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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/GameScreen.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/GameScreen.h')
-rw-r--r-- | Stars45/GameScreen.h | 408 |
1 files changed, 216 insertions, 192 deletions
diff --git a/Stars45/GameScreen.h b/Stars45/GameScreen.h index c0bcc82..a9411ab 100644 --- a/Stars45/GameScreen.h +++ b/Stars45/GameScreen.h @@ -1,192 +1,216 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: GameScreen.h
- AUTHOR: John DiCamillo
-
-*/
-
-#ifndef GameScreen_h
-#define GameScreen_h
-
-#include "Types.h"
-#include "Bitmap.h"
-#include "Screen.h"
-#include "BaseScreen.h"
-
-// +--------------------------------------------------------------------+
-
-class Screen;
-class Sim;
-class Window;
-class Font;
-
-class NavDlg;
-class EngDlg;
-class FltDlg;
-class CtlDlg;
-class JoyDlg;
-class KeyDlg;
-class ModDlg;
-class ModInfoDlg;
-
-class CameraDirector;
-class DisplayView;
-class HUDView;
-class WepView;
-class QuantumView;
-class QuitView;
-class RadioView;
-class TacticalView;
-class CameraView;
-class PolyRender;
-class Bitmap;
-class DataLoader;
-class Video;
-class VideoFactory;
-
-// +--------------------------------------------------------------------+
-
-class GameScreen : public BaseScreen
-{
-public:
- GameScreen();
- virtual ~GameScreen();
-
- virtual void Setup(Screen* screen);
- virtual void TearDown();
- virtual bool CloseTopmost();
-
- virtual bool IsShown() const { return isShown; }
- virtual void Show();
- virtual void Hide();
-
- virtual bool IsFormShown() const;
- virtual void ShowExternal();
-
- virtual void ShowNavDlg();
- virtual void HideNavDlg();
- virtual bool IsNavShown();
- virtual NavDlg* GetNavDlg() { return navdlg; }
-
- virtual void ShowEngDlg();
- virtual void HideEngDlg();
- virtual bool IsEngShown();
- virtual EngDlg* GetEngDlg() { return engdlg; }
-
- virtual void ShowFltDlg();
- virtual void HideFltDlg();
- virtual bool IsFltShown();
- virtual FltDlg* GetFltDlg() { return fltdlg; }
-
- virtual void ShowCtlDlg();
- virtual void HideCtlDlg();
- virtual bool IsCtlShown();
-
- virtual void ShowJoyDlg();
- virtual bool IsJoyShown();
-
- virtual void ShowKeyDlg();
- virtual bool IsKeyShown();
-
-
- virtual AudDlg* GetAudDlg() const { return auddlg; }
- virtual VidDlg* GetVidDlg() const { return viddlg; }
- virtual OptDlg* GetOptDlg() const { return optdlg; }
- virtual CtlDlg* GetCtlDlg() const { return ctldlg; }
- virtual JoyDlg* GetJoyDlg() const { return joydlg; }
- virtual KeyDlg* GetKeyDlg() const { return keydlg; }
- virtual ModDlg* GetModDlg() const { return moddlg; }
- virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; }
-
- virtual void ShowAudDlg();
- virtual void HideAudDlg();
- virtual bool IsAudShown();
-
- virtual void ShowVidDlg();
- virtual void HideVidDlg();
- virtual bool IsVidShown();
-
- virtual void ShowOptDlg();
- virtual void HideOptDlg();
- virtual bool IsOptShown();
-
- virtual void ShowModDlg();
- virtual void HideModDlg();
- virtual bool IsModShown();
-
- virtual void ShowModInfoDlg();
- virtual void HideModInfoDlg();
- virtual bool IsModInfoShown();
-
- virtual void ApplyOptions();
- virtual void CancelOptions();
-
- virtual void ShowWeaponsOverlay();
- virtual void HideWeaponsOverlay();
-
- void SetFieldOfView(double fov);
- double GetFieldOfView() const;
- void CycleMFDMode(int mfd);
- void CycleHUDMode();
- void CycleHUDColor();
- void CycleHUDWarn();
- void FrameRate(double f);
- void ExecFrame();
-
- static GameScreen* GetInstance() { return game_screen; }
- CameraView* GetCameraView() const { return cam_view; }
- Bitmap* GetLensFlare(int index);
-
-private:
- void HideAll();
-
- Sim* sim;
- Screen* screen;
-
- Window* gamewin;
- NavDlg* navdlg;
- EngDlg* engdlg;
- FltDlg* fltdlg;
- CtlDlg* ctldlg;
- KeyDlg* keydlg;
- JoyDlg* joydlg;
- AudDlg* auddlg;
- VidDlg* viddlg;
- OptDlg* optdlg;
- ModDlg* moddlg;
- ModInfoDlg* modInfoDlg;
-
- Font* HUDfont;
- Font* GUIfont;
- Font* GUI_small_font;
- Font* title_font;
-
- Bitmap* flare1;
- Bitmap* flare2;
- Bitmap* flare3;
- Bitmap* flare4;
-
- CameraDirector* cam_dir;
- DisplayView* disp_view;
- HUDView* hud_view;
- WepView* wep_view;
- QuantumView* quantum_view;
- QuitView* quit_view;
- TacticalView* tac_view;
- RadioView* radio_view;
- CameraView* cam_view;
- DataLoader* loader;
-
- double frame_rate;
- bool isShown;
-
- static GameScreen* game_screen;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif GameScreen_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: GameScreen.h + AUTHOR: John DiCamillo + +*/ + +#ifndef GameScreen_h +#define GameScreen_h + +#include "Types.h" +#include "Bitmap.h" +#include "Screen.h" +#include "BaseScreen.h" + +// +--------------------------------------------------------------------+ + +class Screen; +class Sim; +class Window; +class Font; + +class NavDlg; +class EngDlg; +class FltDlg; +class CtlDlg; +class JoyDlg; +class KeyDlg; +class ModDlg; +class ModInfoDlg; + +class CameraDirector; +class DisplayView; +class HUDView; +class WepView; +class QuantumView; +class QuitView; +class RadioView; +class TacticalView; +class CameraView; +class PolyRender; +class Bitmap; +class DataLoader; +class Video; +class VideoFactory; + +// +--------------------------------------------------------------------+ + +class GameScreen : public BaseScreen +{ +public: + GameScreen(); + virtual ~GameScreen(); + + virtual void Setup(Screen* screen); + virtual void TearDown(); + virtual bool CloseTopmost(); + + virtual bool IsShown() const { return isShown; } + virtual void Show(); + virtual void Hide(); + + virtual bool IsFormShown() const; + virtual void ShowExternal(); + + virtual void ShowNavDlg(); + virtual void HideNavDlg(); + virtual bool IsNavShown(); + virtual NavDlg* GetNavDlg() { return navdlg; } + + virtual void ShowEngDlg(); + virtual void HideEngDlg(); + virtual bool IsEngShown(); + virtual EngDlg* GetEngDlg() { return engdlg; } + + virtual void ShowFltDlg(); + virtual void HideFltDlg(); + virtual bool IsFltShown(); + virtual FltDlg* GetFltDlg() { return fltdlg; } + + virtual void ShowCtlDlg(); + virtual void HideCtlDlg(); + virtual bool IsCtlShown(); + + virtual void ShowJoyDlg(); + virtual bool IsJoyShown(); + + virtual void ShowKeyDlg(); + virtual bool IsKeyShown(); + + + virtual AudDlg* GetAudDlg() const { return auddlg; } + virtual VidDlg* GetVidDlg() const { return viddlg; } + virtual OptDlg* GetOptDlg() const { return optdlg; } + virtual CtlDlg* GetCtlDlg() const { return ctldlg; } + virtual JoyDlg* GetJoyDlg() const { return joydlg; } + virtual KeyDlg* GetKeyDlg() const { return keydlg; } + virtual ModDlg* GetModDlg() const { return moddlg; } + virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; } + + virtual void ShowAudDlg(); + virtual void HideAudDlg(); + virtual bool IsAudShown(); + + virtual void ShowVidDlg(); + virtual void HideVidDlg(); + virtual bool IsVidShown(); + + virtual void ShowOptDlg(); + virtual void HideOptDlg(); + virtual bool IsOptShown(); + + virtual void ShowModDlg(); + virtual void HideModDlg(); + virtual bool IsModShown(); + + virtual void ShowModInfoDlg(); + virtual void HideModInfoDlg(); + virtual bool IsModInfoShown(); + + virtual void ApplyOptions(); + virtual void CancelOptions(); + + virtual void ShowWeaponsOverlay(); + virtual void HideWeaponsOverlay(); + + void SetFieldOfView(double fov); + double GetFieldOfView() const; + void CycleMFDMode(int mfd); + void CycleHUDMode(); + void CycleHUDColor(); + void CycleHUDWarn(); + void FrameRate(double f); + void ExecFrame(); + + static GameScreen* GetInstance() { return game_screen; } + CameraView* GetCameraView() const { return cam_view; } + Bitmap* GetLensFlare(int index); + +private: + void HideAll(); + + Sim* sim; + Screen* screen; + + Window* gamewin; + NavDlg* navdlg; + EngDlg* engdlg; + FltDlg* fltdlg; + CtlDlg* ctldlg; + KeyDlg* keydlg; + JoyDlg* joydlg; + AudDlg* auddlg; + VidDlg* viddlg; + OptDlg* optdlg; + ModDlg* moddlg; + ModInfoDlg* modInfoDlg; + + Font* HUDfont; + Font* GUIfont; + Font* GUI_small_font; + Font* title_font; + + Bitmap* flare1; + Bitmap* flare2; + Bitmap* flare3; + Bitmap* flare4; + + CameraDirector* cam_dir; + DisplayView* disp_view; + HUDView* hud_view; + WepView* wep_view; + QuantumView* quantum_view; + QuitView* quit_view; + TacticalView* tac_view; + RadioView* radio_view; + CameraView* cam_view; + DataLoader* loader; + + double frame_rate; + bool isShown; + + static GameScreen* game_screen; +}; + +// +--------------------------------------------------------------------+ + +#endif GameScreen_h + |