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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/FlightDeck.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/FlightDeck.cpp')
-rw-r--r--Stars45/FlightDeck.cpp1185
1 files changed, 0 insertions, 1185 deletions
diff --git a/Stars45/FlightDeck.cpp b/Stars45/FlightDeck.cpp
deleted file mode 100644
index 8b2d070..0000000
--- a/Stars45/FlightDeck.cpp
+++ /dev/null
@@ -1,1185 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Everything needed to launch and recover space craft...
-*/
-
-#include "FlightDeck.h"
-#include "Ship.h"
-#include "ShipCtrl.h"
-#include "ShipDesign.h"
-#include "Element.h"
-#include "Mission.h"
-#include "MissionEvent.h"
-#include "Drive.h"
-#include "Sim.h"
-#include "Instruction.h"
-#include "Hoop.h"
-#include "LandingGear.h"
-#include "RadioMessage.h"
-#include "RadioTraffic.h"
-#include "SimEvent.h"
-#include "AudioConfig.h"
-#include "CameraDirector.h"
-#include "Combatant.h"
-#include "CombatGroup.h"
-#include "CombatUnit.h"
-
-#include "NetData.h"
-#include "NetUtil.h"
-
-#include "Game.h"
-#include "ContentBundle.h"
-#include "Solid.h"
-#include "Light.h"
-#include "Sound.h"
-#include "DataLoader.h"
-
-static Sound* tire_sound = 0;
-static Sound* catapult_sound = 0;
-
-// +======================================================================+
-
-class FlightDeckSlot
-{
-public:
- FlightDeckSlot() : ship(0), state(0), sequence(0), time(0), filter(0xf) { }
- int operator == (const FlightDeckSlot& that) const { return this == &that; }
-
- Ship* ship;
- Point spot_rel;
- Point spot_loc;
-
- int state;
- int sequence;
- double time;
- double clearance;
- DWORD filter;
-};
-
-// +======================================================================+
-
-InboundSlot::InboundSlot(Ship* s, FlightDeck* d, int squad, int index)
-: ship(s), deck(d), squadron(squad), slot(index), cleared(0), final(0), approach(0)
-{
- if (ship)
- Observe(ship);
-
- if (deck && deck->GetCarrier())
- Observe((SimObject*) deck->GetCarrier());
-}
-
-int InboundSlot::operator < (const InboundSlot& that) const
-{
- double dthis = 0;
- double dthat = 0;
-
- if (ship == that.ship) {
- return false;
- }
-
- if (cleared && !that.cleared) {
- return true;
- }
-
- if (!cleared && that.cleared) {
- return false;
- }
-
- if (ship && deck && that.ship) {
- dthis = Point(ship->Location() - deck->MountLocation()).length();
- dthat = Point(that.ship->Location() - deck->MountLocation()).length();
- }
-
- if (dthis == dthat) {
- return (DWORD) this < (DWORD) &that;
- }
-
- return dthis < dthat;
-}
-
-int InboundSlot::operator <= (const InboundSlot& that) const
-{
- double dthis = 0;
- double dthat = 0;
-
- if (ship == that.ship)
- return true;
-
- if (cleared && !that.cleared)
- return true;
-
- if (!cleared && that.cleared)
- return false;
-
- if (ship && deck && that.ship) {
- dthis = Point(ship->Location() - deck->MountLocation()).length();
- dthat = Point(that.ship->Location() - deck->MountLocation()).length();
- }
-
- return dthis <= dthat;
-}
-
-int InboundSlot::operator == (const InboundSlot& that) const
-{
- return this == &that;
-}
-
-void InboundSlot::Clear(bool c)
-{
- if (ship)
- cleared = c;
-}
-
-double InboundSlot::Distance()
-{
- if (ship && deck) {
- return Point(ship->Location() - deck->MountLocation()).length();
- }
-
- return 1e9;
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-InboundSlot::Update(SimObject* obj)
-{
- if (obj->Type() == SimObject::SIM_SHIP) {
- Ship* s = (Ship*) obj;
-
- if (s == ship) {
- ship = 0;
- }
-
- // Actually, this can't happen. The flight deck
- // owns the slot. When the carrier is destroyed,
- // the flight decks and slots are destroyed before
- // the carrier updates the observers.
-
- // I'm leaving this block in, just in case.
-
- else if (deck && s == deck->GetCarrier()) {
- ship = 0;
- deck = 0;
- }
- }
-
- return SimObserver::Update(obj);
-}
-
-const char*
-InboundSlot::GetObserverName() const
-{
- return "InboundSlot";
-}
-
-// +======================================================================+
-
-FlightDeck::FlightDeck()
-: System(FLIGHT_DECK, FLIGHT_DECK_LAUNCH, "Flight Deck", 1, 1),
-carrier(0), index(0), num_slots(0), slots(0), cycle_time(5), num_hoops(0), hoops(0),
-azimuth(0), light(0), num_catsounds(0), num_approach_pts(0)
-{
- name = ContentBundle::GetInstance()->GetText("sys.flight-deck");
- abrv = ContentBundle::GetInstance()->GetText("sys.flight-deck.abrv");
-}
-
-// +----------------------------------------------------------------------+
-
-FlightDeck::FlightDeck(const FlightDeck& s)
-: System(s),
-carrier(0), index(0), start_rel(s.start_rel),
-end_rel(s.end_rel), cam_rel(s.cam_rel),
-cycle_time(s.cycle_time),
-num_slots(s.num_slots), slots(0),
-num_hoops(0), hoops(0), azimuth(s.azimuth), light(0),
-num_catsounds(0), num_approach_pts(s.num_approach_pts)
-{
- Mount(s);
-
- slots = new FlightDeckSlot[num_slots];
- for (int i = 0; i < num_slots; i++) {
- slots[i].spot_rel = s.slots[i].spot_rel;
- slots[i].filter = s.slots[i].filter;
- }
-
- for (int i = 0; i < NUM_APPROACH_PTS; i++)
- approach_rel[i] = s.approach_rel[i];
-
- for (int i = 0; i < 2; i++)
- runway_rel[i] = s.runway_rel[i];
-
- if (s.light) {
- light = new Light(*s.light);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-FlightDeck::~FlightDeck()
-{
- if (hoops && num_hoops) {
- for (int i = 0; i < num_hoops; i++) {
- Hoop* h = &hoops[i];
- Scene* scene = h->GetScene();
- if (scene)
- scene->DelGraphic(h);
- }
- }
-
- delete [] slots;
- delete [] hoops;
-
- LIGHT_DESTROY(light);
-
- recovery_queue.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-FlightDeck::Initialize()
-{
- static int initialized = 0;
- if (initialized) return;
-
- DataLoader* loader = DataLoader::GetLoader();
- loader->SetDataPath("Sounds/");
-
- const int SOUND_FLAGS = Sound::LOCALIZED |
- Sound::LOC_3D;
-
- loader->LoadSound("Tires.wav", tire_sound, SOUND_FLAGS);
- loader->LoadSound("Catapult.wav", catapult_sound, SOUND_FLAGS);
- loader->SetDataPath(0);
-
- if (tire_sound)
- tire_sound->SetMaxDistance(2.5e3f);
-
- if (catapult_sound)
- catapult_sound->SetMaxDistance(0.5e3f);
-
- initialized = 1;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-FlightDeck::Close()
-{
- delete tire_sound;
- delete catapult_sound;
-
- tire_sound = 0;
- catapult_sound = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-FlightDeck::ExecFrame(double seconds)
-{
- System::ExecFrame(seconds);
-
- bool advance_queue = false;
- long max_vol = AudioConfig::EfxVolume();
- long volume = -1000;
- Sim* sim = Sim::GetSim();
-
- if (volume > max_vol)
- volume = max_vol;
-
- // update ship status:
- for (int i = 0; i < num_slots; i++) {
- FlightDeckSlot* slot = &slots[i];
- Ship* slot_ship = 0;
-
- if (slot->ship == 0) {
- slot->state = CLEAR;
- }
- else {
- slot_ship = slot->ship;
- slot_ship->SetThrottle(0);
- }
-
- switch (slot->state) {
- case CLEAR:
- if (slot->time > 0) {
- slot->time -= seconds;
- }
- else if (IsRecoveryDeck()) {
- GrantClearance();
- }
- break;
-
- case READY: {
- Camera c;
- c.Clone(carrier->Cam());
- c.Yaw(azimuth);
-
- if (slot_ship) {
- slot_ship->CloneCam(c);
- slot_ship->MoveTo(slot->spot_loc);
- slot_ship->TranslateBy(carrier->Cam().vup() * slot->clearance);
- slot_ship->SetVelocity(carrier->Velocity());
- }
- slot->time = 0;
- }
- break;
-
- case QUEUED:
- if (slot->time > 0) {
- Camera c;
- c.Clone(carrier->Cam());
- c.Yaw(azimuth);
-
- slot->time -= seconds;
- if (slot_ship) {
- slot_ship->CloneCam(c);
- slot_ship->MoveTo(slot->spot_loc);
- slot_ship->TranslateBy(carrier->Cam().vup() * slot->clearance);
- slot_ship->SetFlightPhase(Ship::ALERT);
- }
- }
-
- if (slot->sequence == 1 && slot->time <= 0) {
- bool clear_for_launch = true;
- for (int i = 0; i < num_slots; i++)
- if (slots[i].state == LOCKED)
- clear_for_launch = false;
-
- if (clear_for_launch) {
- slot->sequence = 0;
- slot->state = LOCKED;
- slot->time = cycle_time;
- if (slot_ship)
- slot_ship->SetFlightPhase(Ship::LOCKED);
- num_catsounds = 0;
-
- advance_queue = true;
- }
- }
- break;
-
- case LOCKED:
- if (slot->time > 0) {
- slot->time -= seconds;
-
- if (slot_ship) {
- double ct4 = cycle_time/4;
-
- double dx = start_rel.x - slot->spot_rel.x;
- double dy = start_rel.z - slot->spot_rel.z;
- double dyaw = atan2(dx,dy) - azimuth;
-
- Camera c;
- c.Clone(carrier->Cam());
- c.Yaw(azimuth);
-
- // rotate:
- if (slot->time > 3*ct4) {
- double step = 1 - (slot->time - 3*ct4) / ct4;
- c.Yaw(dyaw * step);
- slot_ship->CloneCam(c);
- slot_ship->MoveTo(slot->spot_loc);
- slot_ship->TranslateBy(carrier->Cam().vup() * slot->clearance);
-
- if (carrier->IsGroundUnit()) {
- slot_ship->SetThrottle(25);
- }
-
- else if (num_catsounds < 1) {
- if (catapult_sound) {
- Sound* sound = catapult_sound->Duplicate();
- sound->SetLocation(slot_ship->Location());
- sound->SetVolume(volume);
- sound->Play();
- }
- num_catsounds = 1;
- }
- }
-
- // translate:
- else if (slot->time > 2*ct4) {
- double step = (slot->time - 2*ct4) / ct4;
-
- Point loc = start_point +
- (slot->spot_loc - start_point) * step;
-
- c.Yaw(dyaw);
- slot_ship->CloneCam(c);
- slot_ship->MoveTo(loc);
- slot_ship->TranslateBy(carrier->Cam().vup() * slot->clearance);
-
- if (carrier->IsGroundUnit()) {
- slot_ship->SetThrottle(25);
- }
-
- else if (num_catsounds < 2) {
- if (catapult_sound) {
- Sound* sound = catapult_sound->Duplicate();
- sound->SetLocation(slot_ship->Location());
- sound->SetVolume(volume);
- sound->Play();
- }
- num_catsounds = 2;
- }
- }
-
- // rotate:
- else if (slot->time > ct4) {
- double step = (slot->time - ct4) / ct4;
- c.Yaw(dyaw*step);
- slot_ship->CloneCam(c);
- slot_ship->MoveTo(start_point);
- slot_ship->TranslateBy(carrier->Cam().vup() * slot->clearance);
-
- if (carrier->IsGroundUnit()) {
- slot_ship->SetThrottle(25);
- }
-
- else if (num_catsounds < 3) {
- if (catapult_sound) {
- Sound* sound = catapult_sound->Duplicate();
- sound->SetLocation(slot_ship->Location());
- sound->SetVolume(volume);
- sound->Play();
- }
- num_catsounds = 3;
- }
- }
-
- // wait:
- else {
- slot_ship->SetThrottle(100);
- slot_ship->CloneCam(c);
- slot_ship->MoveTo(start_point);
- slot_ship->TranslateBy(carrier->Cam().vup() * slot->clearance);
- }
-
- slot_ship->SetFlightPhase(Ship::LOCKED);
- }
- }
- else {
- slot->state = LAUNCH;
- slot->time = 0;
-
- }
- break;
-
- case LAUNCH:
- LaunchShip(slot_ship);
- break;
-
- case DOCKING:
- if (slot_ship && !slot_ship->IsAirborne()) {
- // do arresting gear stuff:
- if (slot_ship->GetFlightModel() == Ship::FM_ARCADE)
- slot_ship->ArcadeStop();
-
- slot_ship->SetVelocity(carrier->Velocity());
- }
-
- if (slot->time > 0) {
- slot->time -= seconds;
- }
- else {
- if (slot_ship) {
- slot_ship->SetFlightPhase(Ship::DOCKED);
- slot_ship->Stow();
-
- NetUtil::SendObjKill(slot_ship, carrier, NetObjKill::KILL_DOCK, index);
- }
-
- Clear(i);
- }
- break;
-
- default:
- break;
- }
- }
-
- if (advance_queue) {
- for (int i = 0; i < num_slots; i++) {
- FlightDeckSlot* slot = &slots[i];
- if (slot->state == QUEUED && slot->sequence > 1)
- slot->sequence--;
- }
- }
-}
-
-bool
-FlightDeck::LaunchShip(Ship* slot_ship)
-{
- FlightDeckSlot* slot = 0;
- Sim* sim = Sim::GetSim();
-
- if (slot_ship) {
- for (int i = 0; i < num_slots; i++) {
- if (slots[i].ship == slot_ship)
- slot = &(slots[i]);
- }
-
- // only suggest a launch point if no flight plan has been filed...
- if (slot_ship->GetElement()->FlightPlanLength() == 0) {
- Point departure = end_point;
- departure = departure.OtherHand();
-
- Instruction* launch_point = new
- Instruction(carrier->GetRegion(), departure, Instruction::LAUNCH);
- launch_point->SetSpeed(350);
-
- slot_ship->SetLaunchPoint(launch_point);
- }
-
- if (!slot_ship->IsAirborne()) {
- Point cat;
- if (fabs(azimuth) < 5*DEGREES) {
- cat = carrier->Heading() * 300;
- }
- else {
- Camera c;
- c.Clone(carrier->Cam());
- c.Yaw(azimuth);
- cat = c.vpn() * 300;
- }
-
- slot_ship->SetVelocity(carrier->Velocity() + cat);
- slot_ship->SetFlightPhase(Ship::LAUNCH);
- }
- else {
- slot_ship->SetFlightPhase(Ship::TAKEOFF);
- }
-
- Director* dir = slot_ship->GetDirector();
- if (dir && dir->Type() == ShipCtrl::DIR_TYPE) {
- ShipCtrl* ctrl = (ShipCtrl*) dir;
- ctrl->Launch();
- }
-
- ShipStats* c = ShipStats::Find(carrier->Name());
- if (c) c->AddEvent(SimEvent::LAUNCH_SHIP, slot_ship->Name());
-
- ShipStats* stats = ShipStats::Find(slot_ship->Name());
- if (stats) {
- stats->SetRegion(carrier->GetRegion()->Name());
- stats->SetType(slot_ship->Design()->name);
-
- if (slot_ship->GetElement()) {
- Element* elem = slot_ship->GetElement();
- stats->SetRole(Mission::RoleName(elem->Type()));
- stats->SetCombatGroup(elem->GetCombatGroup());
- stats->SetCombatUnit(elem->GetCombatUnit());
- stats->SetElementIndex(slot_ship->GetElementIndex());
- }
-
- stats->SetIFF(slot_ship->GetIFF());
- stats->AddEvent(SimEvent::LAUNCH, carrier->Name());
-
- if (slot_ship == sim->GetPlayerShip())
- stats->SetPlayer(true);
- }
-
- sim->ProcessEventTrigger(MissionEvent::TRIGGER_LAUNCH, 0, slot_ship->Name());
-
- if (slot) {
- slot->ship = 0;
- slot->state = CLEAR;
- slot->sequence = 0;
- slot->time = 0;
- }
-
- return true;
- }
-
- return false;
-}
-
-// +----------------------------------------------------------------------+
-
-void
-FlightDeck::SetLight(double l)
-{
- LIGHT_DESTROY(light);
- light = new Light((float) l);
-}
-
-void
-FlightDeck::SetApproachPoint(int i, Point loc)
-{
- if (i >= 0 && i < NUM_APPROACH_PTS) {
- approach_rel[i] = loc;
-
- if (i >= num_approach_pts)
- num_approach_pts = i+1;
- }
-}
-
-void
-FlightDeck::SetRunwayPoint(int i, Point loc)
-{
- if (i >= 0 && i < 2)
- runway_rel[i] = loc;
-}
-
-void
-FlightDeck::SetStartPoint(Point loc)
-{
- start_rel = loc;
-}
-
-void
-FlightDeck::SetEndPoint(Point loc)
-{
- end_rel = loc;
-}
-
-void
-FlightDeck::SetCamLoc(Point loc)
-{
- cam_rel = loc;
-}
-
-// +----------------------------------------------------------------------+
-
-void
-FlightDeck::AddSlot(const Point& spot, DWORD filter)
-{
- if (!slots)
- slots = new FlightDeckSlot[10];
-
- slots[num_slots].spot_rel = spot;
- slots[num_slots].filter = filter;
- num_slots++;
-}
-
-// +----------------------------------------------------------------------+
-
-void
-FlightDeck::SetCycleTime(double t)
-{
- cycle_time = t;
-}
-
-// +----------------------------------------------------------------------+
-
-void
-FlightDeck::Orient(const Physical* rep)
-{
- System::Orient(rep);
-
- Matrix orientation = rep->Cam().Orientation();
- Point loc = rep->Location();
-
- start_point = (start_rel * orientation) + loc;
- end_point = (end_rel * orientation) + loc;
- cam_loc = (cam_rel * orientation) + loc;
-
- for (int i = 0; i < num_approach_pts; i++)
- approach_point[i] = (approach_rel[i] * orientation) + loc;
-
- for (int i = 0; i < num_slots; i++)
- slots[i].spot_loc = (slots[i].spot_rel * orientation) + loc;
-
- if (IsRecoveryDeck()) {
- if (carrier->IsAirborne()) {
- runway_point[0] = (runway_rel[0] * orientation) + loc;
- runway_point[1] = (runway_rel[1] * orientation) + loc;
- }
-
- if (num_hoops < 1) {
- num_hoops = 4;
- hoops = new Hoop[num_hoops];
- }
-
- Point hoop_vec = start_point - end_point;
- double hoop_d = hoop_vec.Normalize() / num_hoops;
-
- orientation.Yaw(azimuth);
-
- for (int i = 0; i < num_hoops; i++) {
- hoops[i].MoveTo(end_point + hoop_vec * (i+1) * hoop_d);
- hoops[i].SetOrientation(orientation);
- }
- }
-
- if (light)
- light->MoveTo(mount_loc);
-}
-
-// +----------------------------------------------------------------------+
-
-int
-FlightDeck::SpaceLeft(int type) const
-{
- int space_left = 0;
-
- for (int i = 0; i < num_slots; i++)
- if (slots[i].ship == 0 && (slots[i].filter & type))
- space_left++;
-
- return space_left;
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-FlightDeck::Spot(Ship* s, int& index)
-{
- if (!s)
- return false;
-
- if (index < 0) {
- for (int i = 0; i < num_slots; i++) {
- if (slots[i].ship == 0 && (slots[i].filter & s->Class())) {
- index = i;
- break;
- }
- }
- }
-
- if (index >= 0 && index < num_slots && slots[index].ship == 0) {
- slots[index].state = READY;
- slots[index].ship = s;
- slots[index].clearance = 0;
-
- if (s->GetGear())
- slots[index].clearance = s->GetGear()->GetClearance();
-
- if (IsRecoveryDeck() && !s->IsAirborne()) {
- s->SetVelocity(s->Velocity() * 0.01); // hit the brakes!
- }
-
- if (!IsRecoveryDeck()) {
- Camera work;
- work.Clone(carrier->Cam());
- work.Yaw(azimuth);
-
- s->CloneCam(work);
- s->MoveTo(slots[index].spot_loc);
-
- LandingGear* g = s->GetGear();
- if (g) {
- g->SetState(LandingGear::GEAR_DOWN);
- g->ExecFrame(0);
- s->TranslateBy(carrier->Cam().vup() * slots[index].clearance);
- }
-
- s->SetFlightPhase(Ship::ALERT);
- }
-
- s->SetCarrier(carrier, this);
- Observe(s);
-
- return true;
- }
-
- return false;
-}
-
-bool
-FlightDeck::Clear(int index)
-{
- if (index >= 0 && index < num_slots && slots[index].ship != 0) {
- Ship* s = slots[index].ship;
-
- slots[index].ship = 0;
- slots[index].time = cycle_time;
- slots[index].state = CLEAR;
-
- ListIter<InboundSlot> iter = recovery_queue;
- while (++iter) {
- if (iter->GetShip() == s) {
- delete iter.removeItem(); // ??? SHOULD DELETE HERE ???
- break;
- }
- }
-
- return true;
- }
-
- return false;
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-FlightDeck::Launch(int index)
-{
- if (subtype == FLIGHT_DECK_LAUNCH && index >= 0 && index < num_slots) {
- FlightDeckSlot* slot = &slots[index];
-
- if (slot->ship && slot->state == READY) {
- int last = 0;
- FlightDeckSlot* last_slot = 0;
- FlightDeckSlot* lock_slot = 0;
-
- for (int i = 0; i < num_slots; i++) {
- FlightDeckSlot* s = &slots[i];
-
- if (s->state == QUEUED && s->sequence > last) {
- last = s->sequence;
- last_slot = s;
- }
-
- else if (s->state == LOCKED) {
- lock_slot = s;
- }
- }
-
- // queue the slot for launch:
- slot->state = QUEUED;
- slot->sequence = last + 1;
- slot->time = 0;
-
- if (last_slot)
- slot->time = last_slot->time + cycle_time;
-
- else if (lock_slot)
- slot->time = lock_slot->time;
-
- return true;
- }
- }
-
- return false;
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-FlightDeck::Recover(Ship* s)
-{
- if (s && subtype == FLIGHT_DECK_RECOVERY) {
- if (OverThreshold(s)) {
- if (s->GetFlightPhase() < Ship::RECOVERY) {
- s->SetFlightPhase(Ship::RECOVERY);
- s->SetCarrier(carrier, this); // let ship know which flight deck it's in (needed for dock cam)
- }
-
- // are we there yet?
- if (s->GetFlightPhase() >= Ship::ACTIVE && s->GetFlightPhase() < Ship::DOCKING) {
- if (slots[0].ship == 0) { // only need to ask this on approach
- double dock_distance = (s->Location() - MountLocation()).length();
-
- if (s->IsAirborne()) {
- double altitude = s->Location().y - MountLocation().y;
- if (dock_distance < Radius()*3 && altitude < s->Radius())
- Dock(s);
- }
- else {
- if (dock_distance < s->Radius())
- Dock(s);
- }
- }
- }
-
- return true;
- }
- else {
- if (s->GetFlightPhase() == Ship::RECOVERY)
- s->SetFlightPhase(Ship::ACTIVE);
- }
- }
-
- return false;
-}
-
-bool
-FlightDeck::Dock(Ship* s)
-{
- if (s && subtype == FLIGHT_DECK_RECOVERY && slots[0].time <= 0) {
- int index = 0;
- if (Spot(s, index)) {
- s->SetFlightPhase(Ship::DOCKING);
- s->SetCarrier(carrier, this);
-
- // hard landings?
- if (Ship::GetLandingModel() == 0) {
- double base_damage = s->Design()->integrity;
-
- // did player do something stupid?
- if (s->GetGear() && !s->IsGearDown()) {
- Print("FlightDeck::Dock(%s) Belly landing!\n", s->Name());
- s->InflictDamage(0.5 * base_damage);
- }
-
- double docking_deflection = fabs(carrier->Cam().vup().y - s->Cam().vup().y);
-
- if (docking_deflection > 0.35) {
- Print("Landing upside down? y = %.3f\n", docking_deflection);
- s->InflictDamage(0.8 * base_damage);
- }
-
- // did incoming ship exceed safe landing parameters?
- if (s->IsAirborne()) {
- if (s->Velocity().y < -20) {
- Print("FlightDeck::Dock(%s) Slammed it!\n", s->Name());
- s->InflictDamage(0.1 * base_damage);
- }
- }
-
- // did incoming ship exceed safe docking speed?
- else {
- Point delta_v = s->Velocity() - carrier->Velocity();
- double excess = (delta_v.length() - 100);
-
- if (excess > 0)
- s->InflictDamage(excess);
- }
- }
-
- if (s->IsAirborne()) {
- if (s == Sim::GetSim()->GetPlayerShip() && tire_sound) {
- Sound* sound = tire_sound->Duplicate();
- sound->Play();
- }
- }
-
- if (s->GetDrive())
- s->GetDrive()->PowerOff();
-
- slots[index].state = DOCKING;
- slots[index].time = 5;
-
- if (s->IsAirborne())
- slots[index].time = 7.5;
- return true;
- }
- }
-
- return false;
-}
-
-int
-FlightDeck::Inbound(InboundSlot*& s)
-{
- if (s && s->GetShip()) {
- Ship* inbound = s->GetShip();
-
- if (recovery_queue.contains(s)) {
- InboundSlot* orig = s;
- s = recovery_queue.find(s);
- delete orig;
- }
- else {
- recovery_queue.append(s);
- Observe(s->GetShip());
- }
-
- inbound->SetInbound(s);
-
- // find the best initial approach point for this ship:
- double current_distance = 1e9;
- for (int i = 0; i < num_approach_pts; i++) {
- double distance = Point(inbound->Location() - approach_point[i]).length();
- if (distance < current_distance) {
- current_distance = distance;
- s->SetApproach(i);
- }
- }
-
- Point offset(rand()-16000, rand()-16000, rand()-16000);
- offset.Normalize();
- offset *= 200;
-
- s->SetOffset(offset);
-
- // *** DEBUG ***
- // PrintQueue();
-
- // if the new guy is first in line, and the deck is almost ready,
- // go ahead and clear him for approach now
- recovery_queue.sort();
- if (recovery_queue[0] == s && !s->Cleared() && slots[0].time <= 3)
- s->Clear();
-
- return recovery_queue.index(s) + 1;
- }
-
- return 0;
-}
-
-void
-FlightDeck::GrantClearance()
-{
- if (recovery_queue.size() > 0) {
- if (recovery_queue[0]->Cleared() && recovery_queue[0]->Distance() > 45e3) {
- recovery_queue[0]->Clear(false);
- }
-
- if (!recovery_queue[0]->Cleared()) {
- recovery_queue.sort();
-
- if (recovery_queue[0]->Distance() < 35e3) {
- recovery_queue[0]->Clear();
-
- Ship* dst = recovery_queue[0]->GetShip();
-
- RadioMessage* clearance = new RadioMessage(dst, carrier, RadioMessage::CALL_CLEARANCE);
- clearance->SetInfo(Text("for final approach to ") + Name());
- RadioTraffic::Transmit(clearance);
- }
- }
- }
-}
-
-// +----------------------------------------------------------------------+
-
-void
-FlightDeck::PrintQueue()
-{
- Print("\nRecovery Queue for %s\n", Name());
- if (recovery_queue.size() < 1) {
- Print(" (empty)\n\n");
- return;
- }
-
- for (int i = 0; i < recovery_queue.size(); i++) {
- InboundSlot* s = recovery_queue.at(i);
-
- if (!s) {
- Print(" %2d. null\n", i);
- }
- else if (!s->GetShip()) {
- Print(" %2d. ship is null\n", i);
- }
- else {
- double d = Point(s->GetShip()->Location() - MountLocation()).length();
- Print(" %2d. %c %-20s %8d km\n", i, s->Cleared()?'*':' ', s->GetShip()->Name(), (int) (d/1000));
- }
- }
-
- Print("\n");
-}
-
-// +----------------------------------------------------------------------+
-
-Ship*
-FlightDeck::GetShip(int index) const
-{
- if (index >= 0 && index < num_slots)
- return slots[index].ship;
-
- return 0;
-}
-
-double
-FlightDeck::TimeRemaining(int index) const
-{
- if (index >= 0 && index < num_slots)
- return slots[index].time;
-
- return 0;
-}
-
-
-int
-FlightDeck::State(int index) const
-{
- if (index >= 0 && index < num_slots)
- return slots[index].state;
-
- return 0;
-}
-
-int
-FlightDeck::Sequence(int index) const
-{
- if (index >= 0 && index < num_slots)
- return slots[index].sequence;
-
- return 0;
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-FlightDeck::Update(SimObject* obj)
-{
- if (obj->Type() == SimObject::SIM_SHIP) {
- Ship* s = (Ship*) obj;
-
- ListIter<InboundSlot> iter = recovery_queue;
- while (++iter) {
- InboundSlot* recovery_slot = iter.value();
-
- if (recovery_slot->GetShip() == s || recovery_slot->GetShip() == 0) {
- delete iter.removeItem();
- }
- }
-
- for (int i = 0; i < num_slots; i++) {
- FlightDeckSlot* slot = &slots[i];
-
- if (slot->ship == s) {
- slot->ship = 0;
- slot->state = 0;
- slot->sequence = 0;
- slot->time = 0;
- break;
- }
- }
- }
-
- return SimObserver::Update(obj);
-}
-
-const char*
-FlightDeck::GetObserverName() const
-{
- return Name();
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-FlightDeck::OverThreshold(Ship* s) const
-{
- if (carrier->IsAirborne()) {
- if (s->AltitudeAGL() > s->Radius() * 4)
- return false;
-
- const Point& sloc = s->Location();
-
- // is ship between the markers?
- double distance = 1e9;
-
- Point d0 = runway_point[0] - sloc;
- Point d1 = runway_point[1] - sloc;
- double d = d0 * d1;
- bool between = (d0 * d1) < 0;
-
- if (between) {
- // distance from point to line:
- Point src = runway_point[0];
- Point dir = runway_point[1] - src;
- Point w = (sloc - src).cross(dir);
-
- distance = w.length() / dir.length();
- }
-
- return distance < Radius();
- }
-
- else {
- return (s->Location() - MountLocation()).length() < (s->Radius() + Radius());
- }
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-FlightDeck::ContainsPoint(const Point& p) const
-{
- return (p - MountLocation()).length() < Radius();
-}