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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: HardPoint.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Hard Point (gun or missile launcher) class
+*/
+
+#ifndef HardPoint_h
+#define HardPoint_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Weapon;
+class WeaponDesign;
+
+// +--------------------------------------------------------------------+
+
+class HardPoint
+{
+public:
+ static const char* TYPENAME() { return "HardPoint"; }
+
+ enum CONSTANTS { MAX_DESIGNS=8 };
+
+ HardPoint(Vec3 muzzle, double az=0, double el=0);
+ HardPoint(const HardPoint& rhs);
+ virtual ~HardPoint();
+
+ int operator==(const HardPoint& w) const { return this == &w; }
+
+ virtual void AddDesign(WeaponDesign* dsn);
+ virtual Weapon* CreateWeapon(int type_index=0);
+ virtual double GetCarryMass(int type_index=0);
+ WeaponDesign* GetWeaponDesign(int n) { return designs[n]; }
+
+ virtual void Mount(Point loc, float rad, float hull=0.5f);
+ Point MountLocation() const { return mount_rel; }
+ double Radius() const { return radius; }
+ double HullProtection() const { return hull_factor; }
+
+ virtual const char* GetName() const { return name; }
+ virtual void SetName(const char* s) { name = s; }
+ virtual const char* GetAbbreviation() const { return abrv; }
+ virtual void SetAbbreviation(const char* s) { abrv = s; }
+ virtual const char* GetDesign() const { return sys_dsn; }
+ virtual void SetDesign(const char* s) { sys_dsn = s; }
+
+ virtual double GetAzimuth() const { return aim_azimuth; }
+ virtual void SetAzimuth(double a) { aim_azimuth = (float) a; }
+ virtual double GetElevation() const { return aim_elevation; }
+ virtual void SetElevation(double e) { aim_elevation = (float) e; }
+
+protected:
+ // Displayable name:
+ Text name;
+ Text abrv;
+ Text sys_dsn;
+
+ WeaponDesign* designs[MAX_DESIGNS];
+ Vec3 muzzle;
+ float aim_azimuth;
+ float aim_elevation;
+
+ // Mounting:
+ Point mount_rel; // object space
+ float radius;
+ float hull_factor;
+};
+
+#endif HardPoint_h
+