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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/HUDView.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/HUDView.h')
-rw-r--r--Stars45/HUDView.h217
1 files changed, 0 insertions, 217 deletions
diff --git a/Stars45/HUDView.h b/Stars45/HUDView.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Heads Up Display
-*/
-
-#ifndef HUDView_h
-#define HUDView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Bitmap.h"
-#include "Font.h"
-#include "System.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Graphic;
-class Sprite;
-class Solid;
-class Ship;
-class Contact;
-class Physical;
-class OrbitalBody;
-class OrbitalRegion;
-class Instruction;
-class CameraView;
-class Projector;
-class MFD;
-
-// +--------------------------------------------------------------------+
-
-class HUDView : public View,
-public SimObserver
-{
-public:
- HUDView(Window* c);
- virtual ~HUDView();
-
- enum HUDModes { HUD_MODE_OFF, HUD_MODE_TAC, HUD_MODE_NAV, HUD_MODE_ILS };
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void UseCameraView(CameraView* v);
-
- virtual Ship* GetShip() const { return ship; }
- virtual SimObject* GetTarget() const { return target; }
- virtual void SetShip(Ship* s);
- virtual void SetTarget(SimObject* t);
- virtual MFD* GetMFD(int n) const;
-
- virtual void HideAll();
- virtual void DrawBars();
- virtual void DrawNav();
- virtual void DrawILS();
- virtual void DrawObjective();
- virtual void DrawNavInfo();
- virtual void DrawNavPoint(Instruction& navpt, int index, int next);
- virtual void DrawContactMarkers();
- virtual void DrawContact(Contact* c, int index);
- virtual void DrawTrack(Contact* c);
- virtual void DrawTrackSegment(Point& t1, Point& t2, Color c);
- virtual void DrawRect(SimObject* targ);
- virtual void DrawTarget();
- virtual void DrawSight();
- virtual void DrawLCOS(SimObject* targ, double dist);
- virtual void DrawDesignators();
- virtual void DrawFPM();
- virtual void DrawHPM();
- virtual void DrawCompass();
- virtual void HideCompass();
- virtual void DrawPitchLadder();
- virtual void DrawStarSystem();
-
- virtual void DrawMFDs();
- virtual void DrawWarningPanel();
- virtual void DrawInstructions();
- virtual void DrawMessages();
-
- virtual void MouseFrame();
-
- virtual int GetHUDMode() const { return mode; }
- virtual int GetTacticalMode() const { return tactical; }
- virtual void SetTacticalMode(int mode=1);
- virtual int GetOverlayMode() const { return overlay; }
- virtual void SetOverlayMode(int mode=1);
-
- virtual void SetHUDMode(int mode);
- virtual void CycleHUDMode();
- virtual Color CycleHUDColor();
- virtual void SetHUDColorSet(int c);
- virtual int GetHUDColorSet() const { return color; }
- virtual Color GetHUDColor() const { return hud_color; }
- virtual Color GetTextColor() const { return txt_color; }
- virtual Color Ambient() const;
- virtual void ShowHUDWarn();
- virtual void ShowHUDInst();
- virtual void HideHUDWarn();
- virtual void HideHUDInst();
- virtual void CycleHUDWarn();
- virtual void CycleHUDInst();
- virtual void CycleMFDMode(int mfd);
- virtual void CycleInstructions(int direction);
- virtual void RestoreHUD();
-
- virtual void TargetOff() { target = 0; }
- static Color MarkerColor(Contact* targ);
-
- static bool IsNameCrowded(int x, int y);
- static bool IsMouseLatched();
- static HUDView* GetInstance() { return hud_view; }
- static void Message(const char* fmt, ...);
- static void ClearMessages();
- static void PrepareBitmap(const char* name, Bitmap& img, BYTE*& shades);
- static void TransferBitmap(const Bitmap& src, Bitmap& img, BYTE*& shades);
- static void ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha=false);
-
- static int GetGunsight() { return gunsight; }
- static void SetGunsight(int s) { gunsight = s; }
- static bool IsArcade() { return arcade; }
- static void SetArcade(bool a) { arcade = a; }
- static int DefaultColorSet() { return def_color_set; }
- static void SetDefaultColorSet(int c) { def_color_set = c; }
- static Color GetStatusColor(System::STATUS status);
- static bool ShowFPS() { return show_fps; }
- static void ShowFPS(bool f) { show_fps = f; }
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- const char* FormatInstruction(Text instr);
- void SetStatusColor(System::STATUS status);
-
- enum HUD_CASE { HUD_MIXED_CASE, HUD_UPPER_CASE };
-
- void DrawDiamond(int x, int y, int r, Color c);
- void DrawHUDText(int index, const char* txt, Rect& rect, int align, int upcase=HUD_UPPER_CASE, bool box=false);
- void HideHUDText(int index);
-
- void DrawOrbitalBody(OrbitalBody* body);
-
- Projector* projector;
- CameraView* camview;
-
- int width, height, aw, ah;
- double xcenter, ycenter;
-
- Sim* sim;
- Ship* ship;
- SimObject* target;
-
- SimRegion* active_region;
-
- Bitmap* cockpit_hud_texture;
-
- Color hud_color;
- Color txt_color;
- Color status_color;
-
- bool show_warn;
- bool show_inst;
- int inst_page;
- int threat;
-
- int mode;
- int color;
- int tactical;
- int overlay;
- int transition;
- int docking;
-
- MFD* mfd[3];
-
- Sprite* pitch_ladder[31];
- Sprite* hud_sprite[32];
-
- Solid* az_ring;
- Solid* az_pointer;
- Solid* el_ring;
- Solid* el_pointer;
- double compass_scale;
-
- enum { MAX_MSG = 6 };
- Text msg_text[MAX_MSG];
- double msg_time[MAX_MSG];
-
- static HUDView* hud_view;
- static bool arcade;
- static bool show_fps;
- static int gunsight;
- static int def_color_set;
-};
-
-
-// +--------------------------------------------------------------------+
-
-struct HUDText {
- Font* font;
- Color color;
- Rect rect;
- bool hidden;
-};
-
-#endif // HUDView_h
-