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author | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
commit | 0052edae47d1e6ae613497c524719eff5838f52a (patch) | |
tree | 3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/Hangar.cpp | |
parent | 2ae135bbe43065978a4659278d18d9533d8a3b27 (diff) | |
download | starshatter-0052edae47d1e6ae613497c524719eff5838f52a.zip starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.gz starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.bz2 |
Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/Hangar.cpp')
-rw-r--r-- | Stars45/Hangar.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Stars45/Hangar.cpp b/Stars45/Hangar.cpp index 60f5f34..3aaaddc 100644 --- a/Stars45/Hangar.cpp +++ b/Stars45/Hangar.cpp @@ -666,7 +666,7 @@ Hangar::SquadronName(int n) const if (n >= 0 && n < nsquadrons) return names[n]; - return Game::GetText("Unknown"); + return Game::GetInstance()->GetText("Unknown"); } int @@ -769,22 +769,22 @@ Hangar::StatusName(const HangarSlot* s) const { switch (s->state) { default: - case UNAVAIL: return Game::GetText("hangar.UNAVAIL"); - case MAINT: return Game::GetText("hangar.MAINT"); - case STORAGE: return Game::GetText("hangar.STORAGE"); - case PREP: return Game::GetText("hangar.PREP"); - case ALERT: return Game::GetText("hangar.ALERT"); + case UNAVAIL: return Game::GetInstance()->GetText("hangar.UNAVAIL"); + case MAINT: return Game::GetInstance()->GetText("hangar.MAINT"); + case STORAGE: return Game::GetInstance()->GetText("hangar.STORAGE"); + case PREP: return Game::GetInstance()->GetText("hangar.PREP"); + case ALERT: return Game::GetInstance()->GetText("hangar.ALERT"); case QUEUED: { - Text state = Game::GetText("hangar.QUEUED"); + Text state = Game::GetInstance()->GetText("hangar.QUEUED"); char seq[8]; sprintf_s(seq, " %d", s->deck->Sequence(s->slot)); return state + seq; } - case LOCKED: return Game::GetText("hangar.LOCKED"); - case LAUNCH: return Game::GetText("hangar.LAUNCH"); - case ACTIVE: return Game::GetText("hangar.ACTIVE"); - case APPROACH: return Game::GetText("hangar.APPROACH"); - case RECOVERY: return Game::GetText("hangar.RECOVERY"); + case LOCKED: return Game::GetInstance()->GetText("hangar.LOCKED"); + case LAUNCH: return Game::GetInstance()->GetText("hangar.LAUNCH"); + case ACTIVE: return Game::GetInstance()->GetText("hangar.ACTIVE"); + case APPROACH: return Game::GetInstance()->GetText("hangar.APPROACH"); + case RECOVERY: return Game::GetInstance()->GetText("hangar.RECOVERY"); } } |