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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Grid.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Grid.cpp')
-rw-r--r-- | Stars45/Grid.cpp | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/Stars45/Grid.cpp b/Stars45/Grid.cpp deleted file mode 100644 index f65b483..0000000 --- a/Stars45/Grid.cpp +++ /dev/null @@ -1,90 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Tactical Grid class -*/ - -#include "Grid.h" - -#include "Game.h" -#include "Video.h" -#include "Window.h" - -static const Color DARK_LINE( 8, 8, 8); -static const Color LITE_LINE(16, 16, 16); - -// +--------------------------------------------------------------------+ - -Grid::Grid(int asize, int astep) -: size(asize), step(astep), drawn(0) -{ - radius = (float) (size * 1.414); -} - -Grid::~Grid() -{ } - -// +--------------------------------------------------------------------+ - -int Grid::CollidesWith(Graphic& o) { return 0; } - -// +--------------------------------------------------------------------+ - -void Grid::Render(Video* video, DWORD flags) -{ - if (!video || hidden) return; - - int c = 0; - Color line; - - for (int i = 0; i <= size; i += step) { - Point p1( i, 0, -size); p1 += Location(); - Point p2( i, 0, size); p2 += Location(); - Point p3(-i, 0, -size); p3 += Location(); - Point p4(-i, 0, size); p4 += Location(); - - if (c) line = DARK_LINE; - else line = LITE_LINE; - - DrawLine(video, p1,p2,line); - DrawLine(video, p3,p4,line); - - c++; - if (c > 3) c = 0; - } - - c = 0; - - for (int i = 0; i <= size; i += step) { - Point p1(-size, 0, i); p1 += Location(); - Point p2( size, 0, i); p2 += Location(); - Point p3(-size, 0, -i); p3 += Location(); - Point p4( size, 0, -i); p4 += Location(); - - if (c) line = DARK_LINE; - else line = LITE_LINE; - - DrawLine(video, p1,p2,line); - DrawLine(video, p3,p4,line); - - c++; - if (c > 3) c = 0; - } -} - -void Grid::DrawLine(Video* video, Point& p1, Point& p2, Color grid_color) -{ - Vec3 v[2]; - - v[0] = p1; - v[1] = p2; - - video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE); -} |