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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Graphic.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Graphic.h')
-rw-r--r--Stars45/Graphic.h138
1 files changed, 0 insertions, 138 deletions
diff --git a/Stars45/Graphic.h b/Stars45/Graphic.h
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--- a/Stars45/Graphic.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract 3D Graphic Object
-*/
-
-#ifndef Graphic_h
-#define Graphic_h
-
-#include "Geometry.h"
-#include "Color.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-#define GRAPHIC_DESTROY(x) if (x) { x->Destroy(); x = 0; } //-V571
-
-// +--------------------------------------------------------------------+
-
-class Projector;
-class Light;
-class Scene;
-class Video;
-
-// +--------------------------------------------------------------------+
-
-class Graphic
-{
-public:
- static const char* TYPENAME() { return "Graphic"; }
-
- enum TYPE { OTHER, SOLID, SPRITE, BOLT, QUAD };
-
- enum RENDER_FLAGS {
- RENDER_SOLID = 0x0001,
- RENDER_ALPHA = 0x0002,
- RENDER_ADDITIVE = 0x0004,
- RENDER_FIRST_LIGHT = 0x1000,
- RENDER_ADD_LIGHT = 0x2000
- };
-
- Graphic();
- virtual ~Graphic();
-
- int operator == (const Graphic& g) const { return id == g.id; }
- int operator < (const Graphic& g) const;
- int operator <= (const Graphic& g) const;
-
- // operations
- virtual void Render(Video* video, DWORD flags) { }
- virtual void Update() { }
- virtual void SetOrientation(const Matrix& o) { }
-
- virtual int CollidesWith(Graphic& o);
-
- // accessors / mutators
- int Identity() const { return id; }
- const char* Name() const { return name; }
- bool IsVisible() const { return visible; }
- void SetVisible(bool v) { visible = v; }
- float Radius() const { return radius; }
-
- Point Location() const { return loc; }
- virtual void MoveTo(const Point& p) { loc = p; }
- virtual void TranslateBy(const Point& ref) { loc = loc - ref; }
-
- virtual float Depth() const { return depth; }
- virtual void SetDepth(float d) { depth = d; }
- static int Nearer(Graphic* a, Graphic* b);
- static int Farther(Graphic* a, Graphic* b);
-
- virtual int IsInfinite() const { return infinite; }
- virtual void SetInfinite(bool b);
- virtual int IsForeground() const { return foreground; }
- virtual void SetForeground(bool f){ foreground = f; }
- virtual int IsBackground() const { return background; }
- virtual void SetBackground(bool b){ background = b; }
-
- virtual int Hidden() const { return hidden; }
- virtual int Life() const { return life; }
- virtual void Destroy();
- virtual void Hide() { hidden = true; }
- virtual void Show() { hidden = false; }
- virtual bool Luminous() const { return luminous;}
- virtual void SetLuminous(bool l) { luminous = l; }
- virtual bool Translucent() const { return trans; }
- virtual bool CastsShadow() const { return shadow; }
- virtual void SetShadow(bool s) { shadow = s; }
-
- virtual bool IsSolid() const { return false; }
- virtual bool IsSprite() const { return false; }
- virtual bool IsBolt() const { return false; }
- virtual bool IsQuad() const { return false; }
-
- virtual void ProjectScreenRect(Projector* p);
- const Rect& ScreenRect() const { return screen_rect; }
- virtual Scene* GetScene() const { return scene; }
- virtual void SetScene(Scene*s) { scene = s; }
-
- virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
- bool treat_translucent_polys_as_solid=true);
-
- virtual bool CheckVisibility(Projector& projector);
-
-protected:
- static int id_key;
-
- int id;
- Point loc;
- float depth;
- float radius;
- int life;
-
- bool visible;
- bool infinite;
- bool foreground;
- bool background;
- bool hidden;
- bool trans;
- bool shadow;
- bool luminous;
-
- Rect screen_rect;
- Scene* scene;
- char name[32];
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // Graphic_h
-