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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/LoadDlg.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/LoadDlg.cpp')
-rw-r--r-- | Stars45/LoadDlg.cpp | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/Stars45/LoadDlg.cpp b/Stars45/LoadDlg.cpp deleted file mode 100644 index 1138fec..0000000 --- a/Stars45/LoadDlg.cpp +++ /dev/null @@ -1,76 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Loading progress dialog box -*/ - - -#include "LoadDlg.h" -#include "Starshatter.h" - -#include "Game.h" -#include "ContentBundle.h" -#include "DataLoader.h" -#include "Video.h" -#include "Keyboard.h" -#include "Mouse.h" -#include "ListBox.h" -#include "ComboBox.h" -#include "Slider.h" -#include "FormatUtil.h" - -// +--------------------------------------------------------------------+ - -LoadDlg::LoadDlg(Screen* s, FormDef& def) -: FormWindow(s, 0, 0, s->Width(), s->Height()), -progress(0), activity(0) -{ - Init(def); -} - -LoadDlg::~LoadDlg() -{ -} - -void -LoadDlg::RegisterControls() -{ - title = FindControl(100); - activity = FindControl(101); - progress = (Slider*) FindControl(102); -} - -// +--------------------------------------------------------------------+ - -void -LoadDlg::ExecFrame() -{ - Starshatter* stars = Starshatter::GetInstance(); - - if (stars) { - if (title) { - if (stars->GetGameMode() == Starshatter::CLOD_MODE || - stars->GetGameMode() == Starshatter::CMPN_MODE) - title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.campaign")); - - else if (stars->GetGameMode() == Starshatter::MENU_MODE) - title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.tac-ref")); - - else - title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.mission")); - } - - activity->SetText(stars->GetLoadActivity()); - progress->SetValue(stars->GetLoadProgress()); - } -} - -// +--------------------------------------------------------------------+ - |