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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/MotionController.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/MotionController.h')
-rw-r--r-- | Stars45/MotionController.h | 230 |
1 files changed, 0 insertions, 230 deletions
diff --git a/Stars45/MotionController.h b/Stars45/MotionController.h deleted file mode 100644 index 11c0977..0000000 --- a/Stars45/MotionController.h +++ /dev/null @@ -1,230 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract MotionController class (hides details of Joystick, Keyboard, etc.) -*/ - -#ifndef MoCon_h -#define MoCon_h - -// +--------------------------------------------------------------------+ - -struct KeyMapEntry -{ - static const char* TYPENAME() { return "KeyMapEntry"; } - - KeyMapEntry() : act(0), key(0), alt(0), joy(0) { } - KeyMapEntry(int a, int k, int s=0, int j=0) : act(a), key(k), alt(s), joy(j) { } - - int operator==(const KeyMapEntry& k) const { return act==k.act && key==k.key && alt==k.alt && joy==k.joy; } - int operator!=(const KeyMapEntry& k) const { return !(*this==k); } - - int act; - int key; - int alt; - int joy; -}; - -// +--------------------------------------------------------------------+ - -const int KEY_MAP_SIZE = 256; -const int KEY_BASE_SIZE = 64; -const int KEY_USER_SIZE = KEY_MAP_SIZE - KEY_BASE_SIZE; - -const int KEY_MAP_BASE = 0; -const int KEY_MAP_END = KEY_MAP_BASE + KEY_BASE_SIZE - 1; - -const int KEY_USER_BASE = KEY_MAP_END + 1; -const int KEY_USER_END = KEY_USER_BASE + KEY_USER_SIZE - 1; - -const int KEY_MAP_FIRST = KEY_MAP_BASE; -const int KEY_MAP_LAST = KEY_MAP_BASE + KEY_MAP_SIZE - 1; - -// MAP NAMES: - -const int KEY_PLUS_X = 1; -const int KEY_MINUS_X = 2; -const int KEY_PLUS_Y = 3; -const int KEY_MINUS_Y = 4; -const int KEY_PLUS_Z = 5; -const int KEY_MINUS_Z = 6; - -const int KEY_PITCH_UP = 7; -const int KEY_PITCH_DOWN = 8; -const int KEY_YAW_LEFT = 9; -const int KEY_YAW_RIGHT = 10; -const int KEY_ROLL_LEFT = 11; -const int KEY_ROLL_RIGHT = 12; -const int KEY_CENTER = 13; -const int KEY_ROLL_ENABLE = 14; - -const int KEY_ACTION_0 = 15; -const int KEY_ACTION_1 = 16; -const int KEY_ACTION_2 = 17; -const int KEY_ACTION_3 = 18; - -const int KEY_CONTROL_MODEL = 19; -const int KEY_MOUSE_SELECT = 20; -const int KEY_MOUSE_SENSE = 21; -const int KEY_MOUSE_SWAP = 22; -const int KEY_MOUSE_INVERT = 23; -const int KEY_MOUSE_ACTIVE = 24; - -const int KEY_JOY_SELECT = 25; -const int KEY_JOY_THROTTLE = 26; -const int KEY_JOY_RUDDER = 27; -const int KEY_JOY_SENSE = 28; -const int KEY_JOY_DEAD_ZONE = 29; -const int KEY_JOY_SWAP = 30; - -const int KEY_AXIS_YAW = 32; -const int KEY_AXIS_PITCH = 33; -const int KEY_AXIS_ROLL = 34; -const int KEY_AXIS_THROTTLE = 35; - -const int KEY_AXIS_YAW_INVERT = 38; -const int KEY_AXIS_PITCH_INVERT = 39; -const int KEY_AXIS_ROLL_INVERT = 40; -const int KEY_AXIS_THROTTLE_INVERT = 41; - - -// CONTROL VALUES: - -// joystick buttons and switches must use -// ids greater than 255 so they don't interfere -// with extended ascii numbers for keyboard keys - -const int KEY_JOY_AXIS_X = 0x1A0; -const int KEY_JOY_AXIS_Y = 0x1A1; -const int KEY_JOY_AXIS_Z = 0x1A2; -const int KEY_JOY_AXIS_RX = 0x1A3; -const int KEY_JOY_AXIS_RY = 0x1A4; -const int KEY_JOY_AXIS_RZ = 0x1A5; -const int KEY_JOY_AXIS_S0 = 0x1A6; -const int KEY_JOY_AXIS_S1 = 0x1A7; - -const int KEY_JOY_1 = 0x1C1; -const int KEY_JOY_2 = 0x1C2; -const int KEY_JOY_3 = 0x1C3; -const int KEY_JOY_4 = 0x1C4; -const int KEY_JOY_5 = 0x1C5; -const int KEY_JOY_6 = 0x1C6; -const int KEY_JOY_7 = 0x1C7; -const int KEY_JOY_8 = 0x1C8; -const int KEY_JOY_9 = 0x1C9; -const int KEY_JOY_10 = 0x1CA; -const int KEY_JOY_11 = 0x1CB; -const int KEY_JOY_12 = 0x1CC; -const int KEY_JOY_13 = 0x1CD; -const int KEY_JOY_14 = 0x1CE; -const int KEY_JOY_15 = 0x1CF; -const int KEY_JOY_16 = 0x1D0; - -const int KEY_JOY_32 = 0x1E0; - -const int KEY_POV_0_UP = 0x1F0; -const int KEY_POV_0_DOWN = 0x1F1; -const int KEY_POV_0_LEFT = 0x1F2; -const int KEY_POV_0_RIGHT = 0x1F3; - -const int KEY_POV_1_UP = 0x1F4; -const int KEY_POV_1_DOWN = 0x1F5; -const int KEY_POV_1_LEFT = 0x1F6; -const int KEY_POV_1_RIGHT = 0x1F7; - -const int KEY_POV_2_UP = 0x1F8; -const int KEY_POV_2_DOWN = 0x1F9; -const int KEY_POV_2_LEFT = 0x1FA; -const int KEY_POV_2_RIGHT = 0x1FB; - -const int KEY_POV_3_UP = 0x1FC; -const int KEY_POV_3_DOWN = 0x1FD; -const int KEY_POV_3_LEFT = 0x1FE; -const int KEY_POV_3_RIGHT = 0x1FF; - -// +--------------------------------------------------------------------+ - -class MotionController -{ -public: - static const char* TYPENAME() { return "MotionController"; } - - MotionController() - : status(StatusOK), sensitivity(1), dead_zone(0), - swapped(0), inverted(0), rudder(0), throttle(0), select(0) { } - - virtual ~MotionController() { } - - enum StatusValue { StatusOK, StatusErr, StatusBadParm }; - enum ActionValue { MaxActions = 32 }; - - StatusValue Status() const { return status; } - int Sensitivity() const { return sensitivity; } - int DeadZone() const { return dead_zone; } - int Swapped() const { return swapped; } - int Inverted() const { return inverted; } - int RudderEnabled() const { return rudder; } - int ThrottleEnabled() const { return throttle; } - int Selector() const { return select; } - - - // setup: - virtual void SetSensitivity(int sense, int dead) - { - if (sense > 0) sensitivity = sense; - if (dead > 0) dead_zone = dead; - } - - virtual void SetSelector(int sel) { select = sel; } - virtual void SetRudderEnabled(int rud) { rudder = rud; } - virtual void SetThrottleEnabled(int t) { throttle = t; } - - virtual void SwapYawRoll(int swap) { swapped = swap; } - virtual int GetSwapYawRoll() { return swapped; } - virtual void InvertPitch(int inv) { inverted = inv; } - virtual int GetInverted() { return inverted; } - - virtual void MapKeys(KeyMapEntry* mapping, int nkeys) { } - - // sample the physical device - virtual void Acquire() { } - - // translations - virtual double X() { return 0; } - virtual double Y() { return 0; } - virtual double Z() { return 0; } - - // rotations - virtual double Pitch() { return 0; } - virtual double Roll() { return 0; } - virtual double Yaw() { return 0; } - virtual int Center() { return 0; } - - // throttle - virtual double Throttle() { return 0; } - virtual void SetThrottle(double t) { } - - // actions - virtual int Action(int n) { return 0; } - virtual int ActionMap(int n) { return 0; } - -protected: - StatusValue status; - int sensitivity; - int dead_zone; - int swapped; - int inverted; - int rudder; - int throttle; - int select; -}; - -#endif // MoCon_h - |