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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/MapView.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/MapView.h')
-rw-r--r-- | Stars45/MapView.h | 470 |
1 files changed, 247 insertions, 223 deletions
diff --git a/Stars45/MapView.h b/Stars45/MapView.h index f2afdd0..0c49bd8 100644 --- a/Stars45/MapView.h +++ b/Stars45/MapView.h @@ -1,223 +1,247 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MapView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Star Map class
-*/
-
-#ifndef MapView_h
-#define MapView_h
-
-#include "Types.h"
-#include "SimObject.h"
-#include "View.h"
-#include "EventTarget.h"
-#include "Bitmap.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class ActiveWindow;
-class StarSystem;
-class Orbital;
-class OrbitalRegion;
-class Ship;
-class Instruction;
-class Mission;
-class MissionElement;
-class Campaign;
-class Combatant;
-class CombatGroup;
-class Menu;
-class MenuItem;
-class MenuView;
-class Font;
-
-const int EID_MAP_CLICK = 1000;
-
-// +--------------------------------------------------------------------+
-
-class MapView : public View,
-public EventTarget,
-public SimObserver
-{
-public:
- MapView(Window* win);
- virtual ~MapView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void OnShow();
- virtual void OnHide();
-
- virtual void DrawTitle();
- virtual void DrawGalaxy();
- virtual void DrawSystem();
- virtual void DrawRegion();
-
- virtual void DrawGrid();
- virtual void DrawOrbital(Orbital& orbital, int index);
- virtual void DrawShip(Ship& ship, bool current=false, int rep=3);
- virtual void DrawElem(MissionElement& elem, bool current=false, int rep=3);
- virtual void DrawNavRoute(OrbitalRegion* rgn,
- List<Instruction>& route,
- Color smarker,
- Ship* ship=0,
- MissionElement* elem=0);
-
- virtual void DrawCombatantSystem(Combatant* c, Orbital* rgn, int x, int y, int r);
- virtual void DrawCombatGroupSystem(CombatGroup* g, Orbital* rgn, int x1, int x2, int& y, int a);
- virtual void DrawCombatGroup(CombatGroup* g, int rep=3);
-
- virtual int GetViewMode() const { return view_mode; }
- virtual void SetViewMode(int mode);
- virtual void SetSelectionMode(int mode);
- virtual int GetSelectionMode() const { return seln_mode; }
- virtual void SetSelection(int index);
- virtual void SetSelectedShip(Ship* ship);
- virtual void SetSelectedElem(MissionElement* elem);
- virtual void SetRegion(OrbitalRegion* rgn);
- virtual void SetRegionByName(const char* rgn_name);
- virtual void SelectAt(int x, int y);
- virtual Orbital* GetSelection();
- virtual Ship* GetSelectedShip();
- virtual MissionElement* GetSelectedElem();
- virtual int GetSelectionIndex();
- virtual void SetShipFilter(DWORD f) { ship_filter = f; }
-
- // Event Target Interface:
- virtual int OnMouseMove(int x, int y);
- virtual int OnLButtonDown(int x, int y);
- virtual int OnLButtonUp(int x, int y);
- virtual int OnClick();
- virtual int OnRButtonDown(int x, int y);
- virtual int OnRButtonUp(int x, int y);
-
- virtual bool IsEnabled() const;
- virtual bool IsVisible() const;
- virtual bool IsFormActive() const;
- virtual Rect TargetRect() const;
-
- void ZoomIn();
- void ZoomOut();
-
- void SetGalaxy(List<StarSystem>& systems);
- void SetSystem(StarSystem* s);
- void SetMission(Mission* m);
- void SetShip(Ship* s);
- void SetCampaign(Campaign* c);
-
- bool IsVisible(const Point& loc);
-
- // accessors:
- virtual void GetClickLoc(double& x, double& y) { x = click_x; y = click_y; }
- List<StarSystem>& GetGalaxy() { return system_list; }
- StarSystem* GetSystem() const { return system; }
- OrbitalRegion* GetRegion() const;
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const { return "MapWin"; }
-
- bool GetEditorMode() const { return editor; }
- void SetEditorMode(bool b) { editor = b; }
-
-protected:
- virtual void BuildMenu();
- virtual void ClearMenu();
- virtual void ProcessMenuItem(int action);
- virtual bool SetCapture();
- virtual bool ReleaseCapture();
-
- virtual void DrawTabbedText(Font* font, const char* text);
-
- bool IsClutter(Ship& s);
- bool IsCrowded(Ship& s);
- bool IsCrowded(MissionElement& elem);
- void GetShipLoc(Ship& s, POINT& loc);
- void GetElemLoc(MissionElement& s, POINT& loc);
- void SelectShip(Ship* selship);
- void SelectElem(MissionElement* selelem);
- void SelectNavpt(Instruction* navpt);
- void FindShips(bool friendly, bool station, bool starship, bool dropship,
- List<Text>& result);
- void SetupScroll(Orbital* s);
-
- double GetMinRadius(int type);
-
- Text title;
- Rect rect;
- Campaign* campaign;
- Mission* mission;
- List<StarSystem> system_list;
- StarSystem* system;
- List<Orbital> stars;
- List<Orbital> planets;
- List<Orbital> regions;
- Ship* ship;
- Bitmap galaxy_image;
- bool editor;
-
- int current_star;
- int current_planet;
- int current_region;
- Ship* current_ship;
- MissionElement* current_elem;
- Instruction* current_navpt;
- int current_status;
-
- int view_mode;
- int seln_mode;
- bool captured;
- bool dragging;
- bool adding_navpt;
- bool moving_navpt;
- bool moving_elem;
- int scrolling;
- int mouse_x;
- int mouse_y;
- DWORD ship_filter;
-
- double zoom;
- double view_zoom[3];
- double offset_x;
- double offset_y;
- double view_offset_x[3];
- double view_offset_y[3];
- double c, r;
- double scroll_x;
- double scroll_y;
- double click_x;
- double click_y;
-
- Font* font;
- Font* title_font;
-
- ActiveWindow* active_window;
- Menu* active_menu;
-
- Menu* map_menu;
- Menu* map_system_menu;
- Menu* map_sector_menu;
- Menu* ship_menu;
- Menu* nav_menu;
- Menu* action_menu;
- Menu* objective_menu;
- Menu* formation_menu;
- Menu* speed_menu;
- Menu* hold_menu;
- Menu* farcast_menu;
-
- MenuView* menu_view;
-};
-
-#endif MapView_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MapView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Star Map class +*/ + +#ifndef MapView_h +#define MapView_h + +#include "Types.h" +#include "SimObject.h" +#include "View.h" +#include "EventTarget.h" +#include "Bitmap.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class ActiveWindow; +class StarSystem; +class Orbital; +class OrbitalRegion; +class Ship; +class Instruction; +class Mission; +class MissionElement; +class Campaign; +class Combatant; +class CombatGroup; +class Menu; +class MenuItem; +class MenuView; +class Font; + +const int EID_MAP_CLICK = 1000; + +// +--------------------------------------------------------------------+ + +class MapView : public View, +public EventTarget, +public SimObserver +{ +public: + MapView(Window* win); + virtual ~MapView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void OnShow(); + virtual void OnHide(); + + virtual void DrawTitle(); + virtual void DrawGalaxy(); + virtual void DrawSystem(); + virtual void DrawRegion(); + + virtual void DrawGrid(); + virtual void DrawOrbital(Orbital& orbital, int index); + virtual void DrawShip(Ship& ship, bool current=false, int rep=3); + virtual void DrawElem(MissionElement& elem, bool current=false, int rep=3); + virtual void DrawNavRoute(OrbitalRegion* rgn, + List<Instruction>& route, + Color smarker, + Ship* ship=0, + MissionElement* elem=0); + + virtual void DrawCombatantSystem(Combatant* c, Orbital* rgn, int x, int y, int r); + virtual void DrawCombatGroupSystem(CombatGroup* g, Orbital* rgn, int x1, int x2, int& y, int a); + virtual void DrawCombatGroup(CombatGroup* g, int rep=3); + + virtual int GetViewMode() const { return view_mode; } + virtual void SetViewMode(int mode); + virtual void SetSelectionMode(int mode); + virtual int GetSelectionMode() const { return seln_mode; } + virtual void SetSelection(int index); + virtual void SetSelectedShip(Ship* ship); + virtual void SetSelectedElem(MissionElement* elem); + virtual void SetRegion(OrbitalRegion* rgn); + virtual void SetRegionByName(const char* rgn_name); + virtual void SelectAt(int x, int y); + virtual Orbital* GetSelection(); + virtual Ship* GetSelectedShip(); + virtual MissionElement* GetSelectedElem(); + virtual int GetSelectionIndex(); + virtual void SetShipFilter(DWORD f) { ship_filter = f; } + + // Event Target Interface: + virtual int OnMouseMove(int x, int y); + virtual int OnLButtonDown(int x, int y); + virtual int OnLButtonUp(int x, int y); + virtual int OnClick(); + virtual int OnRButtonDown(int x, int y); + virtual int OnRButtonUp(int x, int y); + + virtual bool IsEnabled() const; + virtual bool IsVisible() const; + virtual bool IsFormActive() const; + virtual Rect TargetRect() const; + + void ZoomIn(); + void ZoomOut(); + + void SetGalaxy(List<StarSystem>& systems); + void SetSystem(StarSystem* s); + void SetMission(Mission* m); + void SetShip(Ship* s); + void SetCampaign(Campaign* c); + + bool IsVisible(const Point& loc); + + // accessors: + virtual void GetClickLoc(double& x, double& y) { x = click_x; y = click_y; } + List<StarSystem>& GetGalaxy() { return system_list; } + StarSystem* GetSystem() const { return system; } + OrbitalRegion* GetRegion() const; + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const { return "MapWin"; } + + bool GetEditorMode() const { return editor; } + void SetEditorMode(bool b) { editor = b; } + +protected: + virtual void BuildMenu(); + virtual void ClearMenu(); + virtual void ProcessMenuItem(int action); + virtual bool SetCapture(); + virtual bool ReleaseCapture(); + + virtual void DrawTabbedText(Font* font, const char* text); + + bool IsClutter(Ship& s); + bool IsCrowded(Ship& s); + bool IsCrowded(MissionElement& elem); + void GetShipLoc(Ship& s, POINT& loc); + void GetElemLoc(MissionElement& s, POINT& loc); + void SelectShip(Ship* selship); + void SelectElem(MissionElement* selelem); + void SelectNavpt(Instruction* navpt); + void FindShips(bool friendly, bool station, bool starship, bool dropship, + List<Text>& result); + void SetupScroll(Orbital* s); + + double GetMinRadius(int type); + + Text title; + Rect rect; + Campaign* campaign; + Mission* mission; + List<StarSystem> system_list; + StarSystem* system; + List<Orbital> stars; + List<Orbital> planets; + List<Orbital> regions; + Ship* ship; + Bitmap galaxy_image; + bool editor; + + int current_star; + int current_planet; + int current_region; + Ship* current_ship; + MissionElement* current_elem; + Instruction* current_navpt; + int current_status; + + int view_mode; + int seln_mode; + bool captured; + bool dragging; + bool adding_navpt; + bool moving_navpt; + bool moving_elem; + int scrolling; + int mouse_x; + int mouse_y; + DWORD ship_filter; + + double zoom; + double view_zoom[3]; + double offset_x; + double offset_y; + double view_offset_x[3]; + double view_offset_y[3]; + double c, r; + double scroll_x; + double scroll_y; + double click_x; + double click_y; + + Font* font; + Font* title_font; + + ActiveWindow* active_window; + Menu* active_menu; + + Menu* map_menu; + Menu* map_system_menu; + Menu* map_sector_menu; + Menu* ship_menu; + Menu* nav_menu; + Menu* action_menu; + Menu* objective_menu; + Menu* formation_menu; + Menu* speed_menu; + Menu* hold_menu; + Menu* farcast_menu; + + MenuView* menu_view; +}; + +#endif MapView_h + |