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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/MsnWepDlg.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/MsnWepDlg.cpp')
-rw-r--r--Stars45/MsnWepDlg.cpp515
1 files changed, 0 insertions, 515 deletions
diff --git a/Stars45/MsnWepDlg.cpp b/Stars45/MsnWepDlg.cpp
deleted file mode 100644
index 2249d48..0000000
--- a/Stars45/MsnWepDlg.cpp
+++ /dev/null
@@ -1,515 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mission Briefing Dialog Active Window class
-*/
-
-#include "MsnWepDlg.h"
-#include "PlanScreen.h"
-#include "Starshatter.h"
-#include "Campaign.h"
-#include "Mission.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "WeaponDesign.h"
-#include "HardPoint.h"
-#include "StarSystem.h"
-#include "FormatUtil.h"
-
-#include "Game.h"
-#include "Mouse.h"
-#include "Button.h"
-#include "ListBox.h"
-#include "Slider.h"
-#include "ParseUtil.h"
-#include "Keyboard.h"
-
-// +--------------------------------------------------------------------+
-// DECLARE MAPPING FUNCTIONS:
-DEF_MAP_CLIENT(MsnWepDlg, OnCommit);
-DEF_MAP_CLIENT(MsnWepDlg, OnCancel);
-DEF_MAP_CLIENT(MsnWepDlg, OnTabButton);
-DEF_MAP_CLIENT(MsnWepDlg, OnMount);
-DEF_MAP_CLIENT(MsnWepDlg, OnLoadout);
-
-// +--------------------------------------------------------------------+
-
-MsnWepDlg::MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr)
-: FormWindow(s, 0, 0, s->Width(), s->Height()), MsnDlg(mgr),
-elem(0), first_station(0), beauty(0), player_desc(0)
-{
- campaign = Campaign::GetCampaign();
-
- if (campaign)
- mission = campaign->GetMission();
-
- ZeroMemory(designs, sizeof(designs));
- ZeroMemory(mounts, sizeof(mounts));
- Init(def);
-}
-
-MsnWepDlg::~MsnWepDlg()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::RegisterControls()
-{
- lbl_element = FindControl(601);
- lbl_type = FindControl(602);
- lbl_weight = FindControl(603);
- loadout_list = (ListBox*) FindControl(604);
- beauty = (ImageBox*) FindControl(300);
- player_desc = FindControl(301);
-
- if (loadout_list)
- REGISTER_CLIENT(EID_SELECT, loadout_list, MsnWepDlg, OnLoadout);
-
- for (int i = 0; i < 8; i++) {
- lbl_desc[i] = FindControl(500 + i*10);
- lbl_station[i] = FindControl(401 + i);
-
- for (int n = 0; n < 8; n++) {
- btn_load[i][n] = (Button*) FindControl(500 + i*10 + n + 1);
-
- if (btn_load[i][n]) {
- if (i == 0) {
- if (n == 0)
- btn_load[i][n]->GetPicture(led_off);
- else if (n == 1)
- btn_load[i][n]->GetPicture(led_on);
- }
-
- btn_load[i][n]->SetPicture(led_off);
- btn_load[i][n]->SetPictureLocation(4); // centered
- REGISTER_CLIENT(EID_CLICK, btn_load[i][n], MsnWepDlg, OnMount);
- }
- }
- }
-
- RegisterMsnControls(this);
-
- if (commit)
- REGISTER_CLIENT(EID_CLICK, commit, MsnWepDlg, OnCommit);
-
- if (cancel)
- REGISTER_CLIENT(EID_CLICK, cancel, MsnWepDlg, OnCancel);
-
- if (sit_button)
- REGISTER_CLIENT(EID_CLICK, sit_button, MsnWepDlg, OnTabButton);
-
- if (pkg_button)
- REGISTER_CLIENT(EID_CLICK, pkg_button, MsnWepDlg, OnTabButton);
-
- if (nav_button)
- REGISTER_CLIENT(EID_CLICK, nav_button, MsnWepDlg, OnTabButton);
-
- if (wep_button)
- REGISTER_CLIENT(EID_CLICK, wep_button, MsnWepDlg, OnTabButton);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::Show()
-{
- FormWindow::Show();
- ShowMsnDlg();
-
- if (mission) {
- for (int i = 0; i < mission->GetElements().size(); i++) {
- MissionElement* e = mission->GetElements().at(i);
- if (e->Player()) {
- elem = e;
- break;
- }
- }
- }
-
- if (elem) {
- SetupControls();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::SetupControls()
-{
- ShipDesign* design = (ShipDesign*) elem->GetDesign();
-
- if (lbl_element)
- lbl_element->SetText(elem->Name());
-
- if (lbl_type)
- lbl_type->SetText(design->name);
-
- BuildLists();
-
- for (int i = 0; i < 8; i++) {
- if (!lbl_desc[i]) continue;
-
- if (designs[i]) {
- lbl_desc[i]->Show();
- lbl_desc[i]->SetText(designs[i]->group + " " + designs[i]->name);
-
- for (int n = 0; n < 8; n++) {
- if (mounts[i][n]) {
- btn_load[i][n]->Show();
- btn_load[i][n]->SetPicture((loads[n]==i) ? led_on : led_off);
- }
- else {
- btn_load[i][n]->Hide();
- }
- }
- }
- else {
- lbl_desc[i]->Hide();
-
- for (int n = 0; n < 8; n++) {
- btn_load[i][n]->Hide();
- }
- }
- }
-
- double loaded_mass = 0;
- char weight[32];
-
- if (loadout_list) {
- loadout_list->ClearItems();
-
- if (design) {
- ListIter<ShipLoad> sl = (List<ShipLoad>&) design->loadouts;
- while (++sl) {
- ShipLoad* load = sl.value();
- int item = loadout_list->AddItem(load->name) - 1;
-
- sprintf_s(weight, "%d kg", (int) ((design->mass + load->mass) * 1000));
- loadout_list->SetItemText(item, 1, weight);
- loadout_list->SetItemData(item, 1, (DWORD) (load->mass * 1000));
-
- if (elem->Loadouts().size() > 0 &&
- elem->Loadouts().at(0)->GetName() == load->name) {
- loadout_list->SetSelected(item, true);
- loaded_mass = design->mass + load->mass;
- }
- }
- }
- }
-
- if (lbl_weight && design) {
- if (loaded_mass < 1)
- loaded_mass = design->mass;
-
- sprintf_s(weight, "%d kg", (int) (loaded_mass * 1000));
- lbl_weight->SetText(weight);
- }
-
- if (beauty && design) {
- beauty->SetPicture(design->beauty);
- }
-
- if (player_desc && design) {
- char txt[256];
-
- if (design->type <= Ship::ATTACK)
- sprintf_s(txt, "%s %s", design->abrv, design->display_name);
- else
- sprintf_s(txt, "%s %s", design->abrv, elem->Name().data());
-
- player_desc->SetText(txt);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::BuildLists()
-{
- ZeroMemory(designs, sizeof(designs));
- ZeroMemory(mounts, sizeof(mounts));
-
- if (elem) {
- ShipDesign* d = (ShipDesign*) elem->GetDesign();
- int nstations = d->hard_points.size();
-
- first_station = (8 - nstations) / 2;
-
- int index = 0;
- int station = first_station;
-
- for (int s = 0; s < 8; s++)
- if (lbl_station[s])
- lbl_station[s]->SetText("");
-
- ListIter<HardPoint> iter = d->hard_points;
- while (++iter) {
- HardPoint* hp = iter.value();
-
- if (lbl_station[station])
- lbl_station[station]->SetText(hp->GetAbbreviation());
-
- for (int n = 0; n < HardPoint::MAX_DESIGNS; n++) {
- WeaponDesign* wep_dsn = hp->GetWeaponDesign(n);
-
- if (wep_dsn) {
- bool found = false;
-
- for (int i = 0; i < 8 && !found; i++) {
- if (designs[i] == wep_dsn) {
- found = true;
- mounts[i][station] = true;
- }
- }
-
- if (!found) {
- mounts[index][station] = true;
- designs[index++] = wep_dsn;
- }
- }
- }
-
- station++;
- }
-
- if (elem->Loadouts().size()) {
- MissionLoad* msn_load = elem->Loadouts().at(0);
-
- for (int i = 0; i < 8; i++)
- loads[i] = -1;
-
- // map loadout:
- int* loadout = 0;
- if (msn_load->GetName().length()) {
- ListIter<ShipLoad> sl = ((ShipDesign*) elem->GetDesign())->loadouts;
- while (++sl) {
- if (!_stricmp(sl->name, msn_load->GetName()))
- loadout = sl->load;
- }
- }
- else {
- loadout = msn_load->GetStations();
- }
-
- for (int i = 0; i < nstations; i++) {
- loads[i + first_station] = loadout[i];
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::ExecFrame()
-{
- if (Keyboard::KeyDown(VK_RETURN)) {
- OnCommit(0);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MsnWepDlg::LoadToPointIndex(int n)
-{
- int nn = n + first_station;
-
- if (!elem || nn < 0 || nn >= 8 || loads[nn] == -1)
- return -1;
-
- int index = -1;
- WeaponDesign* wep_design = designs[ loads[nn] ];
- ShipDesign* design = (ShipDesign*) elem->GetDesign();
- HardPoint* hard_point = design->hard_points[n];
-
- for (int i = 0; i < 8 && index < 0; i++) {
- if (hard_point->GetWeaponDesign(i) == wep_design) {
- index = i;
- }
- }
-
- return index;
-}
-
-int
-MsnWepDlg::PointIndexToLoad(int n, int index)
-{
- int nn = n + first_station;
-
- if (!elem || nn < 0 || nn >= 8)
- return -1;
-
- int result = -1;
- ShipDesign* design = (ShipDesign*) elem->GetDesign();
- HardPoint* hard_point = design->hard_points[n];
- WeaponDesign* wep_design = hard_point->GetWeaponDesign(index);
-
- for (int i = 0; i < 8 && result < 0; i++) {
- if (designs[i] == wep_design) {
- result = i;
- }
- }
-
- return result;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::OnMount(AWEvent* event)
-{
- int station = -1;
- int item = -1;
-
- for (int i = 0; i < 8 && item < 0; i++) {
- for (int n = 0; n < 8 && station < 0; n++) {
- if (btn_load[i][n] == event->window) {
- station = n;
- item = i;
- }
- }
- }
-
- if (item >= 0 && station >= 0) {
- if (loads[station] == item)
- item = -1;
-
- loads[station] = item;
-
- for (int n = 0; n < 8; n++) {
- btn_load[n][station]->SetPicture(n == item ? led_on : led_off);
- }
-
- if (elem) {
- int nstations = elem->GetDesign()->hard_points.size();
-
- if (elem->Loadouts().size() < 1) {
- MissionLoad* l = new MissionLoad;
- elem->Loadouts().append(l);
-
- for (int n = 0; n < nstations; n++)
- l->SetStation(n, LoadToPointIndex(n));
- }
- else {
- ListIter<MissionLoad> l = elem->Loadouts();
- while (++l) {
- // if the player customizes the loadout,
- // tell the sim loader not to use a named
- // loadout from the ship design:
- l->SetName("");
-
- for (int n = 0; n < nstations; n++)
- l->SetStation(n, LoadToPointIndex(n));
- }
- }
- }
- }
-
- if (loadout_list)
- loadout_list->ClearSelection();
-
- if (lbl_weight && elem) {
- ShipDesign* d = (ShipDesign*) elem->GetDesign();
- int nstations = d->hard_points.size();
- double mass = d->mass;
-
- for (int n = 0; n < nstations; n++) {
- int item = loads[n+first_station];
- mass += d->hard_points[n]->GetCarryMass(item);
- }
-
- char weight[32];
- sprintf_s(weight, "%d kg", (int) (mass * 1000));
- lbl_weight->SetText(weight);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::OnLoadout(AWEvent* event)
-{
- if (!elem) return;
-
- ShipDesign* design = (ShipDesign*) elem->GetDesign();
- ShipLoad* shipload = 0;
-
- if (loadout_list && design) {
- int index = loadout_list->GetListIndex();
- Text loadname = loadout_list->GetItemText(index);
-
- ListIter<ShipLoad> sl = (List<ShipLoad>&) design->loadouts;
- while (++sl) {
- if (sl->name == loadname) {
- shipload = sl.value();
- }
- }
-
- if (!shipload) return;
-
- if (lbl_weight) {
- char weight[32];
- sprintf_s(weight, "%d kg", (int) ((design->mass + shipload->mass) * 1000));
- lbl_weight->SetText(weight);
- }
-
- if (elem->Loadouts().size() < 1) {
- MissionLoad* l = new MissionLoad(-1, shipload->name);
- elem->Loadouts().append(l);
- }
- else {
- ListIter<MissionLoad> l = elem->Loadouts();
- while (++l) {
- // if the player chooses a std loadout,
- // tell the sim loader to use a named
- // loadout from the ship design:
- l->SetName(shipload->name);
- }
- }
-
- int nstations = design->hard_points.size();
- int* loadout = shipload->load;
-
- for (int i = 0; i < 8; i++)
- loads[i] = -1;
-
- for (int i = 0; i < nstations; i++)
- loads[i + first_station] = PointIndexToLoad(i, loadout[i]);
-
- for (int i = 0; i < 8; i++) {
- for (int n = 0; n < 8; n++) {
- btn_load[i][n]->SetPicture(i == loads[n] ? led_on: led_off);
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnWepDlg::OnCommit(AWEvent* event)
-{
- MsnDlg::OnCommit(event);
-}
-
-void
-MsnWepDlg::OnCancel(AWEvent* event)
-{
- MsnDlg::OnCancel(event);
-}
-
-void
-MsnWepDlg::OnTabButton(AWEvent* event)
-{
- MsnDlg::OnTabButton(event);
-}