + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +MsnWepDlg::ExecFrame() +{ + if (Keyboard::KeyDown(VK_RETURN)) { + OnCommit(0); + } +} + +// +--------------------------------------------------------------------+ + +int +MsnWepDlg::LoadToPointIndex(int n) +{ + int nn = n + first_station; + + if (!elem || nn < 0 || nn >= 8 || loads[nn] == -1) + return -1; + + int index = -1; + WeaponDesign* wep_design = designs[ loads[nn] ]; + ShipDesign* design = (ShipDesign*) elem->GetDesign(); + HardPoint* hard_point = design->hard_points[n]; + + for (int i = 0; i < 8 && index < 0; i++) { + if (hard_point->GetWeaponDesign(i) == wep_design) { + index = i; + } + } + + return index; +} + +int +MsnWepDlg::PointIndexToLoad(int n, int index) +{ + int nn = n + first_station; + + if (!elem || nn < 0 || nn >= 8) + return -1; + + int result = -1; + ShipDesign* design = (ShipDesign*) elem->GetDesign(); + HardPoint* hard_point = design->hard_points[n]; + WeaponDesign* wep_design = hard_point->GetWeaponDesign(index); + + for (int i = 0; i < 8 && result < 0; i++) { + if (designs[i] == wep_design) { + result = i; + } + } + + return result; +} + +// +--------------------------------------------------------------------+ + +void +MsnWepDlg::OnMount(AWEvent* event) +{ + int station = -1; + int item = -1; + + for (int i = 0; i < 8 && item < 0; i++) { + for (int n = 0; n < 8 && station < 0; n++) { + if (btn_load[i][n] == event->window) { + station = n; + item = i; + } + } + } + + if (item >= 0 && station >= 0) { + if (loads[station] == item) + item = -1; + + loads[station] = item; + + for (int n = 0; n < 8; n++) { + btn_load[n][station]->SetPicture(n == item ? led_on : led_off); + } + + if (elem) { + int nstations = elem->GetDesign()->hard_points.size(); + + if (elem->Loadouts().size() < 1) { + MissionLoad* l = new(__FILE__,__LINE__) MissionLoad; + elem->Loadouts().append(l); + + for (int n = 0; n < nstations; n++) + l->SetStation(n, LoadToPointIndex(n)); + } + else { + ListIter<MissionLoad> l = elem->Loadouts(); + while (++l) { + // if the player customizes the loadout, + // tell the sim loader not to use a named + // loadout from the ship design: + l->SetName(""); + + for (int n = 0; n < nstations; n++) + l->SetStation(n, LoadToPointIndex(n)); + } + } + } + } + + if (loadout_list) + loadout_list->ClearSelection(); + + if (lbl_weight && elem) { + ShipDesign* d = (ShipDesign*) elem->GetDesign(); + int nstations = d->hard_points.size(); + double mass = d->mass; + + for (int n = 0; n < nstations; n++) { + int item = loads[n+first_station]; + mass += d->hard_points[n]->GetCarryMass(item); + } + + char weight[32]; + sprintf_s(weight, "%d kg", (int) (mass * 1000)); + lbl_weight->SetText(weight); + } +} + +// +--------------------------------------------------------------------+ + +void +MsnWepDlg::OnLoadout(AWEvent* event) +{ + if (!elem) return; + + ShipDesign* design = (ShipDesign*) elem->GetDesign(); + ShipLoad* shipload = 0; + + if (loadout_list && design) { + int index = loadout_list->GetListIndex(); + Text loadname = loadout_list->GetItemText(index); + + ListIter<ShipLoad> sl = (List<ShipLoad>&) design->loadouts; + while (++sl) { + if (sl->name == loadname) { + shipload = sl.value(); + } + } + + if (!shipload) return; + + if (lbl_weight) { + char weight[32]; + sprintf_s(weight, "%d kg", (int) ((design->mass + shipload->mass) * 1000)); + lbl_weight->SetText(weight); + } + + if (elem->Loadouts().size() < 1) { + MissionLoad* l = new(__FILE__,__LINE__) MissionLoad(-1, shipload->name); + elem->Loadouts().append(l); + } + else { + ListIter<MissionLoad> l = elem->Loadouts(); + while (++l) { + // if the player chooses a std loadout, + // tell the sim loader to use a named + // loadout from the ship design: + l->SetName(shipload->name); + } + } + + int nstations = design->hard_points.size(); + int* loadout = shipload->load; + + for (int i = 0; i < 8; i++) + loads[i] = -1; + + for (int i = 0; i < nstations; i++) + loads[i + first_station] = PointIndexToLoad(i, loadout[i]); + + for (int i = 0; i < 8; i++) { + for (int n = 0; n < 8; n++) { + btn_load[i][n]->SetPicture(i == loads[n] ? led_on: led_off); + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +MsnWepDlg::OnCommit(AWEvent* event) +{ + MsnDlg::OnCommit(event); +} + +void +MsnWepDlg::OnCancel(AWEvent* event) +{ + MsnDlg::OnCancel(event); +} + +void +MsnWepDlg::OnTabButton(AWEvent* event) +{ + MsnDlg::OnTabButton(event); +} |