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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Mfd.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Mfd.h')
-rw-r--r--Stars45/Mfd.h232
1 files changed, 128 insertions, 104 deletions
diff --git a/Stars45/Mfd.h b/Stars45/Mfd.h
index 909f981..eabb48b 100644
--- a/Stars45/Mfd.h
+++ b/Stars45/Mfd.h
@@ -1,104 +1,128 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MFD.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Class for all Multi Function Displays
-*/
-
-#ifndef MFD_h
-#define MFD_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Color.h"
-#include "HUDView.h"
-
-// +--------------------------------------------------------------------+
-
-class Contact;
-class Ship;
-class Sprite;
-class Window;
-
-// +--------------------------------------------------------------------+
-
-class MFD
-{
-public:
- enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP,
- MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/
- MFD_MODE_HSD, MFD_MODE_3D
- };
-
- MFD(Window* c, int index);
- virtual ~MFD();
-
- int operator == (const MFD& that) const { return this == &that; }
-
- static void Initialize();
- static void Close();
- static void SetColor(Color c);
-
- // Operations:
- virtual void Draw();
- virtual void DrawGameMFD();
- virtual void DrawStatusMFD();
- virtual void DrawSensorMFD();
- virtual void DrawHSD();
- virtual void Draw3D();
- virtual void DrawSensorLabels(const char* mfd_mode);
- virtual void DrawMap();
- virtual void DrawGauge(int x, int y, int percent);
- virtual void SetStatusColor(int status);
-
- virtual void SetWindow(Window* w) { window = w; }
- virtual Window* GetWindow() { return window; }
- virtual void SetRect(const Rect& r);
- virtual const Rect& GetRect() const { return rect; }
- virtual void SetMode(int m);
- virtual int GetMode() const { return mode; }
- virtual Sprite* GetSprite() { return sprite; }
-
- virtual void SetShip(Ship* s) { ship = s; }
- virtual Ship* GetShip() { return ship; }
-
- virtual void Show();
- virtual void Hide();
-
- virtual void UseCameraView(CameraView* v);
- void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
- void HideMFDText(int index);
- void SetText3DColor(Color c);
- void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }
-
- bool IsMouseLatched() const;
-
-protected:
-
- enum { TXT_LAST=20 };
-
- Window* window;
- Rect rect;
- int index;
- int mode;
- int lines;
- Sprite* sprite;
- bool hidden;
- Ship* ship;
- HUDText mfd_text[TXT_LAST];
- CameraView* camview;
- Bitmap* cockpit_hud_texture;
-
- int mouse_latch;
- bool mouse_in;
-};
-
-#endif MFD_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: MFD.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Class for all Multi Function Displays
+*/
+
+#ifndef MFD_h
+#define MFD_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Color.h"
+#include "HUDView.h"
+
+// +--------------------------------------------------------------------+
+
+class Contact;
+class Ship;
+class Sprite;
+class Window;
+
+// +--------------------------------------------------------------------+
+
+class MFD
+{
+public:
+ enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP,
+ MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/
+ MFD_MODE_HSD, MFD_MODE_3D
+ };
+
+ MFD(Window* c, int index);
+ virtual ~MFD();
+
+ int operator == (const MFD& that) const { return this == &that; }
+
+ static void Initialize();
+ static void Close();
+ static void SetColor(Color c);
+
+ // Operations:
+ virtual void Draw();
+ virtual void DrawGameMFD();
+ virtual void DrawStatusMFD();
+ virtual void DrawSensorMFD();
+ virtual void DrawHSD();
+ virtual void Draw3D();
+ virtual void DrawSensorLabels(const char* mfd_mode);
+ virtual void DrawMap();
+ virtual void DrawGauge(int x, int y, int percent);
+ virtual void SetStatusColor(int status);
+
+ virtual void SetWindow(Window* w) { window = w; }
+ virtual Window* GetWindow() { return window; }
+ virtual void SetRect(const Rect& r);
+ virtual const Rect& GetRect() const { return rect; }
+ virtual void SetMode(int m);
+ virtual int GetMode() const { return mode; }
+ virtual Sprite* GetSprite() { return sprite; }
+
+ virtual void SetShip(Ship* s) { ship = s; }
+ virtual Ship* GetShip() { return ship; }
+
+ virtual void Show();
+ virtual void Hide();
+
+ virtual void UseCameraView(CameraView* v);
+ void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
+ void HideMFDText(int index);
+ void SetText3DColor(Color c);
+ void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }
+
+ bool IsMouseLatched() const;
+
+protected:
+
+ enum { TXT_LAST=20 };
+
+ Window* window;
+ Rect rect;
+ int index;
+ int mode;
+ int lines;
+ Sprite* sprite;
+ bool hidden;
+ Ship* ship;
+ HUDText mfd_text[TXT_LAST];
+ CameraView* camview;
+ Bitmap* cockpit_hud_texture;
+
+ int mouse_latch;
+ bool mouse_in;
+};
+
+#endif MFD_h
+