diff options
author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
---|---|---|
committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/HUDView.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/HUDView.h')
-rw-r--r-- | Stars45/HUDView.h | 460 |
1 files changed, 242 insertions, 218 deletions
diff --git a/Stars45/HUDView.h b/Stars45/HUDView.h index a631b6e..ad72b92 100644 --- a/Stars45/HUDView.h +++ b/Stars45/HUDView.h @@ -1,218 +1,242 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: HUDView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Heads Up Display
-*/
-
-#ifndef HUDView_h
-#define HUDView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Bitmap.h"
-#include "Font.h"
-#include "System.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Graphic;
-class Sprite;
-class Solid;
-class Ship;
-class Contact;
-class Physical;
-class OrbitalBody;
-class OrbitalRegion;
-class Instruction;
-class CameraView;
-class Projector;
-class MFD;
-
-// +--------------------------------------------------------------------+
-
-class HUDView : public View,
-public SimObserver
-{
-public:
- HUDView(Window* c);
- virtual ~HUDView();
-
- enum HUDModes { HUD_MODE_OFF, HUD_MODE_TAC, HUD_MODE_NAV, HUD_MODE_ILS };
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void UseCameraView(CameraView* v);
-
- virtual Ship* GetShip() const { return ship; }
- virtual SimObject* GetTarget() const { return target; }
- virtual void SetShip(Ship* s);
- virtual void SetTarget(SimObject* t);
- virtual MFD* GetMFD(int n) const;
-
- virtual void HideAll();
- virtual void DrawBars();
- virtual void DrawNav();
- virtual void DrawILS();
- virtual void DrawObjective();
- virtual void DrawNavInfo();
- virtual void DrawNavPoint(Instruction& navpt, int index, int next);
- virtual void DrawContactMarkers();
- virtual void DrawContact(Contact* c, int index);
- virtual void DrawTrack(Contact* c);
- virtual void DrawTrackSegment(Point& t1, Point& t2, Color c);
- virtual void DrawRect(SimObject* targ);
- virtual void DrawTarget();
- virtual void DrawSight();
- virtual void DrawLCOS(SimObject* targ, double dist);
- virtual void DrawDesignators();
- virtual void DrawFPM();
- virtual void DrawHPM();
- virtual void DrawCompass();
- virtual void HideCompass();
- virtual void DrawPitchLadder();
- virtual void DrawStarSystem();
-
- virtual void DrawMFDs();
- virtual void DrawWarningPanel();
- virtual void DrawInstructions();
- virtual void DrawMessages();
-
- virtual void MouseFrame();
-
- virtual int GetHUDMode() const { return mode; }
- virtual int GetTacticalMode() const { return tactical; }
- virtual void SetTacticalMode(int mode=1);
- virtual int GetOverlayMode() const { return overlay; }
- virtual void SetOverlayMode(int mode=1);
-
- virtual void SetHUDMode(int mode);
- virtual void CycleHUDMode();
- virtual Color CycleHUDColor();
- virtual void SetHUDColorSet(int c);
- virtual int GetHUDColorSet() const { return color; }
- virtual Color GetHUDColor() const { return hud_color; }
- virtual Color GetTextColor() const { return txt_color; }
- virtual Color Ambient() const;
- virtual void ShowHUDWarn();
- virtual void ShowHUDInst();
- virtual void HideHUDWarn();
- virtual void HideHUDInst();
- virtual void CycleHUDWarn();
- virtual void CycleHUDInst();
- virtual void CycleMFDMode(int mfd);
- virtual void CycleInstructions(int direction);
- virtual void RestoreHUD();
-
- virtual void TargetOff() { target = 0; }
- static Color MarkerColor(Contact* targ);
-
- static bool IsNameCrowded(int x, int y);
- static bool IsMouseLatched();
- static HUDView* GetInstance() { return hud_view; }
- static void Message(const char* fmt, ...);
- static void ClearMessages();
- static void PrepareBitmap(const char* name, Bitmap& img, BYTE*& shades);
- static void TransferBitmap(const Bitmap& src, Bitmap& img, BYTE*& shades);
- static void ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha=false);
-
- static int GetGunsight() { return gunsight; }
- static void SetGunsight(int s) { gunsight = s; }
- static bool IsArcade() { return arcade; }
- static void SetArcade(bool a) { arcade = a; }
- static int DefaultColorSet() { return def_color_set; }
- static void SetDefaultColorSet(int c) { def_color_set = c; }
- static Color GetStatusColor(System::STATUS status);
- static bool ShowFPS() { return show_fps; }
- static void ShowFPS(bool f) { show_fps = f; }
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- const char* FormatInstruction(Text instr);
- void SetStatusColor(System::STATUS status);
-
- enum HUD_CASE { HUD_MIXED_CASE, HUD_UPPER_CASE };
-
- void DrawDiamond(int x, int y, int r, Color c);
- void DrawHUDText(int index, const char* txt, Rect& rect, int align, int upcase=HUD_UPPER_CASE, bool box=false);
- void HideHUDText(int index);
-
- void DrawOrbitalBody(OrbitalBody* body);
-
- Projector* projector;
- CameraView* camview;
-
- int width, height, aw, ah;
- double xcenter, ycenter;
-
- Sim* sim;
- Ship* ship;
- SimObject* target;
-
- SimRegion* active_region;
-
- Bitmap* cockpit_hud_texture;
-
- Color hud_color;
- Color txt_color;
- Color status_color;
-
- bool show_warn;
- bool show_inst;
- int inst_page;
- int threat;
-
- int mode;
- int color;
- int tactical;
- int overlay;
- int transition;
- int docking;
-
- MFD* mfd[3];
-
- Sprite* pitch_ladder[31];
- Sprite* hud_sprite[32];
-
- Solid* az_ring;
- Solid* az_pointer;
- Solid* el_ring;
- Solid* el_pointer;
- double compass_scale;
-
- enum { MAX_MSG = 6 };
- Text msg_text[MAX_MSG];
- double msg_time[MAX_MSG];
-
- static HUDView* hud_view;
- static bool arcade;
- static bool show_fps;
- static int gunsight;
- static int def_color_set;
-};
-
-
-// +--------------------------------------------------------------------+
-
-struct HUDText {
- Font* font;
- Color color;
- Rect rect;
- bool hidden;
-};
-
-#endif HUDView_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: HUDView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Heads Up Display +*/ + +#ifndef HUDView_h +#define HUDView_h + +#include "Types.h" +#include "View.h" +#include "Bitmap.h" +#include "Font.h" +#include "System.h" +#include "SimObject.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Graphic; +class Sprite; +class Solid; +class Ship; +class Contact; +class Physical; +class OrbitalBody; +class OrbitalRegion; +class Instruction; +class CameraView; +class Projector; +class MFD; + +// +--------------------------------------------------------------------+ + +class HUDView : public View, +public SimObserver +{ +public: + HUDView(Window* c); + virtual ~HUDView(); + + enum HUDModes { HUD_MODE_OFF, HUD_MODE_TAC, HUD_MODE_NAV, HUD_MODE_ILS }; + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void UseCameraView(CameraView* v); + + virtual Ship* GetShip() const { return ship; } + virtual SimObject* GetTarget() const { return target; } + virtual void SetShip(Ship* s); + virtual void SetTarget(SimObject* t); + virtual MFD* GetMFD(int n) const; + + virtual void HideAll(); + virtual void DrawBars(); + virtual void DrawNav(); + virtual void DrawILS(); + virtual void DrawObjective(); + virtual void DrawNavInfo(); + virtual void DrawNavPoint(Instruction& navpt, int index, int next); + virtual void DrawContactMarkers(); + virtual void DrawContact(Contact* c, int index); + virtual void DrawTrack(Contact* c); + virtual void DrawTrackSegment(Point& t1, Point& t2, Color c); + virtual void DrawRect(SimObject* targ); + virtual void DrawTarget(); + virtual void DrawSight(); + virtual void DrawLCOS(SimObject* targ, double dist); + virtual void DrawDesignators(); + virtual void DrawFPM(); + virtual void DrawHPM(); + virtual void DrawCompass(); + virtual void HideCompass(); + virtual void DrawPitchLadder(); + virtual void DrawStarSystem(); + + virtual void DrawMFDs(); + virtual void DrawWarningPanel(); + virtual void DrawInstructions(); + virtual void DrawMessages(); + + virtual void MouseFrame(); + + virtual int GetHUDMode() const { return mode; } + virtual int GetTacticalMode() const { return tactical; } + virtual void SetTacticalMode(int mode=1); + virtual int GetOverlayMode() const { return overlay; } + virtual void SetOverlayMode(int mode=1); + + virtual void SetHUDMode(int mode); + virtual void CycleHUDMode(); + virtual Color CycleHUDColor(); + virtual void SetHUDColorSet(int c); + virtual int GetHUDColorSet() const { return color; } + virtual Color GetHUDColor() const { return hud_color; } + virtual Color GetTextColor() const { return txt_color; } + virtual Color Ambient() const; + virtual void ShowHUDWarn(); + virtual void ShowHUDInst(); + virtual void HideHUDWarn(); + virtual void HideHUDInst(); + virtual void CycleHUDWarn(); + virtual void CycleHUDInst(); + virtual void CycleMFDMode(int mfd); + virtual void CycleInstructions(int direction); + virtual void RestoreHUD(); + + virtual void TargetOff() { target = 0; } + static Color MarkerColor(Contact* targ); + + static bool IsNameCrowded(int x, int y); + static bool IsMouseLatched(); + static HUDView* GetInstance() { return hud_view; } + static void Message(const char* fmt, ...); + static void ClearMessages(); + static void PrepareBitmap(const char* name, Bitmap& img, BYTE*& shades); + static void TransferBitmap(const Bitmap& src, Bitmap& img, BYTE*& shades); + static void ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha=false); + + static int GetGunsight() { return gunsight; } + static void SetGunsight(int s) { gunsight = s; } + static bool IsArcade() { return arcade; } + static void SetArcade(bool a) { arcade = a; } + static int DefaultColorSet() { return def_color_set; } + static void SetDefaultColorSet(int c) { def_color_set = c; } + static Color GetStatusColor(System::STATUS status); + static bool ShowFPS() { return show_fps; } + static void ShowFPS(bool f) { show_fps = f; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + const char* FormatInstruction(Text instr); + void SetStatusColor(System::STATUS status); + + enum HUD_CASE { HUD_MIXED_CASE, HUD_UPPER_CASE }; + + void DrawDiamond(int x, int y, int r, Color c); + void DrawHUDText(int index, const char* txt, Rect& rect, int align, int upcase=HUD_UPPER_CASE, bool box=false); + void HideHUDText(int index); + + void DrawOrbitalBody(OrbitalBody* body); + + Projector* projector; + CameraView* camview; + + int width, height, aw, ah; + double xcenter, ycenter; + + Sim* sim; + Ship* ship; + SimObject* target; + + SimRegion* active_region; + + Bitmap* cockpit_hud_texture; + + Color hud_color; + Color txt_color; + Color status_color; + + bool show_warn; + bool show_inst; + int inst_page; + int threat; + + int mode; + int color; + int tactical; + int overlay; + int transition; + int docking; + + MFD* mfd[3]; + + Sprite* pitch_ladder[31]; + Sprite* hud_sprite[32]; + + Solid* az_ring; + Solid* az_pointer; + Solid* el_ring; + Solid* el_pointer; + double compass_scale; + + enum { MAX_MSG = 6 }; + Text msg_text[MAX_MSG]; + double msg_time[MAX_MSG]; + + static HUDView* hud_view; + static bool arcade; + static bool show_fps; + static int gunsight; + static int def_color_set; +}; + + +// +--------------------------------------------------------------------+ + +struct HUDText { + Font* font; + Color color; + Rect rect; + bool hidden; +}; + +#endif HUDView_h + |