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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /Stars45/Graphic.cpp
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Graphic.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract 3D Graphic Object
+*/
+
+#include "MemDebug.h"
+#include "Graphic.h"
+#include "Scene.h"
+#include "Projector.h"
+
+// +--------------------------------------------------------------------+
+
+int Graphic::id_key = 1;
+
+// +--------------------------------------------------------------------+
+
+Graphic::Graphic()
+ : id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f),
+ radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1),
+ trans(false), shadow(false), luminous(false), depth(0.0f), scene(0)
+{
+ screen_rect.x = 0;
+ screen_rect.y = 0;
+ screen_rect.w = 0;
+ screen_rect.h = 0;
+
+ ZeroMemory(name, sizeof(name));
+ strcpy_s(name, "Graphic");
+}
+
+// +--------------------------------------------------------------------+
+
+Graphic::~Graphic()
+{ }
+
+int
+Graphic::operator < (const Graphic& g) const
+{
+ if (!infinite && g.infinite)
+ return 1;
+
+ else if (infinite && !g.infinite)
+ return 0;
+
+ double za = fabs(Depth());
+ double zb = fabs(g.Depth());
+
+ return (za < zb);
+}
+
+int
+Graphic::operator <= (const Graphic& g) const
+{
+ if (!infinite && g.infinite)
+ return 1;
+
+ else if (infinite && !g.infinite)
+ return 0;
+
+ double za = fabs(Depth());
+ double zb = fabs(g.Depth());
+
+ return (za <= zb);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Graphic::SetInfinite(bool b)
+{
+ infinite = (BYTE) b;
+
+ if (infinite)
+ depth = 1.0e9f;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Graphic::Nearer(Graphic* a, Graphic* b)
+{
+ if (a->depth < b->depth) return -1;
+ else if (a->depth == b->depth) return 0;
+ else return 1;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Graphic::Farther(Graphic* a, Graphic* b)
+{
+ if (a->depth > b->depth) return -1;
+ else if (a->depth == b->depth) return 0;
+ else return 1;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Graphic::Destroy()
+{
+ if (scene)
+ scene->DelGraphic(this);
+
+ delete this;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Graphic::CollidesWith(Graphic& o)
+{
+ Point delta_loc = loc - o.loc;
+
+ // bounding spheres test:
+ if (delta_loc.length() > radius + o.radius)
+ return 0;
+
+ return 1;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt,
+bool treat_translucent_polys_as_solid)
+{
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Graphic::ProjectScreenRect(Projector* p)
+{
+ screen_rect.x = 2000;
+ screen_rect.y = 2000;
+ screen_rect.w = 0;
+ screen_rect.h = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Graphic::CheckVisibility(Projector& projector)
+{
+ if (projector.IsVisible( Location(), Radius()) &&
+ projector.ApparentRadius(Location(), Radius()) > 1) {
+
+ visible = true;
+ }
+ else {
+ visible = false;
+ screen_rect.x = 2000;
+ screen_rect.y = 2000;
+ screen_rect.w = 0;
+ screen_rect.h = 0;
+ }
+
+ return visible;
+}