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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/MapView.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/MapView.h')
-rw-r--r-- | Stars45/MapView.h | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/Stars45/MapView.h b/Stars45/MapView.h deleted file mode 100644 index 0e8d599..0000000 --- a/Stars45/MapView.h +++ /dev/null @@ -1,222 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Star Map class -*/ - -#ifndef MapView_h -#define MapView_h - -#include "Types.h" -#include "SimObject.h" -#include "View.h" -#include "EventTarget.h" -#include "Bitmap.h" -#include "List.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class ActiveWindow; -class StarSystem; -class Orbital; -class OrbitalRegion; -class Ship; -class Instruction; -class Mission; -class MissionElement; -class Campaign; -class Combatant; -class CombatGroup; -class Menu; -class MenuItem; -class MenuView; -class Font; - -const int EID_MAP_CLICK = 1000; - -// +--------------------------------------------------------------------+ - -class MapView : public View, -public EventTarget, -public SimObserver -{ -public: - MapView(Window* win); - virtual ~MapView(); - - // Operations: - virtual void Refresh(); - virtual void OnWindowMove(); - virtual void OnShow(); - virtual void OnHide(); - - virtual void DrawTitle(); - virtual void DrawGalaxy(); - virtual void DrawSystem(); - virtual void DrawRegion(); - - virtual void DrawGrid(); - virtual void DrawOrbital(Orbital& orbital, int index); - virtual void DrawShip(Ship& ship, bool current=false, int rep=3); - virtual void DrawElem(MissionElement& elem, bool current=false, int rep=3); - virtual void DrawNavRoute(OrbitalRegion* rgn, - List<Instruction>& route, - Color smarker, - Ship* ship=0, - MissionElement* elem=0); - - virtual void DrawCombatantSystem(Combatant* c, Orbital* rgn, int x, int y, int r); - virtual void DrawCombatGroupSystem(CombatGroup* g, Orbital* rgn, int x1, int x2, int& y, int a); - virtual void DrawCombatGroup(CombatGroup* g, int rep=3); - - virtual int GetViewMode() const { return view_mode; } - virtual void SetViewMode(int mode); - virtual void SetSelectionMode(int mode); - virtual int GetSelectionMode() const { return seln_mode; } - virtual void SetSelection(int index); - virtual void SetSelectedShip(Ship* ship); - virtual void SetSelectedElem(MissionElement* elem); - virtual void SetRegion(OrbitalRegion* rgn); - virtual void SetRegionByName(const char* rgn_name); - virtual void SelectAt(int x, int y); - virtual Orbital* GetSelection(); - virtual Ship* GetSelectedShip(); - virtual MissionElement* GetSelectedElem(); - virtual int GetSelectionIndex(); - virtual void SetShipFilter(DWORD f) { ship_filter = f; } - - // Event Target Interface: - virtual int OnMouseMove(int x, int y); - virtual int OnLButtonDown(int x, int y); - virtual int OnLButtonUp(int x, int y); - virtual int OnClick(); - virtual int OnRButtonDown(int x, int y); - virtual int OnRButtonUp(int x, int y); - - virtual bool IsEnabled() const; - virtual bool IsVisible() const; - virtual bool IsFormActive() const; - virtual Rect TargetRect() const; - - void ZoomIn(); - void ZoomOut(); - - void SetGalaxy(List<StarSystem>& systems); - void SetSystem(StarSystem* s); - void SetMission(Mission* m); - void SetShip(Ship* s); - void SetCampaign(Campaign* c); - - bool IsVisible(const Point& loc); - - // accessors: - virtual void GetClickLoc(double& x, double& y) { x = click_x; y = click_y; } - List<StarSystem>& GetGalaxy() { return system_list; } - StarSystem* GetSystem() const { return system; } - OrbitalRegion* GetRegion() const; - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const { return "MapWin"; } - - bool GetEditorMode() const { return editor; } - void SetEditorMode(bool b) { editor = b; } - -protected: - virtual void BuildMenu(); - virtual void ClearMenu(); - virtual void ProcessMenuItem(int action); - virtual bool SetCapture(); - virtual bool ReleaseCapture(); - - virtual void DrawTabbedText(Font* font, const char* text); - - bool IsClutter(Ship& s); - bool IsCrowded(Ship& s); - bool IsCrowded(MissionElement& elem); - void GetShipLoc(Ship& s, POINT& loc); - void GetElemLoc(MissionElement& s, POINT& loc); - void SelectShip(Ship* selship); - void SelectElem(MissionElement* selelem); - void SelectNavpt(Instruction* navpt); - void FindShips(bool friendly, bool station, bool starship, bool dropship, - List<Text>& result); - void SetupScroll(Orbital* s); - - double GetMinRadius(int type); - - Text title; - Rect rect; - Campaign* campaign; - Mission* mission; - List<StarSystem> system_list; - StarSystem* system; - List<Orbital> stars; - List<Orbital> planets; - List<Orbital> regions; - Ship* ship; - Bitmap galaxy_image; - bool editor; - - int current_star; - int current_planet; - int current_region; - Ship* current_ship; - MissionElement* current_elem; - Instruction* current_navpt; - int current_status; - - int view_mode; - int seln_mode; - bool captured; - bool dragging; - bool adding_navpt; - bool moving_navpt; - bool moving_elem; - int scrolling; - int mouse_x; - int mouse_y; - DWORD ship_filter; - - double zoom; - double view_zoom[3]; - double offset_x; - double offset_y; - double view_offset_x[3]; - double view_offset_y[3]; - double c, r; - double scroll_x; - double scroll_y; - double click_x; - double click_y; - - Font* font; - Font* title_font; - - ActiveWindow* active_window; - Menu* active_menu; - - Menu* map_menu; - Menu* map_system_menu; - Menu* map_sector_menu; - Menu* ship_menu; - Menu* nav_menu; - Menu* action_menu; - Menu* objective_menu; - Menu* formation_menu; - Menu* speed_menu; - Menu* hold_menu; - Menu* farcast_menu; - - MenuView* menu_view; -}; - -#endif // MapView_h - |