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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/HUDSounds.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/HUDSounds.cpp')
-rw-r--r--Stars45/HUDSounds.cpp116
1 files changed, 0 insertions, 116 deletions
diff --git a/Stars45/HUDSounds.cpp b/Stars45/HUDSounds.cpp
deleted file mode 100644
index 3dcab0b..0000000
--- a/Stars45/HUDSounds.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- HUDSounds singleton class utility implementation
-*/
-
-#include "HUDSounds.h"
-#include "AudioConfig.h"
-
-#include "Sound.h"
-#include "DataLoader.h"
-
-// +--------------------------------------------------------------------+
-
-static Sound* mfd_mode = 0;
-static Sound* nav_mode = 0;
-static Sound* wep_mode = 0;
-static Sound* wep_disp = 0;
-static Sound* hud_mode = 0;
-static Sound* hud_widget = 0;
-static Sound* shield_level = 0;
-static Sound* red_alert = 0;
-static Sound* tac_accept = 0;
-static Sound* tac_reject = 0;
-
-// +--------------------------------------------------------------------+
-
-static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s)
-{
- loader->LoadSound(wave, s, 0, true); // optional sound effect
-}
-
-void
-HUDSounds::Initialize()
-{
- DataLoader* loader = DataLoader::GetLoader();
- loader->SetDataPath("Sounds/");
-
- LoadInterfaceSound(loader, "mfd_mode.wav", mfd_mode);
- LoadInterfaceSound(loader, "nav_mode.wav", nav_mode);
- LoadInterfaceSound(loader, "wep_mode.wav", wep_mode);
- LoadInterfaceSound(loader, "wep_disp.wav", wep_disp);
- LoadInterfaceSound(loader, "hud_mode.wav", hud_mode);
- LoadInterfaceSound(loader, "hud_widget.wav", hud_widget);
- LoadInterfaceSound(loader, "shield_level.wav", shield_level);
- LoadInterfaceSound(loader, "alarm.wav", red_alert);
- LoadInterfaceSound(loader, "tac_accept.wav", tac_accept);
- LoadInterfaceSound(loader, "tac_reject.wav", tac_reject);
-
- if (red_alert)
- red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED);
-
- loader->SetDataPath(0);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-HUDSounds::Close()
-{
- delete mfd_mode;
- delete nav_mode;
- delete wep_mode;
- delete wep_disp;
- delete hud_mode;
- delete hud_widget;
- delete shield_level;
- delete red_alert;
- delete tac_accept;
- delete tac_reject;
-}
-
-void HUDSounds::PlaySound(int n)
-{
- Sound* sound = 0;
-
- switch (n) {
- default:
- case SND_MFD_MODE: if (mfd_mode) sound = mfd_mode->Duplicate(); break;
- case SND_NAV_MODE: if (nav_mode) sound = nav_mode->Duplicate(); break;
- case SND_WEP_MODE: if (wep_mode) sound = wep_mode->Duplicate(); break;
- case SND_WEP_DISP: if (wep_disp) sound = wep_disp->Duplicate(); break;
- case SND_HUD_MODE: if (hud_mode) sound = hud_mode->Duplicate(); break;
- case SND_HUD_WIDGET: if (hud_widget) sound = hud_widget->Duplicate(); break;
- case SND_SHIELD_LEVEL: if (shield_level) sound = shield_level->Duplicate(); break;
- case SND_TAC_ACCEPT: if (tac_accept) sound = tac_accept->Duplicate(); break;
- case SND_TAC_REJECT: if (tac_reject) sound = tac_reject->Duplicate(); break;
-
- // RED ALERT IS A SPECIAL CASE!
- case SND_RED_ALERT:
- if (red_alert) {
- sound = red_alert;
- }
- break;
- }
-
- if (sound && !sound->IsPlaying()) {
- int gui_volume = AudioConfig::GuiVolume();
- sound->SetVolume(gui_volume);
- sound->Play();
- }
-}
-
-void HUDSounds::StopSound(int n)
-{
- if (n == SND_RED_ALERT && red_alert) {
- red_alert->Stop();
- }
-}