diff options
author | Aki <please@ignore.pl> | 2022-03-14 19:36:33 +0100 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-03-14 19:36:33 +0100 |
commit | 2e5d0eb1eecc52b20d1e9f7a3ce0317b851442c4 (patch) | |
tree | a1e7873c9086e5d1f4be8092d775e6127f5c388c /Stars45/HUDView.cpp | |
parent | 92f7c58068c6a7bfe0b32af5c1ace6bdde2f3951 (diff) | |
download | starshatter-2e5d0eb1eecc52b20d1e9f7a3ce0317b851442c4.zip starshatter-2e5d0eb1eecc52b20d1e9f7a3ce0317b851442c4.tar.gz starshatter-2e5d0eb1eecc52b20d1e9f7a3ce0317b851442c4.tar.bz2 |
Moved max texture size to GameWinDX9
Diffstat (limited to 'Stars45/HUDView.cpp')
-rw-r--r-- | Stars45/HUDView.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/Stars45/HUDView.cpp b/Stars45/HUDView.cpp index 2f0ec20..f2b4b02 100644 --- a/Stars45/HUDView.cpp +++ b/Stars45/HUDView.cpp @@ -62,6 +62,7 @@ #include "Polygon.h" #include "Sound.h" #include "Game.h" +#include "GameWinDX9.h" #include "ContentBundle.h" #include "Window.h" @@ -787,7 +788,7 @@ HUDView::SetTacticalMode(int mode) for (int i = 0; i < 31; i++) pitch_ladder[i]->Hide(); } - else if (Game::GetInstance()->MaxTexSize() > 128) { + else if (GameWinDX9::GetInstance()->MaxTexSize() > 128) { hud_left_sprite->Show(); hud_right_sprite->Show(); } @@ -1617,7 +1618,7 @@ HUDView::DrawPitchLadder() for (int i = 0; i < 31; i++) pitch_ladder[i]->Hide(); - if (ship->IsAirborne() && Game::GetInstance()->MaxTexSize() > 128) { + if (ship->IsAirborne() && GameWinDX9::GetInstance()->MaxTexSize() > 128) { double xtarg = xcenter; double ytarg = ycenter; @@ -2648,7 +2649,7 @@ HUDView::DrawWarningPanel() } if (ship) { - if (Game::GetInstance()->MaxTexSize() > 128) { + if (GameWinDX9::GetInstance()->MaxTexSize() > 128) { warn_left_sprite->Show(); warn_right_sprite->Show(); } @@ -2755,7 +2756,7 @@ HUDView::DrawInstructions() { if (!ship) return; - if (Game::GetInstance()->MaxTexSize() > 128) { + if (GameWinDX9::GetInstance()->MaxTexSize() > 128) { instr_left_sprite->Show(); instr_right_sprite->Show(); } @@ -3728,7 +3729,7 @@ HUDView::ExecFrame() } if (!tactical) { - if (Game::GetInstance()->MaxTexSize() > 128) { + if (GameWinDX9::GetInstance()->MaxTexSize() > 128) { hud_left_sprite->Show(); hud_right_sprite->Show(); } @@ -3939,7 +3940,7 @@ HUDView::RestoreHUD() icon_target_sprite->Hide(); } - if (!tactical && Game::GetInstance()->MaxTexSize() > 128) { + if (!tactical && GameWinDX9::GetInstance()->MaxTexSize() > 128) { hud_left_sprite->Show(); hud_right_sprite->Show(); } @@ -4040,7 +4041,7 @@ HUDView::SetHUDColorSet(int c) ColorizeBitmap(cross3, cross3_shade, hud_color, true); ColorizeBitmap(cross4, cross4_shade, hud_color, true); - if (Game::GetInstance()->MaxTexSize() > 128) { + if (GameWinDX9::GetInstance()->MaxTexSize() > 128) { ColorizeBitmap(hud_left_air, hud_left_shade_air, hud_color); ColorizeBitmap(hud_right_air, hud_right_shade_air, hud_color); ColorizeBitmap(hud_left_fighter, hud_left_shade_fighter, hud_color); @@ -4187,10 +4188,10 @@ HUDView::ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha { if (!shades) return; - int max_tex_size = Game::GetInstance()->MaxTexSize(); + int max_tex_size = GameWinDX9::GetInstance()->MaxTexSize(); if (max_tex_size < 128) - Game::GetInstance()->SetMaxTexSize(128); + GameWinDX9::GetInstance()->SetMaxTexSize(128); if (hud_view && hud_view->cockpit_hud_texture && !force_alpha) { img.FillColor(Color::Black); @@ -4217,7 +4218,7 @@ HUDView::ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha } if (max_tex_size < 128) - Game::GetInstance()->SetMaxTexSize(max_tex_size); + GameWinDX9::GetInstance()->SetMaxTexSize(max_tex_size); } // +--------------------------------------------------------------------+ |