From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/HardPoint.h | 82 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 Stars45/HardPoint.h (limited to 'Stars45/HardPoint.h') diff --git a/Stars45/HardPoint.h b/Stars45/HardPoint.h new file mode 100644 index 0000000..ae6d74d --- /dev/null +++ b/Stars45/HardPoint.h @@ -0,0 +1,82 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: HardPoint.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Hard Point (gun or missile launcher) class +*/ + +#ifndef HardPoint_h +#define HardPoint_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Weapon; +class WeaponDesign; + +// +--------------------------------------------------------------------+ + +class HardPoint +{ +public: + static const char* TYPENAME() { return "HardPoint"; } + + enum CONSTANTS { MAX_DESIGNS=8 }; + + HardPoint(Vec3 muzzle, double az=0, double el=0); + HardPoint(const HardPoint& rhs); + virtual ~HardPoint(); + + int operator==(const HardPoint& w) const { return this == &w; } + + virtual void AddDesign(WeaponDesign* dsn); + virtual Weapon* CreateWeapon(int type_index=0); + virtual double GetCarryMass(int type_index=0); + WeaponDesign* GetWeaponDesign(int n) { return designs[n]; } + + virtual void Mount(Point loc, float rad, float hull=0.5f); + Point MountLocation() const { return mount_rel; } + double Radius() const { return radius; } + double HullProtection() const { return hull_factor; } + + virtual const char* GetName() const { return name; } + virtual void SetName(const char* s) { name = s; } + virtual const char* GetAbbreviation() const { return abrv; } + virtual void SetAbbreviation(const char* s) { abrv = s; } + virtual const char* GetDesign() const { return sys_dsn; } + virtual void SetDesign(const char* s) { sys_dsn = s; } + + virtual double GetAzimuth() const { return aim_azimuth; } + virtual void SetAzimuth(double a) { aim_azimuth = (float) a; } + virtual double GetElevation() const { return aim_elevation; } + virtual void SetElevation(double e) { aim_elevation = (float) e; } + +protected: + // Displayable name: + Text name; + Text abrv; + Text sys_dsn; + + WeaponDesign* designs[MAX_DESIGNS]; + Vec3 muzzle; + float aim_azimuth; + float aim_elevation; + + // Mounting: + Point mount_rel; // object space + float radius; + float hull_factor; +}; + +#endif HardPoint_h + -- cgit v1.1