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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/MenuView.cpp
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/MenuView.cpp')
-rw-r--r--Stars45/MenuView.cpp690
1 files changed, 357 insertions, 333 deletions
diff --git a/Stars45/MenuView.cpp b/Stars45/MenuView.cpp
index a8a92a1..745ec83 100644
--- a/Stars45/MenuView.cpp
+++ b/Stars45/MenuView.cpp
@@ -1,333 +1,357 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MenuView.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
-
-*/
-
-#include "MemDebug.h"
-#include "MenuView.h"
-
-#include "Color.h"
-#include "Window.h"
-#include "Video.h"
-#include "DataLoader.h"
-#include "Scene.h"
-#include "FontMgr.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "MouseController.h"
-#include "Menu.h"
-#include "Button.h"
-#include "Game.h"
-#include "FormatUtil.h"
-
-// +--------------------------------------------------------------------+
-
-MenuView::MenuView(Window* c)
-: View(c),
-mouse_down(0), right_down(0), shift_down(0), show_menu(false),
-action(0), menu(0), menu_item(0), selected(0),
-text_color(Color::White), back_color(Color::Black)
-{
- right_start.x = 0;
- right_start.y = 0;
-
- OnWindowMove();
-}
-
-MenuView::~MenuView()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MenuView::OnWindowMove()
-{
- offset.x = window->X();
- offset.y = window->Y();
- width = window->Width();
- height = window->Height();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MenuView::Refresh()
-{
- if (show_menu)
- DrawMenu();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MenuView::DoMouseFrame()
-{
- static DWORD rbutton_latch = 0;
-
- action = 0;
-
- if (Mouse::RButton()) {
- MouseController* mouse_con = MouseController::GetInstance();
- if (!right_down && (!mouse_con || !mouse_con->Active())) {
- rbutton_latch = Game::RealTime();
- right_down = true;
- show_menu = false;
- }
- }
- else {
- if (right_down && (Game::RealTime() - rbutton_latch < 250)) {
- right_start.x = Mouse::X() - offset.x;
- right_start.y = Mouse::Y() - offset.y;
- show_menu = true;
- Button::PlaySound(Button::SND_MENU_OPEN);
- }
-
- right_down = false;
- }
-
- MouseController* mouse_con = MouseController::GetInstance();
-
- if (!mouse_con || !mouse_con->Active()) {
- if (Mouse::LButton()) {
- if (!mouse_down)
- shift_down = Keyboard::KeyDown(VK_SHIFT);
-
- mouse_down = true;
- }
-
- else if (mouse_down) {
- int mouse_x = Mouse::X() - offset.x;
- int mouse_y = Mouse::Y() - offset.y;
- int keep_menu = false;
-
- if (show_menu) {
- keep_menu = ProcessMenuItem();
- Mouse::Show(true);
- }
-
- mouse_down = false;
-
- if (!keep_menu) {
- ClearMenuSelection(menu);
- show_menu = false;
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MenuView::ProcessMenuItem()
-{
- if (!menu_item || !menu_item->GetEnabled())
- return false;
-
- if (menu_item->GetSubmenu()) {
- ListIter<MenuItem> item = menu_item->GetMenu()->GetItems();
- while (++item)
- if (item.value() == menu_item)
- item->SetSelected(2);
- else
- item->SetSelected(0);
-
- Button::PlaySound(Button::SND_MENU_OPEN);
- return true; // keep menu showing
- }
-
- action = menu_item->GetData();
- Button::PlaySound(Button::SND_MENU_SELECT);
- return false;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MenuView::DrawMenu()
-{
- menu_item = 0;
-
- if (menu) {
- int mx = right_start.x - 2;
- int my = right_start.y - 2;
-
- DrawMenu(mx, my, menu);
- }
-}
-
-void
-MenuView::DrawMenu(int mx, int my, Menu* m)
-{
- if (m) {
- MenuItem* locked_item = 0;
- Menu* submenu = 0;
- int subx = 0;
- int suby = 0;
- Font* font = FontMgr::Find("HUD");
-
- Rect menu_rect(mx, my, 100, m->NumItems() * 10 + 6);
-
- int max_width = 0;
- int max_height = 0;
- int extra_width = 16;
-
- ListIter<MenuItem> item = m->GetItems();
- while (++item) {
- menu_rect.w = width/2;
-
- if (item->GetText().length()) {
- window->SetFont(font);
- window->DrawText(item->GetText(), 0, menu_rect, DT_LEFT|DT_SINGLELINE|DT_CALCRECT);
- if (menu_rect.w > max_width)
- max_width = menu_rect.w;
- max_height += 11;
-
- if (item->GetSubmenu())
- extra_width = 28;
-
- if (item->GetSelected() > 1)
- locked_item = item.value();
- }
- else {
- max_height += 4;
- }
- }
-
- menu_rect.h = max_height + 6;
- menu_rect.w = max_width + extra_width;
-
- if (menu_rect.x + menu_rect.w >= width)
- menu_rect.x = width - menu_rect.w - 2;
-
- if (menu_rect.y + menu_rect.h >= height)
- menu_rect.y = height - menu_rect.h - 2;
-
- window->FillRect(menu_rect, back_color * 0.2);
- window->DrawRect(menu_rect, back_color);
-
- Rect item_rect = menu_rect;
-
- item_rect.x += 4;
- item_rect.y += 3;
- item_rect.w -= 8;
- item_rect.h = 12;
-
- item.reset();
- while (++item) {
- int line_height = 0;
-
- if (item->GetText().length()) {
- Rect fill_rect = item_rect;
- fill_rect.Inflate(2,-1);
- fill_rect.y -= 1;
-
- int mx = Mouse::X() - offset.x;
- int my = Mouse::Y() - offset.y;
-
- // is this item picked?
- if (menu_rect.Contains(mx, my)) {
- if (my >= fill_rect.y && my <= fill_rect.y+fill_rect.h) {
- if (Mouse::LButton()) {
- menu_item = item.value();
- item->SetSelected(2);
- if (locked_item && locked_item->GetMenu() == m)
- locked_item->SetSelected(0);
- locked_item = menu_item;
- }
- else if (!locked_item || locked_item->GetMenu() != m) {
- item->SetSelected(true);
- menu_item = item.value();
- }
-
- if (menu_item && menu_item != selected) {
- selected = menu_item;
- Button::PlaySound(Button::SND_MENU_HILITE);
- }
- }
- else if (item.value() != locked_item) {
- item->SetSelected(false);
- }
- }
-
- if (item->GetSelected()) {
- window->FillRect(fill_rect, back_color * 0.35);
- window->DrawRect(fill_rect, back_color * 0.75);
-
- if (item->GetSubmenu()) {
- submenu = item->GetSubmenu();
- subx = menu_rect.x + max_width + extra_width;
- suby = fill_rect.y - 3;
- }
- }
-
- if (item->GetEnabled())
- font->SetColor(text_color);
- else
- font->SetColor(text_color * 0.33);
-
- window->SetFont(font);
- window->DrawText(item->GetText(), 0, item_rect, DT_LEFT|DT_SINGLELINE);
- line_height = 11;
- }
- else {
- window->DrawLine(item_rect.x,
- item_rect.y + 2,
- item_rect.x + max_width + extra_width - 8,
- item_rect.y + 2,
- back_color);
- line_height = 4;
- }
-
- if (item->GetSubmenu()) {
- int left = item_rect.x + max_width + 10;
- int top = item_rect.y + 1;
-
- // draw the arrow:
- POINT arrow[3];
-
- arrow[0].x = left;
- arrow[0].y = top;
- arrow[1].x = left + 8;
- arrow[1].y = top + 4;
- arrow[2].x = left;
- arrow[2].y = top + 8;
-
- window->FillPoly(3, arrow, back_color);
- }
-
- item_rect.y += line_height;
- }
-
- if (submenu) {
- if (subx + 60 > width)
- subx = menu_rect.x - 60;
-
- DrawMenu(subx, suby, submenu);
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MenuView::ClearMenuSelection(Menu* menu)
-{
- if (menu) {
- ListIter<MenuItem> item = menu->GetItems();
- while (++item) {
- item->SetSelected(0);
- if (item->GetSubmenu())
- ClearMenuSelection(item->GetSubmenu());
- }
- }
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: MenuView.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+
+*/
+
+#include "MemDebug.h"
+#include "MenuView.h"
+
+#include "Color.h"
+#include "Window.h"
+#include "Video.h"
+#include "DataLoader.h"
+#include "Scene.h"
+#include "FontMgr.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "MouseController.h"
+#include "Menu.h"
+#include "Button.h"
+#include "Game.h"
+#include "FormatUtil.h"
+
+// +--------------------------------------------------------------------+
+
+MenuView::MenuView(Window* c)
+: View(c),
+mouse_down(0), right_down(0), shift_down(0), show_menu(false),
+action(0), menu(0), menu_item(0), selected(0),
+text_color(Color::White), back_color(Color::Black)
+{
+ right_start.x = 0;
+ right_start.y = 0;
+
+ OnWindowMove();
+}
+
+MenuView::~MenuView()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MenuView::OnWindowMove()
+{
+ offset.x = window->X();
+ offset.y = window->Y();
+ width = window->Width();
+ height = window->Height();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MenuView::Refresh()
+{
+ if (show_menu)
+ DrawMenu();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MenuView::DoMouseFrame()
+{
+ static DWORD rbutton_latch = 0;
+
+ action = 0;
+
+ if (Mouse::RButton()) {
+ MouseController* mouse_con = MouseController::GetInstance();
+ if (!right_down && (!mouse_con || !mouse_con->Active())) {
+ rbutton_latch = Game::RealTime();
+ right_down = true;
+ show_menu = false;
+ }
+ }
+ else {
+ if (right_down && (Game::RealTime() - rbutton_latch < 250)) {
+ right_start.x = Mouse::X() - offset.x;
+ right_start.y = Mouse::Y() - offset.y;
+ show_menu = true;
+ Button::PlaySound(Button::SND_MENU_OPEN);
+ }
+
+ right_down = false;
+ }
+
+ MouseController* mouse_con = MouseController::GetInstance();
+
+ if (!mouse_con || !mouse_con->Active()) {
+ if (Mouse::LButton()) {
+ if (!mouse_down)
+ shift_down = Keyboard::KeyDown(VK_SHIFT);
+
+ mouse_down = true;
+ }
+
+ else if (mouse_down) {
+ int mouse_x = Mouse::X() - offset.x;
+ int mouse_y = Mouse::Y() - offset.y;
+ int keep_menu = false;
+
+ if (show_menu) {
+ keep_menu = ProcessMenuItem();
+ Mouse::Show(true);
+ }
+
+ mouse_down = false;
+
+ if (!keep_menu) {
+ ClearMenuSelection(menu);
+ show_menu = false;
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+MenuView::ProcessMenuItem()
+{
+ if (!menu_item || !menu_item->GetEnabled())
+ return false;
+
+ if (menu_item->GetSubmenu()) {
+ ListIter<MenuItem> item = menu_item->GetMenu()->GetItems();
+ while (++item)
+ if (item.value() == menu_item)
+ item->SetSelected(2);
+ else
+ item->SetSelected(0);
+
+ Button::PlaySound(Button::SND_MENU_OPEN);
+ return true; // keep menu showing
+ }
+
+ action = menu_item->GetData();
+ Button::PlaySound(Button::SND_MENU_SELECT);
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MenuView::DrawMenu()
+{
+ menu_item = 0;
+
+ if (menu) {
+ int mx = right_start.x - 2;
+ int my = right_start.y - 2;
+
+ DrawMenu(mx, my, menu);
+ }
+}
+
+void
+MenuView::DrawMenu(int mx, int my, Menu* m)
+{
+ if (m) {
+ MenuItem* locked_item = 0;
+ Menu* submenu = 0;
+ int subx = 0;
+ int suby = 0;
+ Font* font = FontMgr::Find("HUD");
+
+ Rect menu_rect(mx, my, 100, m->NumItems() * 10 + 6);
+
+ int max_width = 0;
+ int max_height = 0;
+ int extra_width = 16;
+
+ ListIter<MenuItem> item = m->GetItems();
+ while (++item) {
+ menu_rect.w = width/2;
+
+ if (item->GetText().length()) {
+ window->SetFont(font);
+ window->DrawText(item->GetText(), 0, menu_rect, DT_LEFT|DT_SINGLELINE|DT_CALCRECT);
+ if (menu_rect.w > max_width)
+ max_width = menu_rect.w;
+ max_height += 11;
+
+ if (item->GetSubmenu())
+ extra_width = 28;
+
+ if (item->GetSelected() > 1)
+ locked_item = item.value();
+ }
+ else {
+ max_height += 4;
+ }
+ }
+
+ menu_rect.h = max_height + 6;
+ menu_rect.w = max_width + extra_width;
+
+ if (menu_rect.x + menu_rect.w >= width)
+ menu_rect.x = width - menu_rect.w - 2;
+
+ if (menu_rect.y + menu_rect.h >= height)
+ menu_rect.y = height - menu_rect.h - 2;
+
+ window->FillRect(menu_rect, back_color * 0.2);
+ window->DrawRect(menu_rect, back_color);
+
+ Rect item_rect = menu_rect;
+
+ item_rect.x += 4;
+ item_rect.y += 3;
+ item_rect.w -= 8;
+ item_rect.h = 12;
+
+ item.reset();
+ while (++item) {
+ int line_height = 0;
+
+ if (item->GetText().length()) {
+ Rect fill_rect = item_rect;
+ fill_rect.Inflate(2,-1);
+ fill_rect.y -= 1;
+
+ int mx = Mouse::X() - offset.x;
+ int my = Mouse::Y() - offset.y;
+
+ // is this item picked?
+ if (menu_rect.Contains(mx, my)) {
+ if (my >= fill_rect.y && my <= fill_rect.y+fill_rect.h) {
+ if (Mouse::LButton()) {
+ menu_item = item.value();
+ item->SetSelected(2);
+ if (locked_item && locked_item->GetMenu() == m)
+ locked_item->SetSelected(0);
+ locked_item = menu_item;
+ }
+ else if (!locked_item || locked_item->GetMenu() != m) {
+ item->SetSelected(true);
+ menu_item = item.value();
+ }
+
+ if (menu_item && menu_item != selected) {
+ selected = menu_item;
+ Button::PlaySound(Button::SND_MENU_HILITE);
+ }
+ }
+ else if (item.value() != locked_item) {
+ item->SetSelected(false);
+ }
+ }
+
+ if (item->GetSelected()) {
+ window->FillRect(fill_rect, back_color * 0.35);
+ window->DrawRect(fill_rect, back_color * 0.75);
+
+ if (item->GetSubmenu()) {
+ submenu = item->GetSubmenu();
+ subx = menu_rect.x + max_width + extra_width;
+ suby = fill_rect.y - 3;
+ }
+ }
+
+ if (item->GetEnabled())
+ font->SetColor(text_color);
+ else
+ font->SetColor(text_color * 0.33);
+
+ window->SetFont(font);
+ window->DrawText(item->GetText(), 0, item_rect, DT_LEFT|DT_SINGLELINE);
+ line_height = 11;
+ }
+ else {
+ window->DrawLine(item_rect.x,
+ item_rect.y + 2,
+ item_rect.x + max_width + extra_width - 8,
+ item_rect.y + 2,
+ back_color);
+ line_height = 4;
+ }
+
+ if (item->GetSubmenu()) {
+ int left = item_rect.x + max_width + 10;
+ int top = item_rect.y + 1;
+
+ // draw the arrow:
+ POINT arrow[3];
+
+ arrow[0].x = left;
+ arrow[0].y = top;
+ arrow[1].x = left + 8;
+ arrow[1].y = top + 4;
+ arrow[2].x = left;
+ arrow[2].y = top + 8;
+
+ window->FillPoly(3, arrow, back_color);
+ }
+
+ item_rect.y += line_height;
+ }
+
+ if (submenu) {
+ if (subx + 60 > width)
+ subx = menu_rect.x - 60;
+
+ DrawMenu(subx, suby, submenu);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MenuView::ClearMenuSelection(Menu* menu)
+{
+ if (menu) {
+ ListIter<MenuItem> item = menu->GetItems();
+ while (++item) {
+ item->SetSelected(0);
+ if (item->GetSubmenu())
+ ClearMenuSelection(item->GetSubmenu());
+ }
+ }
+}