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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Hoop.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Hoop.cpp')
-rw-r--r-- | Stars45/Hoop.cpp | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/Stars45/Hoop.cpp b/Stars45/Hoop.cpp deleted file mode 100644 index cfd2a65..0000000 --- a/Stars45/Hoop.cpp +++ /dev/null @@ -1,154 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - ILS Hoop (HUD display) class -*/ - -#include "Hoop.h" - -#include "Game.h" -#include "Bitmap.h" -#include "DataLoader.h" -#include "Window.h" - -static Color ils_color; - -// +--------------------------------------------------------------------+ - -Hoop::Hoop() -: width(360), height(180), mtl(0) -{ - foreground = 1; - radius = (float) width; - - DataLoader* loader = DataLoader::GetLoader(); - - loader->SetDataPath("HUD/"); - loader->LoadTexture("ILS.pcx", hoop_texture, Bitmap::BMP_TRANSLUCENT); - loader->SetDataPath(0); - - CreatePolys(); -} - -Hoop::~Hoop() -{ } - -// +--------------------------------------------------------------------+ - -void Hoop::SetColor(Color c) -{ - ils_color = c; -} - -// +--------------------------------------------------------------------+ - -void -Hoop::CreatePolys() -{ - Material* mtl = new Material; - - mtl->tex_diffuse = hoop_texture; - mtl->blend = Material::MTL_ADDITIVE; - - int w = width /2; - int h = height/2; - - model = new Model; - own_model = 1; - - Surface* surface = new Surface; - - surface->SetName("hoop"); - surface->CreateVerts(4); - surface->CreatePolys(2); - - VertexSet* vset = surface->GetVertexSet(); - Poly* polys = surface->GetPolys(); - - ZeroMemory(polys, sizeof(Poly) * 2); - - for (int i = 0; i < 4; i++) { - int x = w; - int y = h; - float u = 0; - float v = 0; - - if (i == 0 || i == 3) - x = -x; - else - u = 1; - - if (i < 2) - y = -y; - else - v = 1; - - vset->loc[i] = Vec3(x, y, 0); - vset->nrm[i] = Vec3(0, 0, 0); - - vset->tu[i] = u; - vset->tv[i] = v; - } - - for (int i = 0; i < 2; i++) { - Poly& poly = polys[i]; - - poly.nverts = 4; - poly.vertex_set = vset; - poly.material = mtl; - - poly.verts[0] = i ? 3 : 0; - poly.verts[1] = i ? 2 : 1; - poly.verts[2] = i ? 1 : 2; - poly.verts[3] = i ? 0 : 3; - - poly.plane = Plane(vset->loc[poly.verts[0]], - vset->loc[poly.verts[2]], - vset->loc[poly.verts[1]]); - - surface->AddIndices(6); - } - - // then assign them to cohesive segments: - Segment* segment = new Segment; - segment->npolys = 2; - segment->polys = &polys[0]; - segment->material = segment->polys->material; - - surface->GetSegments().append(segment); - - model->AddSurface(surface); - - - SetLuminous(true); -} - -// +--------------------------------------------------------------------+ - -void -Hoop::Update() -{ - if (mtl) - mtl->Ke = ils_color; - - if (model && luminous) { - ListIter<Surface> s_iter = model->GetSurfaces(); - while (++s_iter) { - Surface* surface = s_iter.value(); - VertexSet* vset = surface->GetVertexSet(); - - for (int i = 0; i < vset->nverts; i++) { - vset->diffuse[i] = ils_color.Value(); - } - } - - InvalidateSurfaceData(); - } -} |