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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/FlightPlanner.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/FlightPlanner.h')
-rw-r--r--Stars45/FlightPlanner.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/Stars45/FlightPlanner.h b/Stars45/FlightPlanner.h
index 1e691cd..cd249ec 100644
--- a/Stars45/FlightPlanner.h
+++ b/Stars45/FlightPlanner.h
@@ -1,16 +1,16 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: FlightPlanner.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: FlightPlanner.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Flight Planning class for creating navpoint routes for fighter elements.
- Used both by the CarrierAI class and the Flight Dialog.
+ OVERVIEW
+ ========
+ Flight Planning class for creating navpoint routes for fighter elements.
+ Used both by the CarrierAI class and the Flight Dialog.
*/
#ifndef FlightPlanner_h
@@ -33,16 +33,16 @@ class Element;
class FlightPlanner
{
public:
- FlightPlanner(Ship* s);
- virtual ~FlightPlanner();
+ FlightPlanner(Ship* s);
+ virtual ~FlightPlanner();
- virtual void CreatePatrolRoute(Element* elem, int index);
- virtual void CreateStrikeRoute(Element* strike, Element* target);
- virtual void CreateEscortRoute(Element* escort, Element* ward);
+ virtual void CreatePatrolRoute(Element* elem, int index);
+ virtual void CreateStrikeRoute(Element* strike, Element* target);
+ virtual void CreateEscortRoute(Element* escort, Element* ward);
- Sim* sim;
- Ship* ship;
- float patrol_range;
+ Sim* sim;
+ Ship* ship;
+ float patrol_range;
};
// +--------------------------------------------------------------------+