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authorAki <please@ignore.pl>2022-02-18 23:54:30 +0100
committerAki <please@ignore.pl>2022-02-18 23:54:30 +0100
commit0052edae47d1e6ae613497c524719eff5838f52a (patch)
tree3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/Hangar.cpp
parent2ae135bbe43065978a4659278d18d9533d8a3b27 (diff)
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Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/Hangar.cpp')
-rw-r--r--Stars45/Hangar.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/Stars45/Hangar.cpp b/Stars45/Hangar.cpp
index 60f5f34..3aaaddc 100644
--- a/Stars45/Hangar.cpp
+++ b/Stars45/Hangar.cpp
@@ -666,7 +666,7 @@ Hangar::SquadronName(int n) const
if (n >= 0 && n < nsquadrons)
return names[n];
- return Game::GetText("Unknown");
+ return Game::GetInstance()->GetText("Unknown");
}
int
@@ -769,22 +769,22 @@ Hangar::StatusName(const HangarSlot* s) const
{
switch (s->state) {
default:
- case UNAVAIL: return Game::GetText("hangar.UNAVAIL");
- case MAINT: return Game::GetText("hangar.MAINT");
- case STORAGE: return Game::GetText("hangar.STORAGE");
- case PREP: return Game::GetText("hangar.PREP");
- case ALERT: return Game::GetText("hangar.ALERT");
+ case UNAVAIL: return Game::GetInstance()->GetText("hangar.UNAVAIL");
+ case MAINT: return Game::GetInstance()->GetText("hangar.MAINT");
+ case STORAGE: return Game::GetInstance()->GetText("hangar.STORAGE");
+ case PREP: return Game::GetInstance()->GetText("hangar.PREP");
+ case ALERT: return Game::GetInstance()->GetText("hangar.ALERT");
case QUEUED: {
- Text state = Game::GetText("hangar.QUEUED");
+ Text state = Game::GetInstance()->GetText("hangar.QUEUED");
char seq[8];
sprintf_s(seq, " %d", s->deck->Sequence(s->slot));
return state + seq;
}
- case LOCKED: return Game::GetText("hangar.LOCKED");
- case LAUNCH: return Game::GetText("hangar.LAUNCH");
- case ACTIVE: return Game::GetText("hangar.ACTIVE");
- case APPROACH: return Game::GetText("hangar.APPROACH");
- case RECOVERY: return Game::GetText("hangar.RECOVERY");
+ case LOCKED: return Game::GetInstance()->GetText("hangar.LOCKED");
+ case LAUNCH: return Game::GetInstance()->GetText("hangar.LAUNCH");
+ case ACTIVE: return Game::GetInstance()->GetText("hangar.ACTIVE");
+ case APPROACH: return Game::GetInstance()->GetText("hangar.APPROACH");
+ case RECOVERY: return Game::GetInstance()->GetText("hangar.RECOVERY");
}
}