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authorAki <please@ignore.pl>2022-02-28 22:49:18 +0100
committerAki <please@ignore.pl>2022-02-28 22:49:18 +0100
commitc376af320ebd9d9e435ef3003dd35136dbd71ae8 (patch)
tree224ef8cdd3390260ed97d8278d1223d0494016c8 /Stars45/Game.h
parent724c36ea74dc6f2dfc097c45825c06df7756e058 (diff)
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Replaced old panic mechanism uses with the new one
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated.
Diffstat (limited to 'Stars45/Game.h')
-rw-r--r--Stars45/Game.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/Stars45/Game.h b/Stars45/Game.h
index 1be7170..4e691de 100644
--- a/Stars45/Game.h
+++ b/Stars45/Game.h
@@ -41,7 +41,7 @@ class Game : public ApplicationDX9
{
public:
static const char* TYPENAME() { return "Game"; }
- enum STATUS { OK, RUN, EXIT, PANIC, INIT_FAILED, TOO_MANY };
+ enum STATUS { OK, RUN, EXIT, INIT_FAILED, TOO_MANY };
Game();
virtual ~Game();
@@ -67,8 +67,6 @@ public:
//
static Game* GetInstance();
- static void Panic(const char* msg=0);
- static const char* GetPanicMessage() { return panicbuf; }
bool DisplayModeSupported(int w, int h, int bpp);
int MaxTexSize();
@@ -192,8 +190,6 @@ protected:
double max_frame_length;
double min_frame_length;
-
- static char panicbuf[256];
};
// +--------------------------------------------------------------------+